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Comment History  (0 - 30 of 33)
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

I only ask that you keep your faith in this project, if you don't feel you can the no hard feelings.

Good karma+3 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ News on WftO's direction

Yes mod's will be possible.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

We are WftO, ignore that page.

Good karma+3 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ News on WftO's direction

If the only thing you cared about was the aesthetic then yea, see you later.

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ News on WftO's direction

We will be changing alot about the games visual design in order to remedy this, don't expect to see any of the old characters or designs in the game. However there will be new units we have created ourselves.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ News on WftO's direction

That's actually wrong, we never planned to become commercial at any point, and now it's only became a possibility. Any form of project that uses another companies assets is copyright infringement, it doesn't matter if the project is free.

Good karma+6 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ October 19th – Video showing basic trolls in action

The do have a idle animation, they don't use it in this video however.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ October 19th – Video showing basic trolls in action

This is exactly why, we needed models for each creature so the programmers could implement them without having to wait for fully rigged models of each creature. With the dummy we have a bunch of textures we swap depending on the creature.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

Free to play.

Good karma+4 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

Just a question I'd like to see everyone's response in, in the latest news post we showed a before and after picture, as you can see in the first picture it consists of the same variation all around, while on the second id does not.

My question is, does the second picture appear to have truly random variation in the dirt blocks?

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

I know i said news would be up yesterday, it really was, just the periods of waiting for admin to authorize news is a total pain. It's not been let through yet.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

New's coming today.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

We have been slightly inactive for the summer holidays.but since those are almost over we should be back up to full speed very soon. Rest assured we are always working in the background.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

Fixed ;)

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ WftO -- Weekly Update June 24

Song is in video's description ;)

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

That was a very old demo of our old engine, I have just removed it, you will have to wait to open beta in order to play the game.

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ Progress Update

We also recognized DKII as being slow and we are going to try everything we can to make it as fast paced as DKI.

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

If the engine allows us to get the game ported to macs then we will take the opportunity.

Good karma+3 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

We are implementing a few varation features, like bits of armor and different shades of colour on different creatures, all creatures will also "morph" as they level up, instead of just getting bigger the creatures will get meaner looking, and look more deadly than they did before as each level passes.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ Multiplayer Test & Room Implementation

Yes team games will be a feature, players can also pick heroes to play as and have multiplayer keeper vs hero battles.

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

Yea, as a unit, like he was in DKI, just in DKI he was TOO powerfull, so we are going to make him still as feared as he was, just not have the ability of being able to fight armies of creatures at level 10.

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

You probably didn't read the FAQ (no one does) but the game is based off of DKI's mechanics and direction, all the creatures from DKI are returning, plus more, horned reaper is a unit again, not a spell. So you can have multiple of them instead of one that lasts only so long.

Also don't be so hard on Peter M, the man's still a genius ;)

Good karma+3 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ 0.1a engine test

Yes everything will be different later on. We have some textures applied to things now, expect to see them in the next video

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ 0.1a engine test

There are some hurdles, but we are overcoming them. So far it's a brilliant engine.

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

That's an old engine, using DKI's textures for testing.

Good karma+2 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ Tentacle swimming concept art

Water is going to be a terrain, as it always was, but it will provide more bonuses for creatures, like this tentacle. He is able to swim better therefore he is much faster in water.

Good karma+1 vote
KyleMotherwell
KyleMotherwell - - 33 comments @ Archlich

Nah, it's skills are described here:

Skill explanation:
Level 1 Attack: Attacks the target physicaly
Level 2 Sight: Sees invisible Creatures
Level 4 Flight: Hovers above the ground, allowing passage over water and lava with no penalties
Level 4 Disruption: Shoots out a dark projectile to enemies
Level 5 Freeze: Freezes an enemy on spot
Level 8 Whirlwind: Blows all but the most heaviest Creatures away.
Level 10 Ice Barrage: here

Good karma+3 votes
KyleMotherwell
KyleMotherwell - - 33 comments @ War for the Overworld

Haha, I hear ya man :D

Good karma+1 vote