is the charge time predetermined, or is it gonna be like the wrench from OP4?
is the charge time predetermined, or is it gonna be like the wrench from OP4?
I like the way the garbage and junk are spread out. gives it an undeniable post-apocalyptic look.
I don't think this is beta. this is Half-Life Alpha. then again, this is what Valve wanted the game to look like when it was scheduled to release in November of 1997, but was delayed until November of 1998, as Valve wanted the game to stand out more and feel less like a Quake knock-off. as for the slow-motion, I do not know if this was how it ran considering the leaked alpha prototype runs faster. I think Valve slowed it down post-processing to make the animations stand out more.
it took me forever to realize this is the part in Surface Tension where the Barney is seen guarding the armory. I thought this was a beta version of the scene where Gordon is apprehended.
sooo... just another texture pack that doesn't belong in the mods section?
I think the M1911 appeared in Silent Hill: Origins and Silent Hill: Homecoming (the latter heavily modified). a Colt Defender did appear in Silent Hill: Downpour, but Silent Hill: Origins had the most accurate model. can't wait to see this baby in action.
The True Citizen knows that duty is the greatest gift.
please post singular maps into the addons section.
*ping ping* The True Citizen knows that duty is the greatest gift.
this actually gives me a reason to have Half-Life: Source. my only wish is for mapadd.
this definitely does look like a game you'd see in 2001. I love the Goldsource/HL1-ish artstyle here.
Gordon's method of entering Doctor Kleiner's office.
for real. as soon as JBMod had a resurgence, Moddb became infected with sandbox mods. just add a physgun (which you can probably find the code for anywhere), add "maps," and upload.
I like the coloring style. it really conveys just how desolate and grim the Earth finds itself.
mishmashed hands again. did you get permission to use the Project Hydra OICW model?
nice, but this is an addon. why is it under Half-Life 2 anyway when it's meant for GMod?
can we please start putting these types of files under addons?
it's not that. I'm just noticing the mod keeps getting pushed to the top of the list, which is done by updating the page. it just makes me a little nervous when mods do this.
this mod keeps getting updates that push it to the top. can we see some actual updates again?
I remember Mark Laidlaw mentioning the "old city" outside City 17's walls. the "new city" (City 17) had electric fences with aliens trying to get in but shocking themselves instead. this sort of reminds me of that with the zombies.
that bugbait looks absolutely repulsive... I love it. the Steambow (some call it the Pressure Rifle) is gonna be an absolute blast to use, I know it.
that's my bong. may I have it back please?
Krychur
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Name: Krychur (alias) Gender: Male Age: 22 Occupation: part-time Goro Majima roleplayer About Me - I like DOOM, Half-Life, Fallout, S.T.A.L.K.E.R., Resident Evil, Team Fortress 2, Quake, Hotline Miami, Portal, POSTAL, Left 4 Dead, Killing Floor, Garry's Mod, Deus Ex, Borderlands, Blood, BioShock and especially the Yakuza/Like a Dragon franchise. I also run a small YouTube channel @krychur4956.