CON file, ACTORS/ITEMS.CON
it's not a easy solution, you'd have to go through the item code file and change them all manually
Yeah there's still some work to be done in that department.
Yeah fonts have been updated too
They're using models (more specifically 2 sheets with a texture applied to them) whilst originally I was hard line against models for the previous episodes, I've relaxed that for special effects like the tracers or skyboxes.
the loadout menu does kind of fill this purpose, the precog machines now display what equipment/things you can find in levels so it should be significantly easier to track down stuff you're missing.
Yeah, the ones that were previously unavailable due to EDF missions being removed are now available to find again.
Thanks for the reports, Many of these are already fixed now for the next episode. I'll take a look at some of the others too.
Work is going well but it's still at least a year off.
Yeah but not those Zaxtor maps; they're super-hard optional maps and don't need to be played or beaten to progress.
Thanks, and yes ep5 will have a lot more cool stuff coming!
Can you clarify a bit more? Are you talking about the framerate, or the actual gameplay? If it's the framerate, you can limit the FPS in the video menu. If it's the gameplay itself, I'll look into an accessibility option to toggle the game speed down a bit since it's not a lot of work, but I won't be able to guarantee everything will work 100% with it.
not in the release version, but I am planning something for this too.
Already done ;) You get Polymers for MIA'ing an enemy now; the amount is dependant on how many HP it has left. There's also a bestiary available in-game now, and MIA'ing enemies will add some extra info to this. It's nothing huge but it's a nice bit of fluff.
It's world news (or news for wherever you're looking)
Yeah - supplies stop being useful for anything after ep2 and they desperately needed a reason to exist.
It sounds like it's too old to run AMC's eduke I'm afraid; AMC is more demanding than Ion Fury since we push almost every single limit in the engine imaginable.
It is something my other gameplay coder Sang wants to work on, we only got it working for some weapons and it still needs work but the eventual goal, eventually, is that you don't auto-drop temp weapons unless there's no ammo at all for its type.
Thanks, glad you enjoyed the game! The unique melee weapons are a cosmetic replacement for the standard combat knife; they're basically money sinks when you've got everything else and have budget to spare (there's also a similar item you can find in the Garmid hub which does nothing and is just a big money sink, though it's explained at the time at least)
no promises but I'd also like to have that gun in, so we'll see.
looks really cool, good luck with the project!
it contains everything you need to play.
looks great as usual, keep up the good work!
You can still get the collectibles that way, they're still in the way just not attainable anymore for now. The Ranger was scrapped since we couldn't find a good replacement model sadly.
there's 2 more, for a total of 6.
also thanks for the Ko-fi, greatly appreciated!
Thanks, glad you're still enjoying it after all this time - nah the closest we came was thinking about a free steam release but there's still too much stuff that would need replacing to not get us in potential trouble.
Jblade35
James joined
Creator and lead developer of the AMC Squad, Nuclear Showdown, and Imagination World. Been working on Build engine stuff for over 20 years now; I've been working on AMC TC since 2007.