One man indie dev from Chile. Making games with pocket change until I make a hit.
Finally, after a year and a half of development, Void Marauders is available for purchase on Steam as an Early Access release.
Finally! after several delays the game is at last coming to Early Access on March 29.
As promised in my Steam page I'm publishing a new Demo version. This build has many changes to gameplay so I hope you give it a chance and share your...
Steam's Next Fest is coming soon, here I talk about my preparations and the alpha demos I just uploaded for Windows, Mac and Linux systems.
Here I list the major changes I want to make to my current demo (and the game in general) and explain my reasons for it.
I'm finally uploading a full alpha demo to show the features of the game and get some feedback.
The store page for Void Marauders is now live in case you want to take a look, wishlist the game or leave a comment in the forums.
The first playable prototype for Void Marauders is ready for download.
Lead a band of space pirates in this turn based game. Loot and ravage your way across the stars using squad-based tactics.
It's time to plan a new build. This time not as a prototype but as a full blown demo for Steam.
After a long hiatus I'm back working in this project. This time I take a look at combat and defense features.
Here I show my current progress since the last article and discuss my development plans.
I'm very pleased to announce I'm working in a new game: Cosmopolis Inc. This game is a new sci fi city builder that I hope to release in Early Access...
Finally (after year and a half of development) Beastmancer, a monster tamer tactical RPG is on Steam.
I uploaded a new version of my alpha demo with new features and major changes to its content.
I uploaded an early alpha demo for Beastmancer. Please try it and share your feedback.
The store page for Beastmancer has been approved. Also my latest progress.
After 20 days, Beastmancer has been greenlit. Here I share my experience and latest progress.
Working in new scenarios and stratin g to populate them with content.
More spells, monsters and art. Also my ongoing experience with Greenlight.
This is it, Beastmancer is now in Steam Greenlight. Check the gameplay video and trailer and please consider voting for my project.
Completed my first deadline so now is time to get serious and prepare for Greenlight.
Getting close to my first deadline! New environment, UI elements and a lot of coding done!
Interaction with loot and NPCs, changes to the UI, new monsters and plans for this month.
This time I've been working in several new features and a new scenario.
Progress with AI, transitions and a few new monsters.
In this quick report: new and bigger units and changes in the UI.
Despite dealing with a week of burnout I made important progress in the game and also decided to change some things...
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