Beastmancer is a monster tamer tactical RPG. Play as an adventurer in a fantasy world, capture monsters and use them to fight turn based tactical battles.

UPDATE: the store page is up! check it here => Store.steampowered.com


My name is Jorge Pacheco, I'm a solo indie dev from Chile and this is my second game. My first game "Nomad Fleet" got mostly positive reviews on Steam and allowed me to work full time in game development (at least for the moment :) ) so I decided to start another project where I could apply what I learned. "Beastmancer" takes inspiration from games like "Heroes of Might & Magic" and Pokemon. My vision is to make a short but polished RPG that allows the player to collect monsters and engage in tactical battles.

I'm open to feedback so please consider following the project or leaving me a comment.

Here's the latest trailer and a pre-alpha gameplay video:


Beastmancer Alpha Trailer - Indie DB


Pre-Alpha Gameplay - Indie DB

You can also follow my progress on Twitter: Twitter.com

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Steam Store page is up!

News

Hi

A few hours ago the store page for Beastmancer was approved, you can check it here: Store.steampowered.com

After getting greenlit I focused my efforst in making good looking material to promote the game so now I have a new trailer:

I also gathered my best screenshots and made a few "capsules" (the rectangular images/logos that each game has on Steam), I'll probably change a few during these months so feel free to leave me feedback.

Steam Store page is up!

Latest Progress

I've been working in transitions between the main menu, world map and scenarios of the game and I also implemented a new audio solution:

I'm also working in new scenarios like a volcanic cavern and a jungle map:

Jungle Scenario

At the moment I write this article I'm also working in a few UI elements to show when your character and monsters level up.

You may be wondering why have a store page when there's still a few months before release, the mian reason is so I can reach real customers, most of the time when indiedevs post updates to their games they are only seen by other devs doing the same. Hopefully the store page will get me new eyes on my game and of course: wishlists!

I also made a new official website for myself where you can see my presskit and contact details: Autarcadev.com

See you in the next article!

Regards,

Jorge

Beastmancer Greenlit!

Beastmancer Greenlit!

News 2 comments

After 20 days, Beastmancer has been greenlit. Here I share my experience and latest progress.

Beastmancer: Progress Report # 10

Beastmancer: Progress Report # 10

News

Working in new scenarios and stratin g to populate them with content.

Beastmancer: Progress Report # 9

Beastmancer: Progress Report # 9

News

More spells, monsters and art. Also my ongoing experience with Greenlight.

Beastmancer in Greenlight!

Beastmancer in Greenlight!

News

This is it, Beastmancer is now in Steam Greenlight. Check the gameplay video and trailer and please consider voting for my project.

Comments  (0 - 10 of 25)
~Leafshade~
~Leafshade~

Have been loving following this along for quite a while now, loving the look, as a big fan of FFT, this looks really interesting, hope everything goes well and you get a nice prototype ready soon so we can provide feedback. :)

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Autarca Creator
Autarca

Thanks!

Reply Good karma+1 vote
Nana_Joo
Nana_Joo

I'm a little bit curious about the special ability, if you really use it ingame, like "area" of effect (since this is turn based I assume it is like an attack which does 5 grids or more, for example) or turn based damage (e.x poison which poisons your unit for x turns).

Or specific/secret ability which is accessible via quest/item or maybe fondness with the main character.

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Autarca Creator
Autarca

Monsters acquire spells and special movements by leveling up. The player can acquire spells by finding them in loot containers (books).

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Guest
Guest

Greetings, this game looks very promising!
I just voted for it to be greenlit, wish you good luck.

One question though: as an avid player of monster catching games I'm obviously aware of Pokemon and glad that you took inspiration from it, but what about the Shin Megami Tensei series?

I think Shin Megami Tensei: Nocturne especially would be a great game to take inspiration from.

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Autarca Creator
Autarca

Thanks for your vote! frankly, I know that series only by name, I'm more of a PC gamer so my main source of inspiration for this game is not really a monster catcher game but a turn based strategy series called Heroes of Might & Magic.

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Guest
Guest

i like these elemental wolves!

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Neobits
Neobits

This game looks awesome! Do you also took into account gameplay elements from Fire Emblem or Front Mission series?

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Autarca Creator
Autarca

Thanks. Not really, the main source of inspiration for the gameplay comes from Heroes of Might & Magic. Now you could say it has one point in common with Fire Emblem: permadeath for your units.

Reply Good karma+1 vote
Levityy
Levityy

Game looks super promising Autarca. Did you receive my message?

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Autarca Creator
Autarca

Thanks. I answered your message.

Reply Good karma+1 vote
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Beastmancer
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Windows, Mac, Linux
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Autarca
Engine
Unity
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Role Playing
Theme
Fantasy
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Latest tweets from @autarcadev

Goddammit Unity, did you seriously got stuck after spending hours building?!

11hours ago

One problem with getting testers for PC prototypes is that the file size scares them away.

Feb 24 2017

Only now I heard about the cloudflare breach so I went and changed my humble bundle and reddit passwords just in case.

Feb 24 2017

You know you are deep in your own political echo chamber when most videos suggested by youtube include the word "Destroy" in their titles.

Feb 23 2017

RT @EXORStudios: Fully destructible environments in X-Morph: Defense! #XmorphDefense #screenshotsaturday #gamedev #indiedev #gamingT.co

Feb 22 2017

Can we change the name of #Trappist1 to something more ominous? I think the capital of the future terran empire should have a dif name.

Feb 22 2017

Other scenario I'm making #gamedev #indiedev #indiegame #gaming #madewithunity T.co

Feb 20 2017

One of the things that stop me from being better at art is that I keep forgetting how to use Blender while I code... also being lazy.

Feb 19 2017

You can use a "Conflux" to heal all your monsters at once #gamedev #indiedev #indiegame #gaming #madewithunity T.co

Feb 18 2017

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