Born in the early 90's, Krinkov has played many of the OG's of the gaming industry: Ultima Online, Diablo, Wolfenstein, Crash Bandicoot, Spyro, Doom, Crash Bash, Unreal Tournament, and a few others remain among the classics he enjoyed in his youth. He now, almost exclusively, plays S.T.A.L.K.E.R., with some sort of mod thrown on it. You can find Krinkov on "Begone" (a FTP online shooter) as player xYOUx.

Comment History  (0 - 30 of 53)
.Krinkov.
.Krinkov. Sep 13 2013, 7:46pm says:

Incredible picture! However, you are wrong about staying in the Bar. Tonight is the perfect night! Tonight, we infiltrate the Freedom base and kill those druggies in their sleep. The thunder will keep them sleeping peacefully before we blow their brains out.

+2 votes     media: Stormy night
.Krinkov.
.Krinkov. Sep 11 2013, 5:59pm replied:

Just asking for information on which files/values to change. I'm not looking for the developers to change the mod, I can do that for myself.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Sep 11 2013, 3:13pm says:

Hey! Got a question for all you Stalkers out there: How do I go about editing damage values in MISERY? I've found that headshots dominate in this game, and it feels a little too...gamey? I'd like to have an incentive to aim for center of mass instead of only going for headshots. Could someone point me in the right direction to make enemies take less damage from headshots? Thanks for your input!

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 31 2013, 2:18pm replied:

Not a problem. Good luck out there, Stalker.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 31 2013, 2:16pm replied:

You need to find the military note. The note is inside the Short Building at the far end of the AA complex, in a desk drawer. The code is on that note. You want to give the note to the military guy in the scientists' compound.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 31 2013, 2:14pm replied:

The tool locations are the same for everyone. They are:

Zaton:
Ranger Station
Waste Processing Station
Iron Forest

Jupiter:
AA Complex
Jupiter
and Jupiter

For more exact locations, go to the tools thread. I can confirm they are the same for each class as they were identical for my brother and I. He played Sniper, I played Recon.

+2 votes     mod: MISERY
.Krinkov.
.Krinkov. Aug 24 2013, 10:21pm replied:

I'd save up for the scientific suit, and from there look into getting the SEVA suit. Only suits I've used all game. For weapons, I'd stick to .45 pistols: specifically the SIG's. You have a high rate of fire with the pistols as recon, good stealth, and when paired with a knife you are unstoppable. If you want something for distance, I'd find an M4. They offer, with the 5.56 round, the best combination of natural armor/armor piercing capabilities.

Shotguns are alright...but the .45 Hydra round kills mutants dead and it's EVERYWHERE. I've use my SIG pistol more than any other weapon thus far.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 22 2013, 10:39pm replied:

Thanks for the feedback. I've found calibration tools (just as you have). I do have a second question for you. I saw in some of your videos you were using the Camo AKS-74U. I just picked it up, and it says my proficiency is low, even though I'm Recon. Anyway to change this?

+1 vote     member: GenezisO
.Krinkov.
.Krinkov. Aug 22 2013, 12:31am says:

It would seem that tool location is unrelated to class. My brother and I are both playing MISERY, he is a sniper and I am recon. However, our tools appear to be in the same location. His theory is that there are about 3 different tool placement locations that vary between different people's games. I have no idea what determines the tool location set you get. Anyway, any input into my theory would be great.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 22 2013, 12:22am says:

Do you have any vague hints as to where tools are for Jupiter? I found the calibration tools, but did not find the fine tools or basic tools. I'm playing as Recon as well and would appreciate some advice.

+1 vote     member: GenezisO
.Krinkov.
.Krinkov. Aug 20 2013, 8:17am replied:

Loki is a Norse god. Also he's the Freedom leader, so you should shoot him instead of taking a screenshot. The world must be protected from the evils of the Zone.

+4 votes     mod: MISERY
.Krinkov.
.Krinkov. Aug 20 2013, 12:06am replied:

I like the additional maintenance to the weapons, it makes me feel more connected to each weapon and feel more like it's my own. However, I will agree that this mod does tend to stray into Complexity for complexity's sake, rather than difficulty. Thanks for your 2cents! I'm hoping some further patches MDT releases will address some of these issues.

+2 votes     mod: MISERY
.Krinkov.
.Krinkov. Aug 19 2013, 10:54pm replied:

I'd agree with LoNer1 here: once you get over the difficulty curve, it's amazing. Get a better suit of armor and a faster firing shotgun with buckshot. My fully-upgraded Saiga takes out dogs in one hit (and is fully automatic). No more puppy problems for me.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 19 2013, 10:50pm replied:

Keep stacking those 0's and 1's.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 19 2013, 10:49pm replied:

You have to find a modern version. You can't modernize an outdated version. Also, see Stiivais' bug/feature fix thread in the forum, I believe there's a fix for weapons without modern alternates.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 19 2013, 10:46pm replied:

Where do you feel the game fails to match the requirements set forth by Extra Credits? I certainly feel that the bugginess of it, does, at the moment, hinder your ability to dive back in after a failure. Otherwise, I think this mod is excellent for any STALKER who wants a more challenging experience. Did you ever play through Call of Pripyat without the mod?

+2 votes     mod: MISERY
.Krinkov.
.Krinkov. Aug 19 2013, 1:42pm replied:

You need 200K for the Wealthy Client Achievement. Keep stacking that paper.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 17 2013, 2:28pm replied:

Do work for the scientists, and then go to Hermann. Make a save, and just keep loading that save until Hermann sells you a Veles. Vendor iventories are randomized with every save load and Hermann sells them about 30% of the time, so you might need to load the save about 10-12 times.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Aug 1 2013, 8:03am replied:

Autosaves really only happen every 3 hours. You should quick save and manually save often. I usually keep three different save files running during a playthrough: the first is when I know I'm completely safe (k), the second is for when I'm only in a moderate amount of danger (k2), and the third is for when I'm in a firefight (k3). There doesn't seem to be a limit that I know of for the amount of manual saves you can have. But generally I would not recommend relying upon autosaves.

+1 vote     mod: MISERY
.Krinkov.
.Krinkov. Jul 27 2013, 2:22pm says:

I'm not sure if I'm reading this correctly, but all Classes now have equal handling characteristics with shotguns? I know in Misery 1.2 Recon and Sniper class had a lot of sway with shotguns. Is this changed? It seems like it is, and I think this is a good thing. It seemed strange to me that a Recon class couldn't use the TOZ but an Assaulter could. I would assume that Recon class would be able to use a TOZ just as well, if not better, than an Assaulter.

+2 votes     article: Features (Version 2.0)
.Krinkov.
.Krinkov. Jul 25 2013, 6:13pm says:

This comment has been posted in a private group.

.Krinkov.
.Krinkov. Jul 25 2013, 6:10pm replied:

I've pledged to donate. Will you other forum lurkers do the same? Let's show MDT the support they deserve for all their efforts.

+2 votes     mod: MISERY
.Krinkov.
.Krinkov. Jun 16 2013, 2:14pm says:

Would the something shiny happen to be an artifact? I can think of few other things that are shiny, small, valuable, and lying on the ground in the Zone. Shooting crows for artifacts would be interesting...

+1 vote     media: Hunting (part 2)
.Krinkov.
.Krinkov. Jun 1 2013, 3:23pm says:

I'm even more excited for the mod now then I was before. I particular, I'm looking forward to having reasons to revisit previous sections of the game with better equipment. Before, I would just 'clear' each section of the game, one by one, and would be so powerful that after clearing the first area, I rarely changed armor/weapons. The diversity in weapons/weapon degradation also is exciting. I'm expecting A LOT of scavenging and careful consideration of what to keep and what to toss.

In contrast to everyone else's opinion, I'd prefer dropped guns NOT to have ammo. I think that all NPCs should drop at least 1 to 2 ammo, having no ammo makes no sense. However, putting ammo in the guns is frustrating because it requires unloading every gun you pick up. While some might call this immersion, I think it just makes for tedious busy-work.

TL;DR: Excited for scavenging/revisiting old areas. Please don't put ammo in guns, put it in NPC inventory.

+3 votes     media: Insight on BETA testing
.Krinkov.
.Krinkov. Apr 24 2013, 12:27pm replied:

That is amazing! Excellent find. Too bad it's out of stock and about $240.

+2 votes     mod: MISERY
.Krinkov.
.Krinkov. Feb 14 2013, 7:39am replied:

I like the availability of high end upgrades from the go. It gives you a greater flexibility in playstyle. I felt that the tech tree in vanilla often felt too 'videogamey,' and was restricting rather than logical.

+6 votes     media: Info on equipment handling
.Krinkov.
.Krinkov. Oct 13 2012, 5:54pm says:

I can't say enough how happy I am with the MISERY mod team. You have been very professional in dealing with us, the community, by giving us solid updates about features that will actually be in the game, and also changing those features based on our reactions. This sentiment, expressed by trojanuch, sums up why the MISERY mod team is so excellent:

"If our formula for Stalker gameplay is warmly welcomed - then yeah - expanding it in many different directions is going to be an awesome thing to do. So let's just make an agreement - that first you all try the mod out (its not long from this moment) and after that we'll talk about possible additions - when we all know what we are standing at here."

Thank you MISERY team for staying committed to delivering a high-quality mod that is responsive to the community's desires. STALKERs everywhere salute you.

+6 votes     mod: MISERY
.Krinkov.
.Krinkov. Oct 7 2012, 2:45pm says:

Big thanks to the MISERY team for doing a wonderful job implementing great role-playing in STALKER! After seeing the breakdown of the three different classes, I am thrilled, ecstatic, overjoyed, to be entering the Zone once again. I feel like I will finally be able to role-play a character, rather than feeling like I pilot some camera with a gun on it around the Zone.

+7 votes     mod: MISERY
.Krinkov.
.Krinkov. Oct 5 2012, 9:40am replied:

Good to be among those committed to protecting humanity from the evils of the Zone.

+2 votes     member: .Krinkov.
.Krinkov.
.Krinkov. Sep 20 2012, 10:29am says:

My favorite song, that's probably almost definitely about the Zone: http://www.youtube.com/watch?v=NgzfncwjcCE

-1 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
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