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Hope that dog got heavily photoshopped! Such misery...
@N.Aaroe: I never got to try IWA. No matter however since MISERY is almost done. As for the HUD feature, outstanding. My anticipation for your mod just increased a lot.
@ Zombie: The fact that they are unique (or otherwise very hard to acquire) encourages people to explore. Furthermore, most of the new weapons are rust-covered and in a very bad condition. Also note that most of these (rusty) weapons originate from Russia - it is logical that these weapons are more common in the Zone, so yes, I agree with you here. Most of these weapons are cheap and they are easy to get in the former eastern block counties. These weapons, if any, should be more common amongst NPC's in the game world - let alone the fact that - in the Zone's harsh conditions - an AK-M is an excellent choise due to it's reliability. On the other hand, weapons like XM8 or other modern western (assault) rifles ought to be much, much harder to aquire. All in all, I think the rarity of weapons has to be respective to their cost and origin.
Giving some of the rarer weapons to Nimble sounds plausible since getting rare weapons is his trade. (Altough this effectively counters the thrill of exploration:)
N.Aaroe: Great to see this mod is nearing it's completion.
Here it says: "The compass won't show enemy locations. Neither will it show dead bodies.
It will however indicate your friends and VIPs (like traders)." I think this is an excellent feature. However, one thing that is bothering me a lot is the numeral indicator that shows how many NPCs are near your current location (enemies don't necessarily appear as red dots at this point - it requires some sort of line of sight?) So, is there any way to remove this number?
It kinda ruins the atmosphere when there's this super-radar that spots every zombie wandering in the mist. There's a huge difference between "I know there are enemies around me" and "I know there MIGHT be enemies around me". If possible, I'd take a HUD with no compass at all.
Keep up the good work!
Hey. It's been a long while since I last checked you guys out. I'm sincerely happy to see that you've clearly made good progress during that time. Especially this. You've exceeded my expecations regarding animations, among other things of course. Keep it up, and give my best to the team.
Might even drop by the forums some day.
Has anyone actually managed to merge this mod with CoP Complete yet? I suppose that's possible considering the fact that the latest Complete installment already includes a version of this mod.