Does the update comes with the fixes from Dafama2k7 and the full shadows?
Does the update comes with the fixes from Dafama2k7 and the full shadows?
Hope you update it for Sigil!
You should also fix the displacer for decay, it has soldier hands and the eyes in barney holo.
Could you add some fixes from this guy?
The 357 for example, for the reload sounds and maybe the rpg.
Also, since this is an "LD style" pack, you could edit the handpak from this texture for the HEV arms and suit.
cool, exactly what i was waiting for!
does it include sounds?
Can you post some screenshots?
man it's just copy and paste... even the folder has the same name in the file.
Now this showed.
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 79:
Expected ')', got ','.
Also some script errors.
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/all-class weapons/decorate.punches.txt" line 38:
Unknown identifier 'WRF_ALLOWUSER1'
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/all-class weapons/decorate.punches.txt" line 41:
Unknown identifier 'WRF_ALLOWUSER1'
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 59:
Unknown identifier 'WRF_ALLOWUSER1'
Script error, "bd64game_UFE_Zandro.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 62:
Unknown identifier 'WRF_ALLOWUSER1'
I've had the same trouble with alot of mods on Zandronum, specially brutal doom related or with decorates and chaingun/punches.
what's in 6.3?
Doesn't work on zandronum 3.0
Script error, "bd64game_UFE.pk3:actors/pickups/classical weapons/decorate.chainsaw.txt" line 79:
Sprite names must be exactly 4 characters
it's not a problem, remember this is a doom 2 mod...
Not realRTCW 2.2 compatible :(
I asked Tomtefars to make an option to deactivate the improved weapons since they use new sprites and it makes hard to use replacements like yours, and it can't be used with the extermination day beta, but this edit seems to be working perfect, i'll be using this until he decides to update it.
The only strange thing i found is that when you aim with the pistol is that it uses the silencer model and sound but not a big problem easy to fix by just replacing some sounds :)
You could also make the new weapons standalone, like the sniper rifle or revolver, but i think than that is what makes it crash with the extermination day maps
It's on Mark Patreon, even with an updated v21 test, just search it in his Youtube account or in his videos description!
When i load the maps with your mod, i get a black screen, the music starts but the game never really starts, just that.
Btw i use Zandronum 3.0, but i haven't encountered any problem with other maps, even the hell on earth starter pack works just fine with your mod on it.
Also in the next update, could you make an option to disable the enhanced weapons to use the originals from bd? like the alt fire from the rocket launcher or at least just the sprites i.e. original shotguns, bfg or railgun.
you're faster than me i was going to tell you about the iron sight xD
cool one, but in the latest test of extermination day and bd, dunno if it's one of those two the problem, but the shotgun guys drop two sg instead of one, i don't think this sg is the problem since they are just sprites but well, i hope to see more black edition weapons :)
Wow these and the two SG are the best replacements!
do you do request? i don't like the bfg in v21 too much, i would like to see the bfg from black edition, and maybe some more weapons from black edition cause i can't use gz just zandronum :(
it's not compatible with latest extermination day beta :(
The problem is, i think in the texture's file names, i can't open this wad but in the reinchard original file they start with stf, and in zandronum it uses stm, you should copy and rename them in the wad so it will work in zandronum too, btw thank you i was looking for this mugshot for so long!
it doesn't work on zandronum, but every other mugshot of yours works perfectly
please make it zandronum compatible
Terribles tiles, era verdad lo de la modificación al 100% jaja
No aprecio bien a los Naga, pero bueno ya dentro de poco lo subís así que mejor esperar y probarlos, ah por cierto la raza sera jugable? con la cantidad de razas yo supongo que sí, y espero así sea son mi raza favorita y la verdad fue una decepción que Blizzard no haya hecho a los Naga una raza jugable.
Wow cool adition to the remod, your anims are way better than the included ones in the remod :)
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