Programmer, LUA scripter, game AI designer. Working over OGSE mod from version 0.6.9, released in May of 2009. Interested in permanent job in game development. My primary skills: C++ programming (intermediate), LUA scripting (good), Game AI design (good), Blind code debugging (good). Secondary skills: Making of texures (intermediate), Animation of 3D models (intermediate, learning now), Windows Technical Support (good).
Today we've released the final update for OGSE mod of version 0.6.9.3. It's a more stable and polished version of regular 2.10 update. Please note what...
ogse 0.6.9.3 last update and the end of development
Hello, dear fans of the S.T.A.L.K.E.R game and OGSE mod! As you already know, we are now in the open beta testing of 0693 version. Today I want to tell...
ogse 0.6.9.3 open beta test and development report
OGSE 0.6.9.3 Official announcement: description, system requirements and features.
ogse 0.6.9.3 announcement
This article describes all interesting, what happens so far in mod's development. New locations, soft water and many other things.
ogse 0.6.9.3 progress report
We glad to announce what our advanced autonomous scripted combat AI for NPCs are ready for fight! Read the full article for video and details.
huge breakthrough: ogse 0.6.9.3 autonomous scripted combat ai completed
This guide will help you to roll back game version from 1.0006 to 1.0005 if you want to install OGSE 0.6.9.2 R2 but have a latest game release.
how to roll back game version from 1.0006 to 1.0005
Official English version of OGSE 0.6.9.2 R2 is completed!
ogse 0.6.9.2 r2 official english version
Good news everyone! Our map-makers have made amazing discovery: in release version of game locations geometry aren't fit to AI-net. It has strange gaps...
levels details restoration in ogse 0.6.9.3
Installing a STALKER SHoC SDK is a pretty complicated task - to get fully-working SDK set, suitable for SP-maps editing you have a lot things to do. This...
how to get working stalker shoc sdk
You already know what OGSE 0.6.9.3 will have three new locations. But original locations will be changed also. In this post I'll show you some major changes...
ogse 0.6.9.3 escape (cordon) location
We managed to restore "real" lighting from point light-sources such as lamps, on R1 (static) render mode.
ogse 0.6.9.3 improved light sources on static render
Update about OGSE 0.6.9.2 Eng estimated release date.
ogse 0.6.9.2 eng eta update
This installation manual describes the method of OGSE 0.6.9.2 R2 Russian installation on the international game release. It's a pretty complicated task...
ogse 0.6.9.2 r2 russian installation on international game release.
This article describes features we integrated in our mod.
ogse features and changes
Today OGSE mod is opening it's official page on ModDB!
we now with you on moddb!
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