I am a professional software developer with a Bachelors of Science in Computer Science and a full-time software development job. However, I have started to learn game development as a hobby, and have released my first game, called Squish Squash Squoosh Bugs! (yeah, its a kids game). Professionally, I have a wide range of experience, including: C, C++, C#, Java, Python, VB.NET, MySQL, SQLlite, SQL Server, GDAL, OpenGL, CUDA, and dabbled in countless other things.

Comment History  (0 - 30 of 74)
lancer611
lancer611 Sep 6 2013, 7:30am buried:

(buried)

I suppose I should have mentioned that I haven't payed for ANY game in over 5 years. Playing games isn't a big enough part of my life to justify spending money on it. All I've been playing for the last couple of years is Dota 2.

-19 votes     poll: What price is the sweet spot for indies?
lancer611
lancer611 Sep 4 2013, 9:01pm buried:

(buried)

Yeah I agree with robinerd. I'm not going to pay for an indie game unless its a free to play model or it has a significant free demo, no matter how good the game.

-19 votes     poll: What price is the sweet spot for indies?
lancer611
lancer611 Aug 21 2013, 4:25pm says:

Personally, I'm making games simply for the fun of it. I wouldn't want to work for an official team unless I had a strong say in all parts of the game design and development.

+6 votes     poll: If you are working on your own game(s) are you going to work for an official developer team in future?
lancer611
lancer611 Mar 26 2013, 8:01pm replied:

Yeah I get you, I was young once too lol. However, if I had the experience then that I do now, I would not have wasted the peak of my learning and creative ability xd

+2 votes     poll: I prefer my games to be...
lancer611
lancer611 Mar 25 2013, 7:44am replied:

Well thats good. I'm not saying theres something wrong with playing games, I'm just calling it what it is. "Everything in moderation"

+2 votes     poll: I prefer my games to be...
lancer611
lancer611 Mar 24 2013, 12:10pm replied:

@Arethrid - Learning these things isn't exclusive to computer games, you can learn the same 'skills' doing almost anything on the computer. All you are doing is coming up with excuses to justify your time playing games.

+1 vote     poll: I prefer my games to be...
lancer611
lancer611 Mar 24 2013, 12:08pm replied:

@Lithare - Thats bull, you don't play games to learn these 'skills', you play games for entertainment. If you were really interested in developing those skills, you would know that there are many better ways to do so. Games are unproductive because there is always a better way to spend your time. You can make something, exercise, read a book to learn something or to develop a new skill, socialize with friends or meet new people, the list goes on.

-3 votes     poll: I prefer my games to be...
lancer611
lancer611 Mar 18 2013, 3:32pm replied:

I suppose I should have specified non-simulation and non-educational games. I really just meant to include your typical mainstream games, like stuff you can get from Steam or Desura.

+2 votes     poll: I prefer my games to be...
lancer611
lancer611 Mar 11 2013, 8:09am replied:

Of course learning another language is productive, but it is the exception. What else of use can you learn playing a single player game? Also, I agree with you about the movie part, but not about reading books. Reading a book is more productive than most things, especially playing games. It doesn't really matter what book it is, reading exercises your mind.

-1 votes     poll: I prefer my games to be...
lancer611
lancer611 Mar 1 2013, 2:37pm replied:

Actually we have stopped working on this project. In the middle of last November, I landed a paid freelance job to make a 2d game. At the time I thought I would just set Tile World on the shelf until I finished the job. However, when the job was done (about 1.5 months later) I realized that while making a 2d game is fun (and a great learning experience), I am now ready to move onto 3d.
I have some ideas about incorporating features of Tile World into a 3d game in the future, but for now I am focusing on creating a very simple mobile 3d game.

+1 vote     game: Project Tile World
lancer611
lancer611 Feb 26 2013, 9:08am says:

By competitive I assume they mean multiplayer? I rarely play any games anymore unless they are multiplayer. If I am going to be doing something by myself, I would rather be coding 8P. A lot of people might flame me for saying this, but playing a game by myself feels completely unproductive. At least when I play with my friends (like once a week at the most), talking on Skype, I am building/maintaining relationships.

+5 votes     poll: I prefer my games to be...
lancer611
lancer611 Feb 15 2013, 12:20pm says:

Quite an insightful read. I've always disliked how prevalent zombies are in games (its just over done), but I never thought about what I could learn from their prevalence. Thanks for posting this =P

+2 votes     article: The Prevalence of Zombies in Videogames
lancer611
lancer611 Feb 5 2013, 1:13pm says:

Thats some good advice. Us programmers tend to just want to focus on the gameplay and such, while ignoring things like these which can have a much bigger impact in the end.

+1 vote     article: Five things I should put in all my future mobile games
lancer611
lancer611 Jan 3 2013, 7:48am says:

Well said. I often skip one or more of these on small projects, but usually end up regretting it.

+2 votes     article: Personal Software Engineering
lancer611
lancer611 Dec 12 2012, 8:08am says:

Now available on Kindle and Nook as well!

+1 vote     article: Android game released
lancer611
lancer611 Nov 9 2012, 8:26am says:

Very creative, and quite impressive for just 2 weeks of work. Well done!

+3 votes     game: QB
lancer611
lancer611 Nov 7 2012, 2:08pm replied:

Thanks, I'm really looking forward to Perky's pixel art characters. Pretty tired of using those opengameart.org ones.

+1 vote     game: Project Tile World
lancer611
lancer611 Nov 2 2012, 12:46pm says:

This looks quite entertaining. Will there be an Android version?

+4 votes     game: Hairy Tales
lancer611
lancer611 Nov 1 2012, 8:42pm says:

I really like these concepts, good work!

+1 vote     media: Basic Unit Concepts
lancer611
lancer611 Oct 31 2012, 10:51am says:

Definitely an engine worth considering if you want to develop mobile games. If you don't know lua, dont let that discourage you - it is fairly easy to pick up and has lots of documentation.

+3 votes     engine: Moai
lancer611
lancer611 Oct 29 2012, 2:27pm replied:

Jspell.com

On topic, why haven't there been any videos of gameplay posted to your game page? Seems like there is plenty of good material to use.

+2 votes     article: Plans for future releases
lancer611
lancer611 Oct 29 2012, 9:07am replied:

Understandable, I was just stating my observation. The game does look pretty sweet, looking forward to trying your beta.

+3 votes     article: Xenocell needs your help to launch
lancer611
lancer611 Oct 29 2012, 8:23am says:

The video and images are all well and good, but I think most people would want to be able to try a demo (alpha/beta) before actually donating money.

+3 votes     article: Xenocell needs your help to launch
lancer611
lancer611 Oct 25 2012, 1:40pm says:

This game looks pretty sweet. I'll download it when I get home and try it out.

+2 votes     game: Applied Science
lancer611
lancer611 Oct 24 2012, 1:13pm says:

All we really play is DotA. A couple of the guys I play with are college buddies that I haven't seen in 4+ years lol.

+1 vote     article: Almost All Games Are Meaningless
lancer611
lancer611 Oct 24 2012, 12:10pm says:

Looks pretty cool. Any chance of an iOS/Android version?

+2 votes     article: Robot Misfits Released
lancer611
lancer611 Oct 24 2012, 10:21am says:

I have to say, this looks quite entertaining lol. Are you going to make a free version?

+2 votes     game: Towel Tim
lancer611
lancer611 Oct 23 2012, 3:14pm says:

13% + 88% = 101% ..... lol. Some funky rounding going on here.

+13 votes     poll: Indie or commerical?
lancer611
lancer611 Oct 23 2012, 11:43am says:

It really depends on each persons situation. If you want to make a career out of game development (art, code, ect.), being a part of a AAA title would likely be preferable. In my case, however, I would never make as much money in game development as I do in government contracting jobs (unless I made the next Angry Birds or w/e). So for me, developing my own game would be more desirable because its just a hobby. I can set my own time/deadlines/goals/etc.

+17 votes     poll: Indie or commerical?
lancer611
lancer611 Oct 23 2012, 7:40am says:

I see what you are saying, but there are those of us that play games only as a social experience. With a young family, I don't have the means or time to get out of the house very often, and usually the only way I can 'spend time' with my friends is via online gaming.

I agree though, games that find a way to connect to the players should be given more of the spotlight than your typical box office title.

+1 vote     article: Almost All Games Are Meaningless
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