EZ, what's up with the new field of view?
Humans have 100 degree FOV only for being able to FOCUS on something without moving one's head, but the peripheral vision goes to up to 220 degrees without moving the head. Including head movements peripheral vision can cover 360, but of course that's only when you want to see what's behind you.
What it means in practice is that while looking forward you can actually see movement in 180 FOV.
So the FOV should probably be 160-180 without head movement, not 80 (also the smaller something is, the closer it needs to be to your line of sight to see it moving)
Suspects and civilians usually turn their heads, so 80 degrees is just lame. Like in a 2D game.
If anything, officers and suspects in full body armor should have lower FOV because of their helmets (at least most of them).
Krzeszny
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