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Development Log December 17th.

Development Log December 17th.

Type Quest: Hand of the Mice

More outlining, more GUI, more monkey business. The engine is taking form, and a lot of assets are being worked in. One major addition to the engine is...

Development Log December 13th

Development Log December 13th

Type Quest: Hand of the Mice

Coding away at some nifty engine features like pixel outlines, dynamic player attack animations & fixing some annoying bugs.

Development Log December 10th

Development Log December 10th

Type Quest: Hand of the Mice

Back to coding the game. Map loading, sprites, animation systems, this game has it all!

Taking a quick break from coding

Taking a quick break from coding

Type Quest: Hand of the Mice

Taking a small break from code tonight. Was filling in the clothes in the sprites. Colored fills, insta-jump-suit.

TypeQuest® Development Log: Building for web & native

TypeQuest® Development Log: Building for web & native

Type Quest: Hand of the Mice

Working with both native AIR as well as web SWF is a pain, but I've sorted things out, which means there will be a live tech-demo on the site very soon!

TypeQuest Website

TypeQuest Website

Type Quest: Hand of the Mice

TypeQuest now has a website. I will be posting updates on the general game mechanics over there, and try to collect all the development logs & changelogs...

Random numbers & Seeds

Random numbers & Seeds

Type Quest: Hand of the Mice

To be able to generate dynamic maps, I will need to have some sort of pseudo random number generator, which generates a random number from a predetermined...

Rules for procedural map generation

Rules for procedural map generation

Type Quest: Hand of the Mice

The maps will be generated pseudo-random; with new chunks of content every time you start a new game.

Development Log November 30th.

Development Log November 30th.

Type Quest: Hand of the Mice

Development progress update. A lot of new tools are now available in both the editor, as well as inside the main engine.

A week later

A week later

Type Quest: Hand of the Mice

A lot of stuff can happen on a week in a indie project. TypeQuest is getting off the ground quickly, the team is growing, and a lot of code is falling...