Obsessed with computers, games, and you guessed it, or maybe you didn't, guns.

Comment History  (0 - 30 of 84)
Kill3rCat
Kill3rCat @ Devblog #14 - A long overdue update

Bloody great... never lost faith. Nice to have some news from the project. :D

Good karma+2 votes
Kill3rCat
Kill3rCat @ Bushido: Legend of the Samurai

Fokken lovely. Never lost faith. ;)

(edit: oops, meant to post this on the new devblog. kek)

Good karma+3 votes
Kill3rCat
Kill3rCat @ Yuki's Micro-Mods: Dead Island: Riptide

Not many people want an Easymode mod for one of the easiest zombie 'survival' games there is.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Clad in Bronze

Sounds bloody gorgeous. Sounds very well suited to the theme. Nice work!

Good karma+1 vote
Kill3rCat
Kill3rCat @ Invasion 1944 v3

Really hope this isn't dead. If this mod is alive, the devs will surely see these comments and at least let us know the mod is still WIP? If we don't get a reply within a month, we can safely give up all hope.

Good karma+3 votes
Kill3rCat
Kill3rCat @ Video Blog 2 - Polearms

Just saw the latest video blog on YouTube. Very nice!

Good karma+2 votes
Kill3rCat
Kill3rCat @ Video Blog 2 - Polearms

Seeeeexy!!!

Cruel devs, engineering such hype!

Good karma+3 votes
Kill3rCat
Kill3rCat @ In-engine screenshot of the Naginata

I love it...!

Good karma+3 votes
Kill3rCat
Kill3rCat @ Devblog #5 - Map update

Ohhh... Oh yes... I must say, this is amazing news. Loving the progress. Whenever you guys go dark, I get worried and then excited.

My logic: If the project was cancelled, you'd let us know. You might have real life issues to contend with, or perhaps just being lazy. But it's much more likely that you're working on Bushido and preparing to release a news update that will make our hearts stop. Please,try not to kill your fanbase.

Good karma+2 votes
Kill3rCat
Kill3rCat @ Video Blog 1 - Kamioka Castle

Bloody fantastic, my good sirs! Excited to see what the rest of 2014 will yield for Bushido.

Good karma+3 votes
Kill3rCat
Kill3rCat @ Excalibur

I have a suggestion, which I feel is a rather good one (else I wouldn't be posting it). Hope that you good gents see this... Anyway, here it is:

Instead of having the ship name and registry as a decal, would it be possible to instead have the name and registry as text overlaid onto the hull in a fixed font size and font? Having a single value for 'Ship Name' would make naming your own ships much easier, as instead of having to create a new decal, then go through the entire ship changing the name in the top right of every control panel, the name displayed is tied in with a single value, which you can enter as the name of the ship. This would also make multiplayer much simpler, so you can fly your own ship in multiplayer without the server owner having to download the decal file for your ship.

Good karma+3 votes
Kill3rCat
Kill3rCat @ Bushido: Legend of the Samurai

Also: Any Star Trek fans that come here, check out Star Trek: Excalibur! Yet another amazing and promising Indie title that is in the works. Very impressive.

I only found out about it today, too!

Good karma+1 vote
Kill3rCat
Kill3rCat @ Excalibur: To the Planets and Beyond

I do hope that multiplayer is planned, even as a long term thing.

It would be interesting to have the multiplayer we all know from STBC and similar games. However, in addition to that, a different kind of Co-op multiplayer such as the following:

What I mean by this, is similar to the concept of Final Frontier (mod for Source engine), or the STBC bridge view. Or like Artemis Spaceship Bridge Simulator. Instead of the different players commanding their own ships, you have all the players co-operating together on a single ship, each with their own roles. I imagine this might be difficult on a public server, but it would be great for a private session between a group of close-knit friends, or even a gaming clan/community.

I'll see ya down in Engineering!

Good karma+1 vote
Kill3rCat
Kill3rCat @ Excalibur Concept: The Tricorder

I disagree. As you say, personal preferences, but I think having a unique tool with less functionality would be OK, but different tools have different uses.

You use a bread knife to cut your bread, not a swiss army knife. Likewise, if you want to saw through weak metal, you will use a hacksaw.

I think having specialised tools is a better approach, as it increases immersion, sticks closer to ST lore and also, assuming you have a limited inventory capacity, you will need to plan your away missions and decide what equipment you need to take.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Interior & Exterior Gameplay Integration

Probably not. Having to voice record completely pointless conversations with no plot value seems like a waste of energy that could be put into making a much better game.

However, a bar environment could be used I imagine as a scene for some story-relevant narrative/conversation in the game's campaign.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Interior Renders

Very nice, although it doesn't seem to live up to the quality of Excalibur's exterior models.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Galor Class vs Scorpion Fighters

Really? DS9 was great, but I always preferred Voyager.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Project Progress

Please no! Don't hurry to try and meet any kind of deadline, internal or external. This game is amazing, and I can honestly say I wouldn't mind waiting a couple more years for a stable, playable release if it means the end product is better. I fear an early release would result in the game being so much less than it could be.

I am sure other people agree with me here.

Good karma+1 vote
Kill3rCat
Kill3rCat @ NanoFX Graphics Renderer 1.7 Preview

Warp travel looks a bit too slow in this game. Warp speed does look awesome from inside a ship. When travelling between systems, I am hoping the game will be designed in such a way that you will have tasks to perform (e.g. visiting Engineering, co-ordinating the repairs of your ship if you were damaged in a battle, perhaps coming up with a battle plan or communicating with Starfleet Headquarters similar to the Admiral Liu dialogue from STBC) for 5 minutes or so while your ship travels around the system. However, I do also hope you get a 'SKIP' button for longer travel that would usually take a few days in ST.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Pathfinder Laboratory Interiors

I too would love an answer to your question.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Aeh'lla Class

I think it's just that factions style, e.g. Borg ships are symmetrical, easily recognisable 3D shapes that we all recognise from Maths classes when we were very young.

Star Trek made my Maths classes amusing.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Changing the Game

Aye. I hope they have implemented damage in such a way that if there is no physical connection between a nacelle and the hull of a ship, that it will break off and no longer be considered part of a ship. I am worried how this will work, however, as their ships seem to be a single model.

Good karma+1 vote
Kill3rCat
Kill3rCat @ ST Excalibur: A Modder's Q&A

No. Personally, I want it when it's ready. No sooner. More time = better product.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Quick Battle Progress

Seriously. Don't sweat over getting a playable release out.

I would rather wait 2-3 years more, so that when we do get a playable release it lives up to our expectations. The more time you folks spend on it, the more polished and detailed and immersive the end product will be.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Klingon Officer render

Why is he so worried? xD

Good karma+1 vote
Kill3rCat
Kill3rCat @ Ingame Interiors

Looking forward to it. I was about to make a negative comment until I actually read the description.

Good karma+1 vote
Kill3rCat
Kill3rCat @ QBUI Introduction

Desktop/screensaver alert!

Good karma+1 vote
Kill3rCat
Kill3rCat @ QBUI Progress

Beautiful. Very LCARS, feels like the UI belongs in the Star Trek universe.

I know I mention LCARS in every single comment I make on UI, and that is because I am a judgemental git. No, really, that's why. But it's also because making a smooth, intuitive and immersive UI is going to be important.

Good karma+1 vote
Kill3rCat
Kill3rCat @ Ingame

Looks amazing, but I hope you make the interface feel more like standard LCARS. Styled more like this: Wallsave.com (random image I found on Google, but right style).

Good karma+1 vote
Kill3rCat
Kill3rCat @ Deferred Lighting

Good question, I'd like an answer as well.

Good karma+1 vote