Just a teenager that enjoys playing come C&C and the mods make it great!

Comment History
Jordy3000
Jordy3000 - - 15 comments @ DTA 2015

Is it possible to add the random map generator like the one in C&C 2? Or would that be pushing some boundaries?

Good karma+1 vote
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v4.12.3 (1.1423)

We need more maps with low bridges!

Good karma+3 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v4.10.8 (1.1408)

Ah alright thanks!

Good karma+2 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v4.10.8 (1.1408)

I tend to have lag later into games I play with the AI, I consider myself to have a pretty decent computer. (Especially running a low graphic game such as this) Is this just because of the amount of entities in the game at the time? It really is starting to get annoying and is making me want to play less and less. Any fixes?

Good karma+2 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v4.10.8 (1.1408)

I would totally play an OpenRA version, with the standard building platform.

Good karma+2 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v4.10.8 (1.1408)

Sweet update guys, just a little thing I thought I'd share for an idea with a map (pretty crappy at making them myself). I've always been into city type maps, like the whole map is pretty much a city that you battle it out in. Just a suggestion, not sure if I'm the only one who likes city maps but yeah just a thought :P .

Good karma+3 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1388

A little bug I found, not game breaking or anything but Nod seems to build the Red Alert Adv. Power plants, haven't seen with GDI but Nod seems to for sure.

Good karma+1 vote
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1356

I noticed that the RA factions sometimes tend to build the TD advanced power plants, is this intentional?

Good karma+1 vote
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1356

I have a question, why is it when myself or one the the AI play as the Red Alert factions they don't build the Red Alert style refinery, is this a problem with code and makes it impossible? Just wondering :D

Good karma+1 vote
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1348

omg I'm so stupid sorry!

Good karma+2 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1348

Do you guys think you'll ever add a map editor in with the mod?

Good karma+2 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1345

One more question, is there a way to destroy bridges?

Good karma+2 votes
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1345

Oh, thanks I hadn't realized there was a force attack :P

Good karma+1 vote
Jordy3000
Jordy3000 - - 15 comments @ The Dawn of the Tiberium Age v1.1345

Hey! Great mod just downloaded it yesterday and I'm having tons of fun! I do have a question though, you may have gotten this before but I was just wondering if maybe in a future update we would be able to destroy the villages and such. Like the homes and little farms and stuff, also the GDI buildings on some maps, will those ever become capturable? It's not to bag O' deal but was just wondering

Good karma+2 votes