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Comment History
landfighter777
landfighter777 - - 6 comments @ Hero Nosorog

Love the mod so far, however I'm having issues with this working with EFP pack.

Getting a crash the moment I take any kind of damage.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...t.a.l.k.e.r anomaly\gamedata\scripts\arti_outfits.script:165: attempt to perform arithmetic on local 'immunity_val' (a nil value)

Is there any way to get this to be compatible?

EDIT: Found out that if you're using anything that uses arti_outfits.scripts, it can cause a crash.

For example it turns out that "outfit parts overhaul" had a script like that, ended up deleting it as editing the line did nothing but cause more crashes. After deleting it the armor no longer crashes with the EFP modpack.

Good karma+1 vote
landfighter777
landfighter777 - - 6 comments @ Quick Knife Mod - for CoC 1.4.22 (For AO 3.1 and STCoP 2.8)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'animation_hit_wpn_knife'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00BA399C xrCore.dll, xrDebug::fatal()

I got this random crash on 1.4 22, it's been a few months since I've modded CoC so I do not 100% remember what kind of mods I've got in, I do know I have AO 3.1 and outfit addon in it

Good karma+1 vote
landfighter777
landfighter777 - - 6 comments @ Maximum Weapon Upgrade v1 [COC 1.4]

I've had issues trying to upgrade some pistols, so far the p99, sig 220 and the Makarov PM all CTD the instant I click on them, I have no clue what other weapons cause the CTD so far.

This is all I get from the logs

* MEMORY USAGE: 2559854 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
[LSS] Spawning object [esc_smart_terrain_5_9_box][inventory_box][920]
[LSS] Spawning object [esc_explosive_barrel_0008][explosive_barrel][1389]
compiling shader yuv2rgb
* [win32]: free[908724 K], reserved[248776 K], committed[3036740 K]
* [ D3D ]: textures[1802921 K]
* [x-ray]: process heap[2599022 K], game lua[31251 K], render[2890 K]
* [x-ray]: economy: strings[24143 K], smem[8619 K]
stack trace:

0023:0F13A48A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F13A1AA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F13706F xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F136BAA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F11033A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F107A04 xrGame.dll, CDialogHolder::TopInputReceiver()

Good karma+1 vote
landfighter777
landfighter777 - - 6 comments @ smarch config for Arsenal Overhaul

Is there a way this could be compatilbe with Maximum Weapon Upgrade addon?

It doesn't cause a crash at all or aqnything major but it resets weapon upgrade trees to normal rather than being fully upgradebable.

EDIT: Actually I think I figured it out from some upgrade files, sorry for the message here.

Good karma+2 votes
landfighter777
landfighter777 - - 6 comments @ Full weapon upgrades for Arsenal Overhaul V1.1 Out

I do hope this gets updated soon, v5 for AO3 came out and I do like this mod, also might there be a fix for the sniper rifles icons being invisible?

Good karma0 votes