pretty realistic lighting! good job
problem is in this pistol
It just seems that you save some of textures without mipmaps Shinvision.com
Сome on man! Some use of mip maps!
Классное описание 10 из 10 просто
"But should I add the line "Poly" in the Object Properties?"
Yep. Like this:
"Poly" in model properties in 3d max?
In MoW/AS/AS2(I believe)this is .pat archives there is .patch file. You need to copy this in main mod folder. Inside this file you need add path of files you want to delete in this format
finally some creative creation for a long time
see all this perfectly
No hurt feelings. It's just true, you could try to spend more time and upload something worthwhile. Besides I am glad that you back, man.
Really, ****** scene
It's don't the way that should games working, mate. You buy it, you playing it, and don't finishing the game by yourself to the playable state
nice nice nice
what kind of crash?
This is statue from MoW:V
The soundtrack is superb
edit the fx .def files, or change the textures of muzzleflashes
Not a good choice to place entities at the right angle
I think the problem is that you pixel art style is not proper pixel art, it's just mechanically downgraded HD version. It's not looking like pixel art, it's looking like poster. Maybe you need to use painting art style?
It's OK. If you have some progress of course ;)
I wonder, the DMS at all inform the community about their "cool" alterations to game?
Why? this game is the next gen!!!1 lol, agree with you, Evan
Just regulate the content.
The 6 images of unfinished trench(for example) is not acceptable. We want to fill a group with quality content. We do not mind the work that are being developed, but I think that it is enough 1-2 of such screenshots with a request of criticism.
I think that should be respected your time and especially the others people time. That's why.
Only rip them from game, edit and export to game.
In orange cap...