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Comment History
Kazi
Kazi - - 2 comments @ Bloom

Heh, that's a rather inflated polycount because I was using stupidly high-poly spheres for the rivets.

Sorry for the late replies and general lack of activity, I've been caught up with Real LifeĀ© stuff.

I definetly understand your desire for big fragging guns, but that's what the shotgun, rocket, grenade launcher, and sniper are for ;)

Good karma+1 vote
Kazi
Kazi - - 2 comments @ HaVoc

Although I intend to keep the gameplay "arcade-y", it will be slower and more deliberate. Deathmatch is the focus for the alpha, as it's the simplest gametype and already has everything in place in the q3 gamecode, however I plan to spend the most time on the "hoard" and "capture point" modes for the final version. Their maps will be larger, terrain-based environments, where I can show off some neat nature map models :>

I'm spending alot of time thinking about and revising what I want this game to ultimately play like, while doing the rather tedious menu work and replacing other assets, which is why the description is pretty shallow at the moment. Whenever I have some more detail regarding weapons and other settings, I'll be sure to update everything.

Good karma+1 vote