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Comment History
LaLaDe
LaLaDe - - 3 comments @ Structures - District Office

My recommendation would be making the entrance more unique and open. For instance, having a hangover style covering for the entrance that sticks out more, as well as having a distinction for floors in the building. Regarding my last suggestion, that means make the top floor a variation, like put something on the roof (a stairway opening?).

Good karma+1 vote
LaLaDe
LaLaDe - - 3 comments @ Orbis Terminus

Haha, that would be very interesting if there was a nuke in the level. A total destruction scenario (with as you said, everything destructible) would truly add a cinematic quality to the game.

Good karma+1 vote
LaLaDe
LaLaDe - - 3 comments @ Orbis Terminus

From what I have read in your plans, a beautiful landscape/battlefield is needed in this game, as well has character design. Thus, I believe your choice to use the Crytek engine was a smart one. I also very much enjoy the idea of a HUD with very limited capabilities that makes the player use their own skills to realize what is happening around them. It also adds the realism from what I've experienced from games like that.

I happen to love the Crytek engine personally, because it is very easy to manipulate in terms of cinematic quality, so good luck to you, and I'll definitely follow this mod closely.

Good karma+1 vote