Obsessed with computers, games, and you guessed it, or maybe you didn't, guns.
Cruel devs, engineering such hype!
I love it...!
Ohhh... Oh yes... I must say, this is amazing news. Loving the progress. Whenever you guys go dark, I get worried and then excited.
My logic: If the project was cancelled, you'd let us know. You might have real life issues to contend with, or perhaps just being lazy. But it's much more likely that you're working on Bushido and preparing to release a news update that will make our hearts stop. Please,try not to kill your fanbase.
Bloody fantastic, my good sirs! Excited to see what the rest of 2014 will yield for Bushido.
I have a suggestion, which I feel is a rather good one (else I wouldn't be posting it). Hope that you good gents see this... Anyway, here it is:
Instead of having the ship name and registry as a decal, would it be possible to instead have the name and registry as text overlaid onto the hull in a fixed font size and font? Having a single value for 'Ship Name' would make naming your own ships much easier, as instead of having to create a new decal, then go through the entire ship changing the name in the top right of every control panel, the name displayed is tied in with a single value, which you can enter as the name of the ship. This would also make multiplayer much simpler, so you can fly your own ship in multiplayer without the server owner having to download the decal file for your ship.
Also: Any Star Trek fans that come here, check out Star Trek: Excalibur! Yet another amazing and promising Indie title that is in the works. Very impressive.
I only found out about it today, too!
I do hope that multiplayer is planned, even as a long term thing.
It would be interesting to have the multiplayer we all know from STBC and similar games. However, in addition to that, a different kind of Co-op multiplayer such as the following:
What I mean by this, is similar to the concept of Final Frontier (mod for Source engine), or the STBC bridge view. Or like Artemis Spaceship Bridge Simulator. Instead of the different players commanding their own ships, you have all the players co-operating together on a single ship, each with their own roles. I imagine this might be difficult on a public server, but it would be great for a private session between a group of close-knit friends, or even a gaming clan/community.
I'll see ya down in Engineering!
I disagree. As you say, personal preferences, but I think having a unique tool with less functionality would be OK, but different tools have different uses.
You use a bread knife to cut your bread, not a swiss army knife. Likewise, if you want to saw through weak metal, you will use a hacksaw.
I think having specialised tools is a better approach, as it increases immersion, sticks closer to ST lore and also, assuming you have a limited inventory capacity, you will need to plan your away missions and decide what equipment you need to take.
Probably not. Having to voice record completely pointless conversations with no plot value seems like a waste of energy that could be put into making a much better game.
However, a bar environment could be used I imagine as a scene for some story-relevant narrative/conversation in the game's campaign.
Very nice, although it doesn't seem to live up to the quality of Excalibur's exterior models.
Really? DS9 was great, but I always preferred Voyager.
Please no! Don't hurry to try and meet any kind of deadline, internal or external. This game is amazing, and I can honestly say I wouldn't mind waiting a couple more years for a stable, playable release if it means the end product is better. I fear an early release would result in the game being so much less than it could be.
I am sure other people agree with me here.
Warp travel looks a bit too slow in this game. Warp speed does look awesome from inside a ship. When travelling between systems, I am hoping the game will be designed in such a way that you will have tasks to perform (e.g. visiting Engineering, co-ordinating the repairs of your ship if you were damaged in a battle, perhaps coming up with a battle plan or communicating with Starfleet Headquarters similar to the Admiral Liu dialogue from STBC) for 5 minutes or so while your ship travels around the system. However, I do also hope you get a 'SKIP' button for longer travel that would usually take a few days in ST.
I too would love an answer to your question.
I think it's just that factions style, e.g. Borg ships are symmetrical, easily recognisable 3D shapes that we all recognise from Maths classes when we were very young.
Star Trek made my Maths classes amusing.
Aye. I hope they have implemented damage in such a way that if there is no physical connection between a nacelle and the hull of a ship, that it will break off and no longer be considered part of a ship. I am worried how this will work, however, as their ships seem to be a single model.
No. Personally, I want it when it's ready. No sooner. More time = better product.
Seriously. Don't sweat over getting a playable release out.
I would rather wait 2-3 years more, so that when we do get a playable release it lives up to our expectations. The more time you folks spend on it, the more polished and detailed and immersive the end product will be.
Why is he so worried? xD
Looking forward to it. I was about to make a negative comment until I actually read the description.
Beautiful. Very LCARS, feels like the UI belongs in the Star Trek universe.
I know I mention LCARS in every single comment I make on UI, and that is because I am a judgemental git. No, really, that's why. But it's also because making a smooth, intuitive and immersive UI is going to be important.
Looks amazing, but I hope you make the interface feel more like standard LCARS. Styled more like this: Wallsave.com (random image I found on Google, but right style).
Good question, I'd like an answer as well.
Instead of having this GUI or outline, you could have a similar interface to this shown through an LCARS interface, with appropriate labelling and animation.
Very nice, although I think it'd give more of a cinematic effect and be more visually pleasing if torpedoes only 'exploded' if they made contact with the hull, instead having perhaps a flash of light and the shield bubble when they hit shields?
Additionally, this would make the torps feel 'weaker' if they only hit shields, and this is mostly in keeping with ST lore, as torps are usually considered devastating if they hit the hull (more effective than phasers) but less effective if they hit shields (less effective than phasers). In short, phasers for shields, torps for hull.
I DO REALISE that in the description, it was stated that 'the weapons, shields and explosion effects are placeholder'.
Seems that the escape pods are modelled into the hull, so I am guessing abandoning ship is not an option.
I wasn't so bothered by the voice. The only problem I had with that video was that the buttons did not look particularly LCARS.
Nice! I was a bit confused at first, but reading this comment relaxed me some. What progress has been made on the interior system? It'd be awesome to have a sneak peek, a screenshot or status update.
Whaaaat!? This is bloody amazing! How is it that I only heard of this via a small post on the Bridge Commander - Kobayashi Maru forums?
Looks amazing, keep up the great work!