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Some rambling on the crafting system that will be in my game SREFF.
You will have a text search for craft-able items that you have made at least once. Basic items can be made all at once.
More complex items will have to be made into individual pieces then assembled.
when far enough into the game you will learn every item is made up of certain materials. The ratio of materials will determine an items stats, quality, and any possible special effects.
When you live within a village you can create a demand for certain items by buying them more often or telling shopkeepers that you would like to purchase large quantities of something in the future.
If you were to set up a mining business you would be able to sell ores to businesses in a town. the ores sold would influence the quality of items produced and what could be produced.
Events like war will influence the prevalence of certain items within a town
A link to the blog dedicated to SREFF: Sreffdev.blogspot.com