Born in the early 90's, Krinkov has played many of the OG's of the gaming industry: Ultima Online, Diablo, Wolfenstein, Crash Bandicoot, Spyro, Doom, Crash Bash, Unreal Tournament, and a few others remain among the classics he enjoyed in his youth. He now, almost exclusively, plays Call of Chernobyl and Insurgency as *Flowers*.

Comment History  (0 - 30 of 83)
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

Awesome! That sounds like amazing news! Thank you for giving us the freedom to customize the mod so easily.

Good karma+1 vote
.Krinkov.
.Krinkov. @ Higher quality map renders.

Nice! That's awesome.

Good karma+5 votes
.Krinkov.
.Krinkov. @ CoC 1.4.21 [Patch]

Thanks for the hard work! I'm particularly excited about helicopters only being active during the day. Makes getting night vision and risking the mutants to raid the military base worth it. :)

Good karma+4 votes
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

Nice! I always thought Nimble felt a little under-utilized. Any chance we could hear your concept ideas? Thanks for keeping this updated.

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

100% agree with make your own decision and uses AndySkyfall's idea of making 3 installs and trying the weapons out with the spawner. We're smart people and can make our own decisions (hopefully).

And while I'll agree that sound is VERY important in a game, it can easily be copied and pasted to replace different weapons. In my opinion, balance and gameplay decisions are what make a good weapon set and per my comment below I outline (briefly) why I think OWR achieves this for me.

But to each their own ;). Luckily nobody has to choose just one weapon mod and their all readily available and pretty easy to modify.

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Shotguns are excellent against mutants and lightly armored opponents, as it should be. You can easily stagger a lightly armored stalker, but against an exoskeleton you better be using a rifle with AP rounds.

I like OWR because every weapon has its place. Shotguns are good for a small task, not good in every single scenario. Comm-bloc weapons are cheap and ammo is plentiful. NATO weapons are rare, great against armor, and ammo is uncommon. 9x39 is rare, but kills like it's nobodies business, with the downside of a lot of bullet fall-off.

OWR is the best FOR ME because it makes me think about my choices and loadout, rather than just pick a favorite weapon, which is just as good and just as bad as any other weapon.

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

I personally think OWR is the best. It has the best balance out of the 3 between the weapons. STCoP and AO are cool, but the weapons don't 'tier' well and some are just overpowered compared to others.

But, if you want to have tons and tons of guns, STCoP or AO are your next best bet. Out of the two, I prefer STCoP because of all the cool knives.

Good karma+1 vote
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

Thanks again! You rock!

Good karma+2 votes
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

And then the patches on top of all that? So:

Base -> OWR -> OA -> OWR Patch -> OA Patch
OR
Base -> OWR -> OWR Patch -> OA -> OA Patch

My question is mostly about what order to put the base files and then the patch files. Thanks for the help.

Good karma+2 votes
.Krinkov.
.Krinkov. @ SKAT-9M Military Armoured Suit 1.12 [CoC 1.4.22]

Thanks! Appreciate it.

Good karma+2 votes
.Krinkov.
.Krinkov. @ SKAT-9M Military Armoured Suit 1.12 [CoC 1.4.22]

Is there a patch to make this compatible with OWRv.6 and OA1.4.3.7? I see that it's compatible with OA+STCOP or AO but not OWR and OA together. Thanks for the help and the awesome mod!

Good karma+2 votes
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Working now! Thanks! Best Mod Team ever.

Good karma+5 votes
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

I can't seem to get the spawn menu to come up. I have the debug_hud toggled on but when I press "s" in the main menu nothing happens. Playing on 1.4.19. Any help for a poor stalker?

Mods I have installed:
* DRX Factions, Dynamic Relations & More Mutants
* Outfit Addon & SKAT 9M
* OWR v.6

Good karma+1 vote
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

Hi, I saw in the files it says "compatible with OWR v.5," is it also compatible with v.6? Thanks!

Also, I'm a bit confused as to what order I put OA, OWR, and the patches in for this mod. Would you mind clarifying for me?

Good karma+2 votes
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

Woot! I've been waiting so patiently. Exciting news.

Good karma+2 votes
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

I didn't know that! I'll check it out. Thanks for the suggestion.

Good karma+2 votes
.Krinkov.
.Krinkov. @ Gameplay Rebalanced [0.5.1d] [CoC 1.4.22]

Hey Diegtiarov, thanks for this awesome mod! I think it really hits the sweet spot in terms of vanilla STALKER and higher difficulty. I love it!

Question for you: do you know how to make it so that the medkits and bandages force the player to put their weapon away? I'd love to add that to this mod because it really increases the difficulty of the combat.

Good karma+2 votes
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Thank you!

Good karma+2 votes
.Krinkov.
.Krinkov. @ Muffled PDA/Geiger Counter 1.2

Thanks for this add-on! It's a must have for me now. Really increases immersion!

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

How do I go about editing maps? I'd really love to change Yantar a little bit but I'm not certain what tools to download and use. Can anyone give me a short list of what tools I need and what to download?

For example, do I need the SDK for CoC, or just the ACDC tool?

Good karma+4 votes
.Krinkov.
.Krinkov. @ Call of Misery - Full Version 0.9 + Patches

Do the medkits cause you to temporarily blackout? That was an excellent feature of Misery that I felt really added to the difficulty of the game - no spamming medkits in a firefight.

Good karma+2 votes
.Krinkov.
.Krinkov. @ [STCoP] Nimble Trader

Woooo! Awesome! Can't wait! Thank you for your hard work!

Good karma+2 votes
.Krinkov.
.Krinkov. @ STCoP Weapon Pack 2.8.0.7 (v.3)

For v4, can you check the trade price of 9x19 ammo? When I sell it to random stalkers it trades for like 1,000 RU for 50. Which is ridiculous. It's only the common 9x19, the +P+ is balanced.

Also, right now if I make a file for Nimble to trade instead of take orders in STCoP he doesn't offer any weapons at all. I don't have other addons other than 1.4.14 and STCoP v3.

Good karma+2 votes
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Thanks man!

Good karma+2 votes
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Does anyone have a copy of "nimble_orders.ltx" they could send me? I'd like to change it so he sells his items but would prefer not to unpack CoC.

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

I've had the same. I noticed it only happened on static lighting, but it would still be nice to play on static lighting (DX8) with my craptop.

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Is there a list for all the achievements, what they do, and how to unlock them?

Good karma+1 vote
.Krinkov.
.Krinkov. @ CoC 1.3.20

Yay! It's out! Thanks for all your hard work!

Good karma+2 votes
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

I saw there was something there but I couldn't get it to activate. Do I have to disable the Brain Scorcher first?

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Thanks for the help!

Good karma+1 vote
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