[killz]

joined Dec 9, 1963 joined Aug 9, 2001 joined Feb 4, 2011

Comment History  (0 - 30 of 341)
[killz]
[killz] 22hours 6mins ago replied:

R-Studio

+3 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Apr 25 2015, 7:38am replied:

what kind of crash?

+1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Apr 12 2015, 3:56am replied:

This is statue from MoW:V

+1 vote   media: Golden
[killz]
[killz] Apr 12 2015, 3:50am says:

The soundtrack is superb

+1 vote   media: OreLight Gameplay
[killz]
[killz] Apr 7 2015, 12:50pm says:

nice stuff

+2 votes   media: Rabbit Season!
[killz]
[killz] Apr 4 2015, 9:12am replied:

edit the fx .def files, or change the textures of muzzleflashes

+1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Mar 23 2015, 6:40am says:

Not a good choice to place entities at the right angle

+1 vote   media: desert map
[killz]
[killz] Mar 23 2015, 6:36am says:

I think the problem is that you pixel art style is not proper pixel art, it's just mechanically downgraded HD version. It's not looking like pixel art, it's looking like poster. Maybe you need to use painting art style?

+2 votes   news: Drake: The Golden Hind Story - News Block #20
[killz]
[killz] Mar 15 2015, 5:21am replied:

It's OK. If you have some progress of course ;)

+2 votes   feature: Rules
[killz]
[killz] Mar 15 2015, 3:54am replied:

I wonder, the DMS at all inform the community about their "cool" alterations to game?

+1 vote   media: Help
[killz]
[killz] Mar 15 2015, 3:50am replied:

Why? this game is the next gen!!!1 lol, agree with you, Evan

+1 vote   media: Help
[killz]
[killz] Mar 15 2015, 2:46am replied:

Just regulate the content.
The 6 images of unfinished trench(for example) is not acceptable. We want to fill a group with quality content. We do not mind the work that are being developed, but I think that it is enough 1-2 of such screenshots with a request of criticism.
I think that should be respected your time and especially the others people time. That's why.

+2 votes   feature: Rules
[killz]
[killz] Mar 15 2015, 1:21am replied: +1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Mar 14 2015, 5:37am replied:

Only rip them from game, edit and export to game.

+1 vote   tutorial: 3D's Max - Exporting Human Models To MOW
[killz]
[killz] Mar 8 2015, 7:00pm replied:

In orange cap...

+1 vote   media: Hunter Skin
[killz]
[killz] Mar 8 2015, 6:57pm says:

Good, as always

+1 vote   media: work in progress
[killz]
[killz] Mar 5 2015, 6:39pm replied:

go ahead

+1 vote   media: men of war
[killz]
[killz] Mar 5 2015, 6:31pm says:

How you can say that as2 bad game? It super brilliant and cool! I like it. This game is nextgen!! I wait for as3, and **** YOU!

+2 votes   media: men of war
[killz]
[killz] Mar 5 2015, 6:23pm says:

norm. i lik my monitor

+1 vote   media: derp
[killz]
[killz] Feb 27 2015, 11:07am says:

Really good one, bro

+5 votes   media: retextured house
[killz]
[killz] Feb 20 2015, 1:29pm says:

Good screen, but really? bricks on floor?

+1 vote   media: generic indoor
[killz]
[killz] Feb 7 2015, 5:11am replied:

And what exactly are you interested in?

+2 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Jan 30 2015, 5:00am says:

Veeeery interesting info...
Thank U for wasting my time

+4 votes   media: Halo CE
[killz]
[killz] Jan 26 2015, 3:24pm replied:

not a problem, keep up your awesome work, mate:)

+2 votes   media: reworked canyon end
[killz]
[killz] Jan 26 2015, 10:14am replied:

If you want make it more believable, you need the double gates entrance with security checkpoint building and car barrier. You can add cracks and some juicy graffiti to the wall, that should make it more interesting.

+2 votes   media: reworked canyon end
[killz]
[killz] Jan 26 2015, 7:49am says:

much better

+2 votes   media: reworked canyon end
[killz]
[killz] Jan 16 2015, 2:55pm replied:

It is really impressive.

+5 votes   media: Hanto - WIP
[killz]
[killz] Jan 16 2015, 2:55pm replied:

It is really impressive.

+5 votes   media: Hanto - WIP
[killz]
[killz] Jan 5 2015, 1:55pm replied:

game/resource/map/

+3 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Jan 3 2015, 5:51am replied:

Just do the separate materials in the 3d max

+1 vote   tutorial: 3D's Max - Exporting Human Models To MOW
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