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justb
justb Feb 16 2011, 12:21pm says:

The problem with "capes and cloaks" is that it uses the wieghting of the standard skeleton. So when you walk, your feet clip through the bottom of the cloak. Thus the reason why they are so far away. We've made a custom skeleton with bones and animations for the cloak. Also included are skirts, tunics, and dresses.

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+3 votes     media: Clothes for the citizens of Bree-land
justb
justb Feb 16 2011, 12:15pm says:

It's called a "bonnet".

+1 vote     media: Clothes for the citizens of Bree-land
justb
justb Feb 16 2011, 12:10pm replied:

damnator007
"It looks awesome but aren't orcs supposed to be a little crooked and bent? And imperfect? Not straight and tall like a human? Just saying (I know my english is not that good)"

This is called classic or "standard" T pose. Most humanoid figures use this pose as rest position before animating.

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+1 vote     media: Orc with armour
justb
justb Feb 14 2011, 10:59pm says:

re: pan

It was taken from a pic of a medieval kitchen. It was hanging in a fireplace. I think it's a cauldron spoon for stirring laundry etc..

+1 vote     media: New furniture and clutter
justb
justb Feb 14 2011, 10:56pm says:

ME is based on Medieval times. More close to medieval, then present day. So it's obvious that people and Orcs will wear "Tunics". They are the basic set of clothing for that time. I took inspiration from a reference pic of some existing armor done for the movie. The mask is my own concept.

You will see some interesting and different things as well.The orcs are pretty mismatched, and don't have a specific uniform.

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+3 votes     media: Orc with armour
justb
justb Feb 1 2011, 7:15am says:

Creatures still need too be modeled. We are focusing on Bree atm. After buildings, clutter etc, are done, then we will move on the to the creatures (unless someone joins who can sculpt creatures). ZenTSaw (the person who did the fellbeast) is working on the Warg from a concept I made.

Image-share.com

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+2 votes     mod: MERP | Middle-Earth Roleplaying Project
justb
justb Jan 10 2011, 8:13am says:

And you think you'll get hired after saying that? lol

We prefer not to call our team mates "idiots".

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+5 votes     mod: MERP | Middle-Earth Roleplaying Project
justb
justb Jan 7 2011, 8:42am says:

@davozk

Do you know how many models I have made in the past 3 weeks? You come on here with a commment like that.

Who cares if elderscrolls 5 comes? why does this mean we need to stop modding MERP? "Oh no! ELderscrolls 5! Everybody stop!"

It's not going to happen :-) So relax. I think we should be giving everyone cheers and support not "You won't finish it."

I mean, what the point of that anyway? Do you have a crystal ball?

And secondly, Do you know anything about making games? We do, and have been doing so for the past year. You have no idea what we have discussed in relation to tes 5, and how that will effect MERP.

So my words to you: Enjoy it anyway. It's not often you get a mod like this. Not for Middle Earth anyway.

And finally, I'd like to say thanks to all the persons involved, who without them not even "this" would be possible.

Thanks for playing. Stay tuned.

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+5 votes     mod: MERP | Middle-Earth Roleplaying Project
justb
justb Sep 17 2010, 2:49pm says:

deleted

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
justb
justb Sep 17 2010, 2:40pm says:

@userxxi

I was asked when working on a model whether it was "the Hall of Fire or Not", so I decided to call it that. The inside will have chairs and a big pit/fireplace, decorations, etc.. Since it's for storytelling it will have that kind of atmosphere. The shape of the building is fire-esque, and the statues are holding little flames.

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+1 vote     mod: MERP | Middle-Earth Roleplaying Project
justb
justb Sep 17 2010, 2:33pm says:

@kfrk

Generally non-character armor will be, but characters will keep theirs unless you take it from them (we are discussing that issue atm). There will most likely be Easter eggs planted around though.

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+1 vote     mod: MERP | Middle-Earth Roleplaying Project
justb
justb Sep 11 2010, 6:38am says:

Better pic:
Gameartisans.org

+2 votes     media: Dragon by Justb
justb
justb Sep 11 2010, 6:31am says:

A modified Akatosh (The dragon that fights at the end of the game). New bones, new texture, four legged, new animations. Done about 8 months ago

I47.tinypic.com

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+3 votes     media: Dragon by Justb
justb
justb Sep 7 2010, 12:03am says:

Possibly. Right now they are just for show.

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+2 votes     media: Bilbos study - letter stand by Justb
justb
justb Sep 5 2010, 11:28pm says:

This is cold drake. He's big and he will eat you lol.

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+3 votes     media: Dragon by Justb
justb
justb Sep 5 2010, 11:22pm says:

They are WIP. They will be tweaked eventually. It basically what amdir's working on right now.

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+2 votes     media: Hobbit clutter by Amdir
justb
justb Sep 4 2010, 8:46pm says:

If you have any more blueprints/layouts like that, please post them here or send them to my email:

ttwbarry@hotmail.com

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+1 vote     mod: MERP | Middle-Earth Roleplaying Project
justb
justb Jun 21 2010, 8:06am says:

Yes. Blender.

About a 1000 polys.

+1 vote     media: Rivendell [WIP]
justb
justb Sep 11 2009, 11:11pm says:

No readme. Nothing.

I would really like to play this mod and am grateful for the time you put in, but HOW DO YOU INSTALL IT?

I've tried with OBMM. Nope. Didn't work (messed up the land and LOD)

Installed a new version of Oblivion. Nope didn't work (crashed on sewer exit)

Is it compatible with Shivering Isles? Knights of the Nine?

Really. What's the point of making such big MOD if your not going to go into some detail about compatibility and such.

I have found it in three locations: Strategy informer, Here (MODDB) and Filefront. All of them have the same simplistic description.

After multiple installs and lack of helpful resources this Mod is going into the "Could have been good folder".

I'm glad those who got it working are enjoying it.

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+1 vote     mod: The Chronicles of Reeb (Working title)
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