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Comment History
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

Ruger would be great!
I really hope you will keep on adding new guns. If not, I hope you will make it easy for players to add their own :)
If I understand it right, this is because models are hard to come by? If that is the case, isn't there a lot of free to use models on FPSbanana?

Good karma+2 votes
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

Hi :)
I just wanted to do some follow-up on a suggestion i posted her a while ago, regarding blood effects.
I have noticed that dead bodies sometimes will be riddled with bullet holes, but it is inconsistent when it happens. I would love to see more of this. I also suggested animated blood pools, and I think Counter Strike Global Ops would be a great reference, as they seem to have nailed the blood effects.

Other suggestions:
-Frag grenades feel a bit "weak". They felt absolutely incredibly dangerous when they left those big hole decals in earlier build. Maybe increase the amount of fragments, or add some kind of spike bomb?
-Weapon handling could still be a bit better, but judging by the recently released video you seem to be adressing this.
-More guns :D I would really love to see some .22 guns, as they would be interesting to bring to a gun fight ;)

Stunning game!

Good karma+2 votes
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

The newest build is absolutely fantastic! Recoil is decent now :)
However, how characters react to being shot can be greatly improved. In real life, bullets will often pass right through a person without transferring too much kinetic energy. The case in this mod is that characters often are "flung" by bullets.
I'd prefer to see enemies simply drop dead when an assault rifle round passes through them.
Sometimes I also get a glimpse of some really great blood effects. One time some sort of bigger blood decal was applied to the approximate exit injury area of a dead body in the mod. How come this isn't the case more often?

Good karma+2 votes
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

How long will the uploading process take?

Good karma+1 vote
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

I really want that update! :D

Good karma+1 vote
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

Any updates on the progress?

Good karma+1 vote
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

I probably checked 30+ times today :D

Good karma+1 vote
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

Shouldn't 4.0 be out by now?

Good karma+1 vote
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

When will 4.0 be out?

Good karma+1 vote
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

The new video made my day!
Can't wait for the next release!
By the way, do you plan on modding the blood effects? Many games these days use animated blood pools, and I think that would looks absolutely incredible in this game. GTA IV used animated blood pools that would "start" from approximately where a character had been shot. When a character was shot the head, he would lie on the ground and a pool of blood would "pour" out of the approximate location of the wound.
It would have been really cool to see something like that in this mod :)

Good karma+2 votes
kamigawa50
kamigawa50 - - 11 comments @ OccupationCS: Source

Hi :)
I think Occupation is the most impressive mod ever created for the source engine. The ballistics engine is truly stunning!
When whill the next update be released? I am really looking forward to it!

Good karma+3 votes