I´m Klon, Co-Lead an Lead Level Designer of the SGMG and this is my Moddb profile.
Glad you like it...don't tell Jack that I stole his thumbnail ok? :D
You still sound like a busy man...might I lend you my private 304 to give you a little help? ;)
Good to know that parts of the problem are already solved. :)
The normal case for the sounds would be that the English ones are played when there is no localization. Which EaW version do you use? Steam/GOG/Disc?
I'm quite sure that the mod mod won't work as intended as the data structure of the new mod for FoC is different to the old one for EaW.
Either way I think I can deal with that...it's cake after all :D
Glad you like our work! :)
In which language do you run your FoC/mod? Maybe there is no defined speech output for the language you use.
That's interesting...which map did you try?
Never heared of that mod mod sorry.
Well to be honest we didnt spend energy on thinking beyond the release of the ground and galactic conquest mode. Both still need quite some time to be done but who knows what the future brings? ;)
If we integrate it again it will most likely used that way. However probably not buildable on every planets anymore. ;)
YES! That would be a big boom on earth...but it was also on the other site of the attack. :D
We might use it in a tactical mission of some sort. We will see ;)
That would be the easiest way. However we would be quite interested in a detailed troubleshooting as several users reported the issue and we were unable to replicate it so far. If you're interested in supporting us on that topic please pm me. :)
The server is fine. Do you still have problems?
Glad you like it! :)
Actually I was just going for the quote itself. :D Both episodes are correct sir! Sorry about the confusion.
Glad you guys like the image. :)
Thanks for that! We're currently collection feedback on that issue. We will update the launcher as soon as we got a fix ready.
The artist will be pleased to hear that! :)
Yeah that's Kheb! What do you think about the temple prop?
PS: Indeed! :)
PPS: This man knows his Stargate stuff! Amazing! :D
Hey! Which version do you use? Disc, Steam, GOG?
As Leie already stated this is a free time project and for that reason the development is not as linear as in professional projects. While the EaW version has more content at the moment it's way less polished as the FoC content.
We do this for years now and have learned that there is no need to rush things. We will take our time to create the best mod possible.
Glad you like it! :)
However I just had the idea for this shot...the main work was done by Origin and nardel. ;)
Yep that's possible as the Steam and CD version have different installation paths.
Yes there will be galactic conquest but it's not finished yet.
Thanks for your positive feedback! If there is anything we could do even better please feel free to share your thoughts! :)
GC release 2016?
As you wish my lord!
That is not the Goauld barracks, nor the command center but with this temple you can build advanced units like the field commander or Ash'rak.
Glad you like the concept! :)
Hey! The mod is intended to be a challenge but did you try to repair the hardpoints of the Aurora while defending it?
Welcome in the year 2016 everyone! :)
That's not planned for now but we used 3rd party software (SweetFX) a while ago to imprive the grapics: Moddb.com
Thanks for your feedback tonysixwing!
As Doci said the wave mode was easily made(as you don't need any new models) by just one of our coders who needed to take a break from the GCs. As you already pointed out we don't own the license to produce a "real" game. For that reason our approach is not quite straight forward as our members a) can't work fulltime on it and b) want to have fun doing it. The part about fun is the lone reason why the wave mode exists. Someone saw the possibility, made this mode, shared it with the team and we decided that it would sweeten you the wait for the GCs a bit and shared it with all of you. ;)
About the 304er: They have the F-301 as fighters for balancing reasons. The F-302 would be to powerful early in the game.
That's an ancient dreadnought invented by us. ;)
Nice renders of the ships can be found here: Moddb.com
Merry Christmas to everyone! :)