Waiting for the adaptation with WF and Call of Changes!
Waiting for the adaptation with WF and Call of Changes!
Is it compatible with Warfare and Call of Changes?
I switch MAX_MONSTER_SQUADS to 1000 (~ 43! monster squads per level) but I see only 2-3 squads. After killing them, they doesn't respawn
FATAL ERROR
[error]Expression : ovi->rate==44100
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 71
[error]Description : Invalid source rate:
[error]Arguments : c:\games\stalker coc\gamedata\sounds\radio\others - guitar_music_cocmod5.ogg
Installed 1.2.24 + AO3 + Warfare 0.5
One more little wish for a new version - more mutants, please =0
After new game there was an unsufficient amount of mutants at the level. After two days of playing i didn't see another. Even with 100% spawn chance.
Make a version for DX11 please =)
Sounds very good! What about adding the "defence here" dialog option menu? And what about squads permanently going behing me ?
I searched for AO3 creatures directory and there is nothing.. so AO3 takes the default health values from CoC. I may think so at least.
This comparable with AO3 right?
Squad companions (followed by dialog menu and support squads) permanently going behind me even i tell him "good bye, mind your own business".
It would be great to have a dialog menu as "stay here and defend" and squad start to defend the nearest smart terrain.
I played CoC + OWR + Warfare 0.4 version and all be fine. After updating Warfare to 0.5 all damage is become somewhat corrupted. NPC can't kill me even at master and die after whole ak74 magazine. Very strange
It seems like all damage is somewhat reduced. NPC logic is corrupted just like at first release of CoC with "AI dies in anomaly" option.
Why the faction control the entire level at new game? For example, bandits control all points at Dark Valley. It would be fun (i think) when some military squads defend the entrance to the Lab X-18 or loners defending the farm. Your first step is to conquer your "home" level and then you may go further. IMHO =)
Thank you!
I configured defence squad respawn timer to 120 (i.e. 20min RL time) and support squad to 5000 (veeeeery long respawn. i think this kind of squad is useless cuz you can always take some pals with you via dialog menu)
so sad this is an unbalanced thing( how to increase this cooldown?
Can I respawn an infinite squads by pressing end/delete key?
Or there was a something limit to number of squads on a map?
Action Information
Added Saiga-12 semi-automatic shotgun restored from OWR3 beta release.
Changed Actor armour and actor weapon .DDS files to include CoC and OWR3 assets.
Changed Buckshot quantity halved from 40 to 20 to help reduce shotgun damage.
Changed Merged CoC and OWR3 equipment icon sets using OXR Texture Tool.
Changed Outfit resistance values and prices for a couple of quest items.
Fixed Attachment coordinates for the grenade launcher on the Abakan.
Fixed Being able to repair food and other consumables at a mechanic.
Fixed Crosshairs showing when aiming down sights on several weapons.
Fixed Gigantic wall-marks caused by explosive devices and objects.
Fixed Replaced two upgrades; one broken and one effectively useless.
Fixed Upgrade icon coordinates and dimensions for ten different weapons.
Removed Textures and icons for gloves, consumables, medicals and other items.
Removed Hand model .OGF files as they are already included within CoC.
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