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Comment History
Kableado
Kableado - - 4 comments @ Maziaks

To be honest; I haven't test it much in x64. And I'm confused by the backtrace of your crash, it says that there was a div by zero between maziaks and xcb... Weird.

Yes, the rocky texture is from a procedural texture generator. I made my own, it has some features I could not find elsewhere. If there is enough interest I could release it as well :)

Good karma+2 votes
Kableado
Kableado - - 4 comments @ Maziaks

Thanks! I really appreciate it!

Yes, it has been built from scratch. The only dependencies are SDL and OpenGL, I'm even thinking on dropping the SDL dependency on windows.

I'm making ready the beta3, with the spikes trap and the damage efect on the swords.

Good karma+3 votes
Kableado
Kableado - - 4 comments @ Maziaks

Thanks for trying it on linux! I was a little worried about it... I didn't specify the SDL dependency in the readme.

I made the crossroads distinctive to make the maps unnecessary and hopping that it would be helpful.

Good karma+2 votes
Kableado
Kableado - - 4 comments @ Maziaks

Thanks for playing it! I have planed to add traps around the maze, I should be getting to it now :)

Good karma+2 votes