This member has provided no bio about themself...

Comment History  (0 - 30 of 32)
Killerbreath
Killerbreath - - 32 comments @ Doom 3 The Lost Mission

Does the update comes with the fixes from Dafama2k7 and the full shadows?

Good karma+2 votes
Killerbreath
Killerbreath - - 32 comments @ Doom HD Texture pack

Hope you update it for Sigil!

Good karma+3 votes
Killerbreath
Killerbreath - - 32 comments @ High Definition 2 Pack

You should also fix the displacer for decay, it has soldier hands and the eyes in barney holo.

Good karma+2 votes
Killerbreath
Killerbreath - - 32 comments @ High Definition 2 Pack

Could you add some fixes from this guy?

Gamebanana.com

The 357 for example, for the reload sounds and maybe the rpg.
Also, since this is an "LD style" pack, you could edit the handpak from this texture for the HEV arms and suit.

Gamebanana.com

Good karma+3 votes
Killerbreath
Killerbreath - - 32 comments @ Doom 64 Pistol for v21

cool, exactly what i was waiting for!

does it include sounds?

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Alternative Skins of Guns (for BDv21)

Can you post some screenshots?

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ quake 4 Hi Def v0.60

man it's just copy and paste... even the folder has the same name in the file.

Good karma0 votes
Killerbreath
Killerbreath - - 32 comments @ Restored Zombie model

full hd 1080p 4k

Good karma+2 votes
Killerbreath
Killerbreath - - 32 comments @ Brutal Doom 64 Ultimate Freedoomer Edition

Now this showed.

Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 79:
Expected ')', got ','.

Also some script errors.

Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/all-class weapons/decorate.punches.txt" line 38:
Unknown identifier 'WRF_ALLOWUSER1'
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/all-class weapons/decorate.punches.txt" line 41:
Unknown identifier 'WRF_ALLOWUSER1'
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 59:
Unknown identifier 'WRF_ALLOWUSER1'
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 62:
Unknown identifier 'WRF_ALLOWUSER1'

I've had the same trouble with alot of mods on Zandronum, specially brutal doom related or with decorates and chaingun/punches.

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Brutal Doom 64 Ultimate Freedoomer Edition

Doesn't work on zandronum 3.0

Script error, "bd64game_UFE.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 79:
Sprite names must be exactly 4 characters

Good karma+2 votes
Killerbreath
Killerbreath - - 32 comments @ Wolfenstein 3DGE (2018)

it's not a problem, remember this is a doom 2 mod...

Good karma+2 votes
Killerbreath
Killerbreath - - 32 comments @ The Dark Army: Uprising (2.0)

Not realRTCW 2.2 compatible :(

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Tomtefar's Resources and Pistol v1.5

I asked Tomtefars to make an option to deactivate the improved weapons since they use new sprites and it makes hard to use replacements like yours, and it can't be used with the extermination day beta, but this edit seems to be working perfect, i'll be using this until he decides to update it.

The only strange thing i found is that when you aim with the pistol is that it uses the silencer model and sound but not a big problem easy to fix by just replacing some sounds :)

You could also make the new weapons standalone, like the sniper rifle or revolver, but i think than that is what makes it crash with the extermination day maps

Good karma+2 votes
Killerbreath
Killerbreath - - 32 comments @ Tomtefar's Extension V1.12

It's on Mark Patreon, even with an updated v21 test, just search it in his Youtube account or in his videos description!

When i load the maps with your mod, i get a black screen, the music starts but the game never really starts, just that.

Btw i use Zandronum 3.0, but i haven't encountered any problem with other maps, even the hell on earth starter pack works just fine with your mod on it.

Also in the next update, could you make an option to disable the enhanced weapons to use the originals from bd? like the alt fire from the rocket launcher or at least just the sprites i.e. original shotguns, bfg or railgun.

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Black Shotgun v1.2

you're faster than me i was going to tell you about the iron sight xD
cool one, but in the latest test of extermination day and bd, dunno if it's one of those two the problem, but the shotgun guys drop two sg instead of one, i don't think this sg is the problem since they are just sprites but well, i hope to see more black edition weapons :)

Good karma+3 votes
Killerbreath
Killerbreath - - 32 comments @ Carbine Rifle replacement BDv21 v1.5

Wow these and the two SG are the best replacements!
do you do request? i don't like the bfg in v21 too much, i would like to see the bfg from black edition, and maybe some more weapons from black edition cause i can't use gz just zandronum :(

Good karma+5 votes
Killerbreath
Killerbreath - - 32 comments @ Tomtefar's Extension V1.12

it's not compatible with latest extermination day beta :(

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Brutal Doom: Rebirth

so, no zandronum compatible?

Good karma+3 votes
Killerbreath
Killerbreath - - 32 comments

The problem is, i think in the texture's file names, i can't open this wad but in the reinchard original file they start with stf, and in zandronum it uses stm, you should copy and rename them in the wad so it will work in zandronum too, btw thank you i was looking for this mugshot for so long!

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments

it doesn't work on zandronum, but every other mugshot of yours works perfectly

Good karma+3 votes
Killerbreath
Killerbreath - - 32 comments @ DooM: Infernal Attack

please make it zandronum compatible

Good karma+4 votes
Killerbreath
Killerbreath - - 32 comments @ HoloDynHUD_ZAN Updated

me too.

Good karma+4 votes
Killerbreath
Killerbreath - - 32 comments @ 357

Will there be a scoped variant?

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Warcraft - Lost Paradise

Terribles tiles, era verdad lo de la modificación al 100% jaja
No aprecio bien a los Naga, pero bueno ya dentro de poco lo subís así que mejor esperar y probarlos, ah por cierto la raza sera jugable? con la cantidad de razas yo supongo que sí, y espero así sea son mi raza favorita y la verdad fue una decepción que Blizzard no haya hecho a los Naga una raza jugable.

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ ioWolfSP 002

When will you upload it?

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Warcraft - Lost Paradise

Son Nagas?

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Orc Gameplay

Wc3 animations for portrait?

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Orcs

Can you make a white Snowsong texture?

Good karma+1 vote
Killerbreath
Killerbreath - - 32 comments @ Reanimated SIC 2 Remod Double Barrel

Wow cool adition to the remod, your anims are way better than the included ones in the remod :)

Good karma+2 votes