I make videogames
Thanks! I keep meaning to. Probably will in the next few weeks.
Nope, unrelated. Thanks though :)
Hey Shotgun Sunrise fans, here's a video of the long lost second level of Shotgun Sunrise, ss_revolver. Exclusive to Don's Youtube Ecstasy, the up-and-coming new youtube channel all the kids are talking about.
We haven't decided yet but it'll probably be around ten bucks maybe.
It's in the open source files, but is very much unfinished. It's never been deleted from anything though.
You can use the secondary fire on the axe to get the truck unstuck.
There actually are cubemaps, I just renamed the map after I compiled it, which I didn't know at the time breaks them. There's hardly any specular anyway, so mat_specular 0 in console will sort you out, though it's non-ideal.
You may need to install the Source SDK Base 2006.
Yeah that works, the same way you'd do it for any Source game.
Join the Steam group, if I'm setting up a game I usually do an announcement.
awesome, you are an amazing dude
1) Join the official Shotgun Sunrise steam group
2) invite everybody in the group into the chat room
3) encourage everybody to play Shotgun Sunrise in a ridiculously enthusiastic tone
Worked for me yesterday!
CAN I GET SOME BEFORE/AFTER PICS UP ON HERE
Hey Shotgun Sunrise fans - this isn't directly SS related or I'd post it as news, but we have a game on Steam Greenlight that you should totally go and upvote if you like our stuff. The better this does the more likely we'll eventually be able to do another Shotgun Sunrise thing.
Help a brother out! <3
The file you want is "Vroom!\UDKGame\Config\UDKEngine.ini", the setting is "AmbientOcclusion" - set it to false instead of true.
Nope, known bug. If you walk up the ramp on foot, game's over. Workaround: get everyone to stand on the other carriage or stay in the car. Hilarious, I know.
As with any Source mod, place the ShotgunSunrise folder in Steam/steamapps/sourcemods, then restart Steam
Nice! Honestly, probably not. I can't even make the Source SDK run on my rig anymore without BSODs and it induces nausea after working with UE3 anyway. I'd love for there to be a final release though, and I'd be happy to throw it up as an official release on here if you get it done. Let me know if you have any other questions I can help you with. Hope our source isn't too arduous to work with!
Oh hey, one thing that didn't make it into the package is the rigged bull model. He's not animated but James Benson rigged him up and still has the Max file. I'll upload that seperately when I can.
Not reallllly - check the readme.
A Source game and a computer
Game's over. IT WAS AMAZING.
We're about to play Shotgun Sunrise on this server:
ONE TWO THREE FOUR
Thanks man. Are you getting much better performance on the 4G now?
There'll be more perf improvements in the next update, which shouldn't be too far off. Working on it right now.
I want to stress here that we didn't just stop giving a **** about SS. We love it, and we love all ya'll. We love that 42% of you rated it 10 out of 10 despite its obvious flaws. The reason I haven't marked this thing as "development discontinued" or whatever is that we still go back to it every now and then and get a few things done. It wasn't realistic in hindsight, but a whole bunch of times we've thought that pushing out another update was something that could happen soon.
Our dream is to become stable enough to be able to make Shotgun Sunrise a real game, on a better engine, and give it the attention it deserved all along, and maybe sell it, but give it to everyone who's posted on this moddb profile for free. We love Shotgun Sunrise but working on smaller things is all we can do right now.
I hope this longer-than-expected post has been reasonably enlightening for you, and I hope you understand the whole thing better now.
I know you want some kind of actual Shotgun Sunrise news though so here's the best I've got: we want to go open-source with it. A lot of mod teams have come forward and asked to take the mod over, and we weren't really comfortable with giving it to any one of them. Open sourcing it sounds better. Honestly, I would have uploaded everything weeks ago, but you know how I mentioned we have no money? Yeah, my internet's been cut off. I'm tethering.
Also, I'm sorry I didn't reply to your last private message. Time time time.
It's SS related because it's a Shotgun Sunrise game. We'd have called it Shotgun Sunrise Racing if it would fit on an iOS icon label without truncating. Nobody's begging for anything.
Shotgun Sunrise fans, I would hope, would be interested in supporting the team who made the mod, making it more likely for us to be able to do more with SS in the future. Honestly, while I wish we'd been able to churn out more updates for the mod, don't you think it's a bit entitled to complain that you didn't get a big enough return on your $0.00? We're three guys with no money doing what we can to make fun games. My assumption is that that is a thing that some people want to get behind.
With Shotgun Sunrise, there are a bunch of reasons it's gone the way it has. The biggest reason that it has stagnated some is also the reason why it shipped at all: it released when I realised that everyone's schedules were ramping up so hard that it was a "now or never" situation. It was release or probably die completely. This is why Shotgun Sunrise is buggy and laggy and largely unoptimised. The amazing thing is that people love it anyway.
After release, our coder had to throw in the towel. This was when we put up the post saying we needed a new coder, and started asking around all over the net. We had a whole bunch of content and just needed code to pull it all together. Over the course of the year about 5 guys came forward and none of them wound up doing anything. There was no serious programmer interest in the mod at all, so there wasn't a lot we could do, so we moved on to a few other things. Something like Vroom for instance is a lot more achievable on a perpetually shrinking time budget, since it mostly uses Shotgun Sunrise assets.
Wow, that's ******* awesome. We suck at sounds. Good work man.
Next patch should include some fixes for both FPS and sense of direction, thanks for buying!
Thanks a whole bunch for your support, dude :)