Maziaks Logo

Exit the Maze trought the Exit Door.
Retrieve the Treasure and use it to Unlock the Exit Door.
Eat Berries for healing. Avoid the Spikes.
Use the Brittle Swords to fight the Creatures.
And Most important SURVIVE.

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Maziaks Beta5

Maziaks Beta5

Oct 24, 2012 Full Version 0 comments

Changes from Beta4: * Seed selector. * Switchable Blood or Stars. * History images. * New Sounds.

Maziaks Beta4

Maziaks Beta4

Feb 4, 2012 Full Version 0 comments

Changes from Beta3: Time economization in the processing of the physics, decoupling render and physics. Data compression using DEFLATE algotithm. Bugfixes...

Maziaks Beta3 (Win & Lin)

Maziaks Beta3 (Win & Lin)

Jun 1, 2011 Demo 1 comment

Closer to the final version :) Changes; Intro Logo, Menu Background, Break efect on the swords, Spikes Trap (More like an obstacle), New Player Animation...

Maziaks Beta3

Maziaks Beta3

May 25, 2011 Demo 0 comments

Closer to the final version :) Changes; Intro Logo, Menu Background, Break efect on the swords, Spikes Trap (More like an obstacle), New Player Animation...

Maziaks Beta2

Maziaks Beta2

May 3, 2011 Demo 0 comments

Second Beta. Some fixes and performance improvements.

Post comment Comments  (0 - 10 of 19)
Lunaticraze Aug 12 2014, 5:44am says:

I didn't get around recording myself when playing through the game the first time. Of course my first run did not go as planned and I died rather quickly, but that changed with the second run. I hope my let's play will someday be able to contribute to making your game more popular :)

Feel free to check it out if you are interested:

+1 vote     reply to comment
Guest Nov 24 2012, 11:41am says:

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WarHedd Feb 6 2012, 5:06am says:

will you soon add pictures of the other creatures you've had in mind for us to stab. im itching for a new taste of blood. =}

+2 votes     reply to comment
wilbefast Jun 11 2011, 7:45am says:

Looks awesome: what is this written in and what libraries are you using?

+2 votes     reply to comment
qubodup Jun 8 2011, 3:35pm says:

This looks very pretty, although I was not able to run it on 64bit linux

Where is that stone texture from? Reminds me of some texture generator output :)

+3 votes     reply to comment
Kableado Creator
Kableado Jun 8 2011, 5:28pm replied:

To be honest; I haven't test it much in x64. And I'm confused by the backtrace of your crash, it says that there was a div by zero between maziaks and xcb... Weird.

Yes, the rocky texture is from a procedural texture generator. I made my own, it has some features I could not find elsewhere. If there is enough interest I could release it as well :)

+2 votes   reply to comment
qubodup May 31 2012, 8:02am replied:

You could put it on :)

I very much like all the visuals in the game. Is there a list of all artists and websites where you got the stuff from?


+2 votes     reply to comment
Shpuld May 29 2011, 5:12pm says:

Cool, a new version! Thanks!

+3 votes     reply to comment
modred11 May 18 2011, 1:01pm says:

This game's awesome!

I really hope to see it developed more! Did you make it completely from scratch with OpenGL I'm just wondering cause it looks like it only has SDL as a dependency?

I won it on my... like seventh try. The map looks really good, the walls and how you beveled the edges to make 'em smoother and stuff

+3 votes     reply to comment
Kableado Creator
Kableado May 18 2011, 7:09pm replied:

Thanks! I really appreciate it!

Yes, it has been built from scratch. The only dependencies are SDL and OpenGL, I'm even thinking on dropping the SDL dependency on windows.

I'm making ready the beta3, with the spikes trap and the damage efect on the swords.

+3 votes   reply to comment
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Released Apr 2011
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Maziaks Maziaks
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2 years ago
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