Born in the early 90's, Krinkov has played many of the OG's of the gaming industry: Ultima Online, Diablo, Wolfenstein, Crash Bandicoot, Spyro, Doom, Crash Bash, Unreal Tournament, and a few others remain among the classics he enjoyed in his youth. He now, almost exclusively, plays S.T.A.L.K.E.R., with some sort of mod thrown on it. You can find Krinkov on "Begone" (a FTP online shooter) as player xYOUx.

Comment History  (0 - 30 of 59)
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

I've had the same. I noticed it only happened on static lighting, but it would still be nice to play on static lighting (DX8) with my craptop.

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Is there a list for all the achievements, what they do, and how to unlock them?

Good karma+1 vote
.Krinkov.
.Krinkov. @ CoC 1.3.20

Yay! It's out! Thanks for all your hard work!

Good karma+2 votes
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

I saw there was something there but I couldn't get it to activate. Do I have to disable the Brain Scorcher first?

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

Thanks for the help!

Good karma+1 vote
.Krinkov.
.Krinkov. @ S.T.A.L.K.E.R.: Call of Chernobyl

How do you get to the anomalies in the center of the Red Forest? I keep trying to walk to them but there's a huge hill all around them I can't climb over. Is there a teleporter hidden somewhere? Thanks for the help.

Good karma+1 vote
.Krinkov.
.Krinkov. @ Stormy night

Incredible picture! However, you are wrong about staying in the Bar. Tonight is the perfect night! Tonight, we infiltrate the Freedom base and kill those druggies in their sleep. The thunder will keep them sleeping peacefully before we blow their brains out.

Good karma+2 votes
.Krinkov.
.Krinkov. @ MISERY

Just asking for information on which files/values to change. I'm not looking for the developers to change the mod, I can do that for myself.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

Hey! Got a question for all you Stalkers out there: How do I go about editing damage values in MISERY? I've found that headshots dominate in this game, and it feels a little too...gamey? I'd like to have an incentive to aim for center of mass instead of only going for headshots. Could someone point me in the right direction to make enemies take less damage from headshots? Thanks for your input!

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

Not a problem. Good luck out there, Stalker.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

You need to find the military note. The note is inside the Short Building at the far end of the AA complex, in a desk drawer. The code is on that note. You want to give the note to the military guy in the scientists' compound.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

The tool locations are the same for everyone. They are:

Zaton:
Ranger Station
Waste Processing Station
Iron Forest

Jupiter:
AA Complex
Jupiter
and Jupiter

For more exact locations, go to the tools thread. I can confirm they are the same for each class as they were identical for my brother and I. He played Sniper, I played Recon.

Good karma+2 votes
.Krinkov.
.Krinkov. @ MISERY

I'd save up for the scientific suit, and from there look into getting the SEVA suit. Only suits I've used all game. For weapons, I'd stick to .45 pistols: specifically the SIG's. You have a high rate of fire with the pistols as recon, good stealth, and when paired with a knife you are unstoppable. If you want something for distance, I'd find an M4. They offer, with the 5.56 round, the best combination of natural armor/armor piercing capabilities.

Shotguns are alright...but the .45 Hydra round kills mutants dead and it's EVERYWHERE. I've use my SIG pistol more than any other weapon thus far.

Good karma+1 vote
.Krinkov.
.Krinkov. @ ☣GenezisO☢

Thanks for the feedback. I've found calibration tools (just as you have). I do have a second question for you. I saw in some of your videos you were using the Camo AKS-74U. I just picked it up, and it says my proficiency is low, even though I'm Recon. Anyway to change this?

Good karma+2 votes
.Krinkov.
.Krinkov. @ MISERY

It would seem that tool location is unrelated to class. My brother and I are both playing MISERY, he is a sniper and I am recon. However, our tools appear to be in the same location. His theory is that there are about 3 different tool placement locations that vary between different people's games. I have no idea what determines the tool location set you get. Anyway, any input into my theory would be great.

Good karma+1 vote
.Krinkov.
.Krinkov. @ ☣GenezisO☢

Do you have any vague hints as to where tools are for Jupiter? I found the calibration tools, but did not find the fine tools or basic tools. I'm playing as Recon as well and would appreciate some advice.

Good karma+2 votes
.Krinkov.
.Krinkov. @ MISERY

Loki is a Norse god. Also he's the Freedom leader, so you should shoot him instead of taking a screenshot. The world must be protected from the evils of the Zone.

Good karma+4 votes
.Krinkov.
.Krinkov. @ MISERY

I like the additional maintenance to the weapons, it makes me feel more connected to each weapon and feel more like it's my own. However, I will agree that this mod does tend to stray into Complexity for complexity's sake, rather than difficulty. Thanks for your 2cents! I'm hoping some further patches MDT releases will address some of these issues.

Good karma+2 votes
.Krinkov.
.Krinkov. @ MISERY

I'd agree with LoNer1 here: once you get over the difficulty curve, it's amazing. Get a better suit of armor and a faster firing shotgun with buckshot. My fully-upgraded Saiga takes out dogs in one hit (and is fully automatic). No more puppy problems for me.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

Keep stacking those 0's and 1's.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

You have to find a modern version. You can't modernize an outdated version. Also, see Stiivais' bug/feature fix thread in the forum, I believe there's a fix for weapons without modern alternates.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

Where do you feel the game fails to match the requirements set forth by Extra Credits? I certainly feel that the bugginess of it, does, at the moment, hinder your ability to dive back in after a failure. Otherwise, I think this mod is excellent for any STALKER who wants a more challenging experience. Did you ever play through Call of Pripyat without the mod?

Good karma+2 votes
.Krinkov.
.Krinkov. @ MISERY

You need 200K for the Wealthy Client Achievement. Keep stacking that paper.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

Do work for the scientists, and then go to Hermann. Make a save, and just keep loading that save until Hermann sells you a Veles. Vendor iventories are randomized with every save load and Hermann sells them about 30% of the time, so you might need to load the save about 10-12 times.

Good karma+1 vote
.Krinkov.
.Krinkov. @ MISERY

Autosaves really only happen every 3 hours. You should quick save and manually save often. I usually keep three different save files running during a playthrough: the first is when I know I'm completely safe (k), the second is for when I'm only in a moderate amount of danger (k2), and the third is for when I'm in a firefight (k3). There doesn't seem to be a limit that I know of for the amount of manual saves you can have. But generally I would not recommend relying upon autosaves.

Good karma+1 vote
.Krinkov.
.Krinkov. @ Features (Version 2.0)

I'm not sure if I'm reading this correctly, but all Classes now have equal handling characteristics with shotguns? I know in Misery 1.2 Recon and Sniper class had a lot of sway with shotguns. Is this changed? It seems like it is, and I think this is a good thing. It seemed strange to me that a Recon class couldn't use the TOZ but an Assaulter could. I would assume that Recon class would be able to use a TOZ just as well, if not better, than an Assaulter.

Good karma+2 votes
.Krinkov.
.Krinkov. @ D.U.T.Y

This comment has been posted in a private group.

.Krinkov.
.Krinkov. @ MISERY

I've pledged to donate. Will you other forum lurkers do the same? Let's show MDT the support they deserve for all their efforts.

Good karma+2 votes
.Krinkov.
.Krinkov. @ Hunting (part 2)

Would the something shiny happen to be an artifact? I can think of few other things that are shiny, small, valuable, and lying on the ground in the Zone. Shooting crows for artifacts would be interesting...

Good karma+1 vote
.Krinkov.
.Krinkov. @ Insight on BETA testing

I'm even more excited for the mod now then I was before. I particular, I'm looking forward to having reasons to revisit previous sections of the game with better equipment. Before, I would just 'clear' each section of the game, one by one, and would be so powerful that after clearing the first area, I rarely changed armor/weapons. The diversity in weapons/weapon degradation also is exciting. I'm expecting A LOT of scavenging and careful consideration of what to keep and what to toss.

In contrast to everyone else's opinion, I'd prefer dropped guns NOT to have ammo. I think that all NPCs should drop at least 1 to 2 ammo, having no ammo makes no sense. However, putting ammo in the guns is frustrating because it requires unloading every gun you pick up. While some might call this immersion, I think it just makes for tedious busy-work.

TL;DR: Excited for scavenging/revisiting old areas. Please don't put ammo in guns, put it in NPC inventory.

Good karma+3 votes
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