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kraflab
kraflab Apr 1 2013, 6:37pm replied:

I could do a run through the game and upload it if you're interested, but it wouldn't have the "let's play" feeling since I know all the solutions :P

+2 votes     game: Deprivation
kraflab
kraflab Mar 28 2013, 12:07pm replied:

My advice is to always move on if fun turns to frustration. Things will always seem much easier when revisited.

+1 vote     game: Deprivation
kraflab
kraflab Jan 17 2013, 4:26pm says:

Version 2.A is now uploaded and awaiting approval.

Full details here: Kraflab.com

+1 vote     game: Epilogue
kraflab
kraflab Jan 15 2013, 4:15pm replied:

Wow, amazing work! I left a full comment over at your thread. I'll also add you to the ascended list on the forum here.

+1 vote     game: Epilogue
kraflab
kraflab Jan 14 2013, 3:39pm replied:

Awesome! Congrats and good luck =)

+1 vote     game: Epilogue
kraflab
kraflab Jan 12 2013, 3:07pm says:

Working on 2.A. Current list of committed changes is:

Added "Hold E to Heal" to the log message when the player is bleeding out
Added a max health bonus received when killing bosses (including optional ones)
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
Added a "Yes/No" confirmation to quitting (when your character is still alive)
Fixed loaded tiles having the wrong lighting level
Fixed the 'Running' effect being mishandled in the effects window
Modified the character help menu to correctly describe shield effects
Removed Stamina effects from items
Removed Stamina effects from Kagh buffs

As always, most changes are brought about by player feedback and new perspectives. Don't hesitate to bring something that bothers you to my attention.

+1 vote     game: Epilogue
kraflab
kraflab Jan 3 2013, 4:10pm says:

Alright,

2.99b is now awaiting approval on all platforms.

Notes here: Kraflab.com

+1 vote     game: Epilogue
kraflab
kraflab Jan 3 2013, 3:28pm says:

Mac version along with some bug fixes coming tonight (thanks Mikko).

+1 vote     game: Epilogue
kraflab
kraflab Jan 1 2013, 5:46pm says:

Version 2.99 has been uploaded and is awaiting approval.

Expect a delay of 2 days on Mac.

Full details here: Kraflab.com

+1 vote     game: Epilogue
kraflab
kraflab Dec 16 2012, 6:35pm says:

The annual "roguelike of the year" poll has started. Go vote!

Roguelikedeveloper.blogspot.com.au

+1 vote     game: Epilogue
kraflab
kraflab Dec 5 2012, 4:16am says:

Everything appears to be working fine on Mac (at least for me). I pushed builds onto Desura, so it should be available for everyone within a few days (depending on whether or not I need to tweak install settings and whatnot).

+1 vote     game: Epilogue
kraflab
kraflab Dec 5 2012, 1:56am says:

The mac is in my hands and running Epilogue. Still need to adapt some windows-specific functions onto os x and do some general testing.

+1 vote     game: Epilogue
kraflab
kraflab Dec 3 2012, 4:14am says:

Version 2.9 is working it's way onto Desura.

Full notes here: Kraflab.com

+2 votes     game: Epilogue
kraflab
kraflab Dec 1 2012, 2:22am says:

Here is some information on the upcoming 2.9 release:

Kraflab.com

+2 votes     game: Epilogue
kraflab
kraflab Nov 25 2012, 8:17pm says:

I finally ordered a mac today.

I expect to have it in my hands around Dec 5th, and I should have a port ready soon after that.

If you're reading this though, you probably already have the game on windows or linux :P

+2 votes     game: Epilogue
kraflab
kraflab Nov 9 2012, 12:23am says:

Version 2.8 is now uploaded and awaiting approval.

Full details here: Kraflab.com

+2 votes     game: Epilogue
kraflab
kraflab Nov 5 2012, 9:13pm says:

I'm finishing up the kinks in this update and should get something out by the weekend. I think the Acid Demon is officially my favorite boss, and you'll see why soon enough!

+2 votes     game: Epilogue
kraflab
kraflab Nov 3 2012, 6:14pm says:

Finally got a chance to try this out. I really dig the minimalism. I enjoyed the tactics provided by the different choices of wands and spells.

+2 votes     game: Through
kraflab
kraflab Nov 3 2012, 9:26am says:

Working on a new optional boss. All I'll say is that he is preceded by the phrase "...acid appears to rise from the depths."

+2 votes     game: Epilogue
kraflab
kraflab Oct 29 2012, 3:56pm replied:

I went into a decent amount of detail here: Roguetemple.com

+2 votes     game: Epilogue
kraflab
kraflab Oct 23 2012, 7:35pm replied:

Thanks for the kind words!

+1 vote     member: kraflab
kraflab
kraflab Oct 20 2012, 11:53am replied:

Hey, thanks!

I'll have to check out Through at some point. It is indeed an exciting time for the roguelike genre now that people have finally moved away from trying to duplicate the classics =)

+1 vote     member: kraflab
kraflab
kraflab Oct 19 2012, 6:50pm says:

Version 2.7 has been uploaded and is awaiting approval.

Full details here: Kraflab.com

+2 votes     game: Epilogue
kraflab
kraflab Oct 19 2012, 1:39pm replied:

Wow, nice job! There may be only 3 of us who have seen him in all his glory :)

+2 votes     game: Epilogue
kraflab
kraflab Oct 17 2012, 7:00am says:

Working on a new enemy; then, I'll probably add a new class and put out an update this weekend. Thanks for the support, new players!

+2 votes     game: Epilogue
kraflab
kraflab Oct 14 2012, 6:57pm replied:

Hard or unforgiving are definitely the right descriptors. It took me months to beat it and I wrote it!

+2 votes     game: Epilogue
kraflab
kraflab Oct 7 2012, 2:09pm says:

Apparently the Linux patches only just now have been approved. Sorry for the delay and they should be available soon.

+2 votes     game: Epilogue
kraflab
kraflab Sep 29 2012, 10:09pm says:

2.6 is uploaded and awaiting approval.

Details here: Kraflab.com

+2 votes     game: Epilogue
kraflab
kraflab Sep 25 2012, 6:45pm says:

I have the plans and enemies all laid out for the slimenopolis. It is going to basically be an optional bonus level that you can visit instead of the blobtopolis. It's going to be hard, since slimes naturally split when they die and all the enemies are slimes, so I think there needs to be a nice hefty bonus for surviving it. This will in the least involve a score modifier and will probably involve getting a bonus ability or some such.

It would be nice if every level got a challenge version eventually, although I am afraid I'm running out of steam on this particular project. The slimenopolis may be the final release for a while. I'll try to make it a good one.

-Kraflab

+2 votes     game: Epilogue
kraflab
kraflab Sep 23 2012, 7:25pm replied:

I'm concerned about the events detracting from the current dungeon/game style. Right now I am working on something that will definitely get in though. Slimenopolis.

+2 votes     game: Epilogue
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