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also lights only exist if there's a ceiling for there to be a light on now

2hours 52mins ago

procedural #spacething: rooms of whatever height/width without gross seams etc #ue4 #gamedev T.co T.co

2hours 55mins ago

Alright cool, you can have huge rooms now #spacething #ue4 #gamedev T.co

3hours 5mins ago

Pretty big room. Holes between some segments though #ue4 #gamedev #spacething T.co

4hours 10mins ago

@Fenreliania (i have not thought this through properly yet, possible obvious issues)

5hours 46mins ago

@Fenreliania so that way i can just tell the actor to skip certain walls entirely without having gaps or specifying different frame meshes

5hours 47mins ago

@Fenreliania what i'm probably going to do is add the chrome frame (which in some cases exists just to hide mesh seams) to the wall mesh

5hours 47mins ago

which makes editing an array on the actor to add/remove rooms way less of a clusterfuck. without that i would not consider it viable

5hours 50mins ago

kind of looks like there's numbers on the wall there but they're floating in space. rooms labelled with their room array indices in editor

5hours 50mins ago

@Carin_McLeoud I remember getting the free trial or something but had no idea it was sold. That is awesome. also, that logo, man

6hours 34mins ago

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Impromptu Games

Impromptu Games

Developer with 3 members, must apply to join

Developers of such projects as Source modification Shotgun Sunrise and UDK games Vroom and InFlux.

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Guest Apr 8 2013, 9:19pm says:

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Runekn
Runekn Jan 13 2010, 2:52am says:

Will there be more maps for Shotgun sunrise?

+2 votes     reply to comment
JohnSmirnov
JohnSmirnov Jul 6 2012, 4:07pm replied:

Sadly, no I guess, they dumbed Shotgun Sunrise.

+1 vote     reply to comment
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