Comment History  (0 - 30 of 319)
[killz]
[killz] 20mins 1sec ago replied:

not a problem, keep up your awesome work, mate:)

+1 vote   media: reworked canyon end
[killz]
[killz] 5hours 30mins ago replied:

If you want make it more believable, you need the double gates entrance with security checkpoint building and car barrier. You can add cracks and some juicy graffiti to the wall, that should make it more interesting.

+2 votes   media: reworked canyon end
[killz]
[killz] 7hours 54mins ago says:

much better

+2 votes   media: reworked canyon end
[killz]
[killz] Jan 16 2015, 2:55pm replied:

It is really impressive.

+5 votes   media: Hanto - WIP
[killz]
[killz] Jan 16 2015, 2:55pm replied:

It is really impressive.

+5 votes   media: Hanto - WIP
[killz]
[killz] Jan 5 2015, 1:55pm replied:

game/resource/map/

+3 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Jan 3 2015, 5:51am replied:

Just do the separate materials in the 3d max

+1 vote   article: 3D's Max - Exporting Human Models To MOW
[killz]
[killz] Dec 22 2014, 8:32am says:

I think Evanov Evan Evanovich will be strictly kosher

+5 votes   member: λpone
[killz]
[killz] Dec 22 2014, 7:47am says:

Fancy.

+3 votes   media: Be vigilant
[killz]
[killz] Dec 17 2014, 3:02pm replied:

There is a action of investigation, U can simply use dead enemy bodies for these. See the firs Allies mission in MoW

+1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Dec 17 2014, 12:49pm replied:

It's not possible. And why you need to do these?

+1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Dec 14 2014, 6:26pm says:

It's a good scene. But the textures to much "clean" in my opinion

+1 vote   media: It's coming!
[killz]
[killz] Dec 11 2014, 6:50pm replied:

.def

+1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Dec 6 2014, 4:07pm says:

Oh yeah, I remember this ship containers in the villages, so typical for my country.

+3 votes   media: WIP Map
[killz]
[killz] Nov 28 2014, 3:08am replied:

Seems a lot of fan)
I my opinion it will be better to replace the smoke fx from engine to the heat fx

+2 votes   media: truck drivable
[killz]
[killz] Nov 17 2014, 6:53pm replied:

You need to set up water level in hight options optimal variant -1

+1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Nov 17 2014, 4:28pm says: +6 votes   media: Garage car tuning
[killz]
[killz] Oct 14 2014, 5:11pm replied:

Online game, mates.
It's named outfront because the MoW and russian name of the game are property of 1C, that's why.

+1 vote   group: GEM 2 Editor Fan club
[killz]
[killz] Oct 13 2014, 8:36am says:

This is sooo ******

+7 votes   media: Combine Speech!
[killz]
[killz] Sep 21 2014, 11:36pm says:

Call to Moms. It can be good tactic simulator, but no, it will be ...

+1 vote   media: Call to Arms
[killz]
[killz] Sep 21 2014, 3:00pm says:

this is fov, mafaka

+4 votes   media: wtf did i jus do
[killz]
[killz] Sep 21 2014, 5:52am replied:

You need to set delay (something about 0,5 sec.) on start of a mission, before any scripts or events starting.

+2 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Aug 30 2014, 3:54am says:

Guys, don't **** me off, just left some info here. Go to the chat (forum) for ask questions and get the answers there.

+4 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Aug 27 2014, 6:58am replied:

maybe a HQ?

+2 votes   media: barracks stuff out1
[killz]
[killz] Aug 23 2014, 4:13pm replied:

Thanks mate:) Just for now I am trying to survive, but yeah, i am working on something, maybe I make some announcement later.

+1 vote   media: just 1000 years after us
[killz]
[killz] Aug 23 2014, 4:03pm replied:

oh, lol. evanp, your comments are soo meaningful

+2 votes   media: just 1000 years after us
[killz]
[killz] Aug 11 2014, 11:07am replied:

Ah, you little bastard, I... I make a new one, when I comeback to homeland, thats for sure.

+4 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Aug 10 2014, 12:49pm replied:

No, you can only copy the objects from one map to another, but you need to recreate terrain with hands

+2 votes   group: GEM 2 Editor Fan club
[killz]
[killz] Aug 3 2014, 10:51am says:

Nope. Mod in state of heavy rebuild. And frozen for now, becouse of current situation on my homeland.

+6 votes   mod: The End Game
[killz]
[killz] Jul 20 2014, 9:12am replied:

Human eyesight work in real life almost exactly the same, maybe with less intensity, but you just don't give a so much attention to that, because this is your eyes, not a monitor screen.

+1 vote   media: Our home#1
[killz]
[killz] May 8 2014, 1:06pm says:

Looks nice (because of music and not bad environment) but need a lot more work here.

+2 votes   media: STALKER THE ZONE
[killz]
[killz] May 1 2014, 2:59pm says:

the smaller polygonal mesh - the more load on the video memory. Be careful with that or the optimization will goes ****** up.

+2 votes   media: New default polygon display
[killz]
[killz] Apr 23 2014, 6:33pm replied:

Yeah, Yeah, I just copy paste the other games, okay... even if I did't play in Metro
Just remember guys, that not everything in the world should be compared with games.
Images.china.cn
Magput.ru

+1 vote   media: Church
[killz]
[killz] Mar 31 2014, 1:49pm says:

tex_morph foreva!

+5 votes   media: Camo Kit
[killz]
[killz] Mar 30 2014, 1:23pm says:

Ground bump and parallax is nice feature, but in as2 it's overused. It's just too deep, more soft/low textures will be more realistic.

+2 votes   media: Parallax on road.
[killz]
[killz] Mar 30 2014, 7:38am says:

Masterpiece, as always.

+2 votes   media: 9
[killz]
[killz] Jan 21 2014, 10:12am replied:

Yeah mate, this game was my inspiration :)

+1 vote   media: Want some supply, kid?
[killz]
[killz] Jan 1 2014, 2:31pm replied:

I have this error too in this mod and some bassmaniacs mods.
Don't use the specific language letters /symbols in the name of maps and ect. Like this 01_verr ü ckt.lng Try to use only English letters.

+1 vote   article: New Years Release
[killz]
[killz] Dec 14 2013, 9:09am replied:

from MoW

+1 vote   media: Bad weather
[killz]
[killz] Dec 10 2013, 6:11pm says:

Use the CTRL-ALT-LSHIFT-D if you want hide the interface

+2 votes   media: Ported weapons
[killz]
[killz] Nov 12 2013, 3:21pm replied:

Thanks

+1 vote   media: New WIP objects
[killz]
[killz] Nov 9 2013, 5:33pm replied:

I don't think that is some kind of acid blue water has even the slightest association with realistic game interface or did you mean that your background for windows look like realistic water or something ?

+4 votes   media: New realistic window designs
[killz]
[killz] Nov 7 2013, 12:06pm replied:

What exactly do you mean by realism?

+3 votes   media: New realistic window designs
[killz]
[killz] Nov 7 2013, 11:45am says:

You interface design is mindfuck

+7 votes   media: New realistic window designs
[killz]
[killz] Sep 24 2013, 3:28pm says:

I'm sure that you do an interesting game. 2 and 3 arts embarrass me, you need more work on them, maybe make them more realistic or something. The idea is good so far. Let's see what happens next!

+1 vote   article: Space Terror Investigation
[killz]
[killz] Sep 23 2013, 4:35pm says:

Вы дураки, или братья?

+3 votes   media: банда
[killz]
[killz] Jul 19 2013, 8:36am replied:

This comment has been posted in a private group.

[killz]
[killz] Apr 22 2013, 1:23pm says:

I always love you mapping, DUBON

+2 votes   media: Capital Wasteland (WIP)
[killz]
[killz] Feb 9 2013, 11:49am says:

brick ceiling?

+1 vote   media: warehouse
[killz]
[killz] Jan 28 2013, 7:46pm replied:

I don't know, man. I have not played in Bad Company 2. This idea lived in my mind a lot of time)

+1 vote   media: What they found on this ship? WIP
[killz]
[killz] Aug 14 2012, 10:47am says:

this is epic)

+1 vote   media: funny dev pictures
[killz]
[killz] Mar 23 2012, 9:14pm says:

Nice style, I love it

+2 votes   media: railway
[killz]
[killz] Feb 23 2012, 12:37pm replied:

what?

+2 votes   media: Demonstration of the Gem 3 Editor
[killz]
[killz] Feb 23 2012, 11:58am replied:

The engine is distributed on a commercial basis. You will see him after the release the new game.

+1 vote   media: Demonstration of the Gem 3 Editor
[killz]
[killz] Feb 2 2012, 4:40pm says:

good...

+1 vote   media: mow:stalker
[killz]
[killz] Dec 26 2011, 6:12pm replied:

always welcome

+1 vote   article: Making Air Defence
[killz]
[killz] Nov 6 2011, 7:33am replied:

This is a collective image:)

+1 vote   media: Engineer concept
[killz]
[killz] Sep 1 2011, 11:36am replied:

completely agree.

+1 vote   media: Shader Postprocessing (WIP)
[killz]
[killz] Sep 1 2011, 11:12am says:

nope...This is sniper.
But don't worry, there will be commandos and much more tasty

+1 vote   media: UK solder skin
[killz]
[killz] Aug 19 2011, 7:12pm replied:

Need a minimum of imagination and creative mind/

+2 votes   media: Old Fort 2
[killz]
[killz] Jul 12 2011, 10:42am replied:

okay:)

+2 votes   media: Incoming
[killz]
[killz] May 16 2011, 8:06am says:

not bad. I can advise to scatter some planks on the shore and in water, and a little "dirty" texture of the yacht (as it does a rocket hit:)

+3 votes   media: Far Cry 2010 Work in progress V0.15.55
[killz]
[killz] Apr 15 2011, 5:52am replied:

In my opinion too.
Such a sight in FC can be done only on a few weapons, other weapons have to remake in 3d max. And since I do not have a good modeler, I can not nothing to do with that : (

+1 vote   article: FC Alternanive. Hud
[killz]
[killz] Apr 7 2011, 6:57pm says:

this leaves look much better.

+2 votes   media: Far Cry 2010 Work in progress V0.15.50
[killz]
[killz] Apr 3 2011, 9:51am replied:

thanks man.

+1 vote   mod: Far Cry:Alternative
[killz]
[killz] Apr 2 2011, 7:48am says:

Some tips:
-Bad fog;
-Environment poorly configured;

+2 votes   media: Incoming
[killz]
[killz] Mar 26 2011, 1:03pm says:

Great level)

+4 votes   media: Screenshot
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