(buried)
I suppose I should have mentioned that I haven't payed for ANY game in over 5 years. Playing games isn't a big enough part of my life to justify spending money on it. All I've been playing for the last couple of years is Dota 2.
(buried)
I suppose I should have mentioned that I haven't payed for ANY game in over 5 years. Playing games isn't a big enough part of my life to justify spending money on it. All I've been playing for the last couple of years is Dota 2.
(buried)
Yeah I agree with robinerd. I'm not going to pay for an indie game unless its a free to play model or it has a significant free demo, no matter how good the game.
Personally, I'm making games simply for the fun of it. I wouldn't want to work for an official team unless I had a strong say in all parts of the game design and development.
Yeah I get you, I was young once too lol. However, if I had the experience then that I do now, I would not have wasted the peak of my learning and creative ability xd
Well thats good. I'm not saying theres something wrong with playing games, I'm just calling it what it is. "Everything in moderation"
@Arethrid - Learning these things isn't exclusive to computer games, you can learn the same 'skills' doing almost anything on the computer. All you are doing is coming up with excuses to justify your time playing games.
@Lithare - Thats bull, you don't play games to learn these 'skills', you play games for entertainment. If you were really interested in developing those skills, you would know that there are many better ways to do so. Games are unproductive because there is always a better way to spend your time. You can make something, exercise, read a book to learn something or to develop a new skill, socialize with friends or meet new people, the list goes on.
I suppose I should have specified non-simulation and non-educational games. I really just meant to include your typical mainstream games, like stuff you can get from Steam or Desura.
Of course learning another language is productive, but it is the exception. What else of use can you learn playing a single player game? Also, I agree with you about the movie part, but not about reading books. Reading a book is more productive than most things, especially playing games. It doesn't really matter what book it is, reading exercises your mind.
Actually we have stopped working on this project. In the middle of last November, I landed a paid freelance job to make a 2d game. At the time I thought I would just set Tile World on the shelf until I finished the job. However, when the job was done (about 1.5 months later) I realized that while making a 2d game is fun (and a great learning experience), I am now ready to move onto 3d.
I have some ideas about incorporating features of Tile World into a 3d game in the future, but for now I am focusing on creating a very simple mobile 3d game.
By competitive I assume they mean multiplayer? I rarely play any games anymore unless they are multiplayer. If I am going to be doing something by myself, I would rather be coding 8P. A lot of people might flame me for saying this, but playing a game by myself feels completely unproductive. At least when I play with my friends (like once a week at the most), talking on Skype, I am building/maintaining relationships.
Quite an insightful read. I've always disliked how prevalent zombies are in games (its just over done), but I never thought about what I could learn from their prevalence. Thanks for posting this =P
Thats some good advice. Us programmers tend to just want to focus on the gameplay and such, while ignoring things like these which can have a much bigger impact in the end.
Well said. I often skip one or more of these on small projects, but usually end up regretting it.
Now available on Kindle and Nook as well!
Very creative, and quite impressive for just 2 weeks of work. Well done!
Thanks, I'm really looking forward to Perky's pixel art characters. Pretty tired of using those opengameart.org ones.
This looks quite entertaining. Will there be an Android version?
I really like these concepts, good work!
Definitely an engine worth considering if you want to develop mobile games. If you don't know lua, dont let that discourage you - it is fairly easy to pick up and has lots of documentation.
On topic, why haven't there been any videos of gameplay posted to your game page? Seems like there is plenty of good material to use.
Understandable, I was just stating my observation. The game does look pretty sweet, looking forward to trying your beta.
The video and images are all well and good, but I think most people would want to be able to try a demo (alpha/beta) before actually donating money.
This game looks pretty sweet. I'll download it when I get home and try it out.
All we really play is DotA. A couple of the guys I play with are college buddies that I haven't seen in 4+ years lol.
Looks pretty cool. Any chance of an iOS/Android version?
I have to say, this looks quite entertaining lol. Are you going to make a free version?
13% + 88% = 101% ..... lol. Some funky rounding going on here.
It really depends on each persons situation. If you want to make a career out of game development (art, code, ect.), being a part of a AAA title would likely be preferable. In my case, however, I would never make as much money in game development as I do in government contracting jobs (unless I made the next Angry Birds or w/e). So for me, developing my own game would be more desirable because its just a hobby. I can set my own time/deadlines/goals/etc.
I see what you are saying, but there are those of us that play games only as a social experience. With a young family, I don't have the means or time to get out of the house very often, and usually the only way I can 'spend time' with my friends is via online gaming.
I agree though, games that find a way to connect to the players should be given more of the spotlight than your typical box office title.
lancer611
Lance joined
I am a professional software developer with a Bachelors of Science in Computer Science and a full-time software development job. I have a very wide range of programming skills, but my most recent interests have been designing systems to run in the cloud (aws, gcloud, etc).