"4GB_patch.exe An error occured while trying to copy a file: Out of memory."
I have 32gb ram and 8gb vram so I have no idea where this error is coming from. The 3.1 installer works just fine.
"4GB_patch.exe An error occured while trying to copy a file: Out of memory."
I have 32gb ram and 8gb vram so I have no idea where this error is coming from. The 3.1 installer works just fine.
I'm not exactly sure what you mean by 'vanilla' here. If it's because of the DUX models then I see why.
Is it possible to make a patch for hollywoodFX? Imgur.com
Thank you for the consideration!
You might want to delete the "night vision scopes" if you have it. If not, there is a script file that comes with BaS (nv_toggle_scopes.script I believe) by default, delete this file and it shouldn't crash.
I was wondering if another option was possible,
In order to reduce clutter maybe make it so the only factions that show are the ones that actually have squads in the zone? (including the player)
I think this would be an amazing option, especially to see a faction disappear once you kill all their squads in like warfare.
(And ik the third option is similar and I like it more, but I usually unlock all the articles because I've been really tired of their notifications for the billionth time.) Like I'm wondering if there might be another way to implement the third option without relying on the encyclopedia?
It only seems to be an issue with the latest update of PAW though, regardless if dynahud is installed. I can use S2 firemode with dynahud no problem, but this only occurs with here.
Thanks for your time anyway!
Edit: So, as it turns out, the issue goes away once I reordered Milspec with PAW... I wish I knew why that was causing issues with firemode check but hey it seems to be over. Lol... Thank you for pointing it out!
A lot tbh, a modlist if it helps. Pastebin.com
The new version of the addon interacts in really weird ways with other common addons I've noticed.
For example, when using with dynahud latest version, the game crashes when shooting any gun.
When using the visible legs addon, the legs aren't shown no matter the options.
FDDA doesn't show any animations. (Like backpack to open inventory or any item use.)
This addon's new update, (previously had 1.6.1) causes very game breaking issues. My number keys don't work at all when bound to anything, or when completely resetting settings in controls or user.ltx. Keyboard number keys never work. Same is true for my mouse buttons which I use for inventory and PDA, reverting back to the old version fixes this.
Does this bring function to the displays of the devices or are they still static textures?
Hey so, the plugin always fails to load upon MO2 loading. With this error: Imgur.com
Is the ammo text compatible with custom huds?
I'm playing with warfare and whenever I right click on smarts it crashes the game.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly\gamedata\scripts\tasks_placeable_waypoints.script:819: attempt to compare number with string
stack trace:
Got a crash whenever trying to take out device.
FATAL ERROR
[error]Expression : g_uiSpotXml->NavigateToNode(path_base,0)
[error]Function : CMapLocation::LoadSpot
[error]File : map_location.cpp
[error]Line : 105
[error]Description : XML node not found in file map_spots.xml
[error]Arguments : paw_pin_redpush32
stack trace:
Edit: So I found out the crash has to do with the "quickpin" keybind. Just changed it.
The rest mechanic doesn't seem to work.
Okay I figured it out, I am in the same boat as others here. The gesture animations only work for me when using the individual commands and not the companion wheel.
Version 2 doesn't seem to be compatible with modern ui breakpoint. I assume this should be the case unless I'm mistaken
Wondering if you could add a minimum time for more responses than the anomaly one? It's just a little jarring when my all my companions talk over each other.
Also, the only responses than seem to work are ones that are triggered by mutant/stalker combat, anomalies, or deaths. I don't get any other responses (never random ones or level based ones)
So I get this crash if I reload a save with the addon installed.
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: f:/programs/anomaly\gamedata\scripts\axr_beh.script:371: attempt to index local 'a' (a function value)
stack trace:
I don't have any other addons that modify axr_beh.script or axr_companions.script so I'm confused as to the cause.
Hey! So I'm certain this has been pointed out by other people before. But there still seems to be an issue with the SSR & the Rain puddle 'deffer_impl_flat.ps'. The files from both plugins produce weird lighting on ground textures (vanilla textures as well). Pictured here: Imgur.com
It's really annoying especially with campfires as it just follows you all the way around. Also the sun will produce the same issue in front of the player when facing in the direction of the sun. (Only during clear weather)
I can't find anything in deffer_impl_flat.ps which may indicate a fix, is this even possible to fix when using these plugins?
What are the earth/ground textures you use in the screenshots?
What's new in the update? You should post changelogs.
This definitely improves the darkness of my game, not by a whole lot, but it is welcome in my MO2.
Can we get a patch for 21:9? Nothing but crashes so far.
How do I make the minimap/compass like it's shown in the screenshots?
Awesome!
Is there a way to get rid of sounds during the transition and also maybe decrease the time it takes to complete?
Yeah. Wtf is this weird victim complex that came out of nowhere?
The mod that removes women from dux characters
https://www.moddb.com/mods/stalker-anomaly/addons/no-babes-on-****
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