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RSS Reviews
9

Sins of the Fallen

Mod review

This is probably one of the best mods in the gaming world. I like the concept of the new races and their specific functions/strengths. I haven't played all of them yet but I am confident the experience will be satisfying. That said, I must dock 1 point for the following:

1. The game is incomplete. Not just in the sense that the Nephilim still aren't done but a number of models are black boxes including the Plague traders/refiners and the alien artifact fighters.

2. The research is a bit bugged. I've noticed some bugs in the Hypercorps, Plague, and Colonial Tech trees (haven't touched the Cylons yet) with this latest build.

3. The voices and some of the research models are carbon copies of the vanilla game but this is not too big a point.

4. The Diplomacy is a bit bugged. All of the new factions have racial penalties when some should be just faction penalties but again, a minor point.

Allinall, this is a great mod but needs to be polished a bit before it's worthy of a ten IMHO. IDK if you're just waiting for 1.85 but ZR if you're reading this PLEASE COME BAAAACK!