Exit the Maze trought the Exit Door.
Retrieve the Treasure and use it to Unlock the Exit Door.
Eat Berries for healing. Avoid the Spikes.
Use the Brittle Swords to fight the Creatures.
And Most important SURVIVE.
Changes from Beta4:
* Seed selector.
* Switchable Blood or Stars.
* History images.
* New Sounds.
Changes from Beta3: Time economization in the processing of the physics, decoupling render and physics. Data compression using DEFLATE algotithm. Bugfixes...
Closer to the final version :) Changes; Intro Logo, Menu Background, Break efect on the swords, Spikes Trap (More like an obstacle), New Player Animation...
Second Beta. Some fixes and performance improvements.
I didn't get around recording myself when playing through the game the first time. Of course my first run did not go as planned and I died rather quickly, but that changed with the second run. I hope my let's play will someday be able to contribute to making your game more popular :)
Feel free to check it out if you are interested: Youtube.com
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will you soon add pictures of the other creatures you've had in mind for us to stab. im itching for a new taste of blood. =}
Looks awesome: what is this written in and what libraries are you using?
This looks very pretty, although I was not able to run it on 64bit linux Ompldr.org
Where is that stone texture from? Reminds me of some texture generator output :)
To be honest; I haven't test it much in x64. And I'm confused by the backtrace of your crash, it says that there was a div by zero between maziaks and xcb... Weird.
Yes, the rocky texture is from a procedural texture generator. I made my own, it has some features I could not find elsewhere. If there is enough interest I could release it as well :)
You could put it on OpenGameArt.org :)
I very much like all the visuals in the game. Is there a list of all artists and websites where you got the stuff from?
Cool, a new version! Thanks!
This game's awesome!
I really hope to see it developed more! Did you make it completely from scratch with OpenGL I'm just wondering cause it looks like it only has SDL as a dependency?
I won it on my... like seventh try. The map looks really good, the walls and how you beveled the edges to make 'em smoother and stuff
Thanks! I really appreciate it!
Yes, it has been built from scratch. The only dependencies are SDL and OpenGL, I'm even thinking on dropping the SDL dependency on windows.
I'm making ready the beta3, with the spikes trap and the damage efect on the swords.
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