This is the full version of The Dawn of the Tiberium Age v4.12.3; all files necessary to play are included, so you also don't need to have the original game installed.
To install the mod, simply extract all files to an empty folder and run DTA.exe to play.
Version 4.12.3:
Build 1.1423
Released: Jun 20, 2015
- Added: A civilian light house and windmill (Credits: Nooze).
- Added: The (unbuildable) Badger Bomber (Credits: Mig Eater).
- Added: When the "Allow Ingame Allying" option is enabled, a notification and instruction message will now be displayed for all players after the game starts (Credits: Bittah Commander).
- Added: You can now view the statistics of games you've played online and in Skirmish via the "Statistics" button in the main menu (Credits: Rampastring).
- Added: The main menu now also uses themes (Credits: Bittah Commander, tomsons26, Rampastring).
- Added: New multiplayer map: "Divided Composition" (Credits: Rampastring).
- Added: New Allied singleplayer mission: "Frostbite" (Credits: Rampastring).
- Changed: The Chinook now uses the Carryall's cursor from TS to indicate it can pick up a vehicle (Credits: Bittah Commander).
- Changed: You can no longer receive Hunter Seekers from crates in the Survivor game mode.
- Changed: The default theme's main menu's background now animates every 15 seconds (Credits: Bittah Commander).
- Changed: The Allied "Destroyer" has been renamed to "Corvette".
- Changed: The Laser Corvette now gets a 44% weapon range increase when it's deployed, its cloak-detection radius was increased by 67% and its hitpoints were increased by 17%.
- Changed: The Project 941 now does a lot more damage.
- Changed: The "Red Paradise" allied mission has been made slightly easier (Credits: Rampastring).
- Fixed: The AI built too many Volkovs (Credits: Rampastring).
- Fixed: Not all AI players were able to build naval yards on Delirious Island (Credits: Bittah Commander).
- Fixed: Ships could get stuck under the western bridge on "Island Trouble".
- Fixed: On "Forest Fires" there was a spot where harvesters could get stuck.
- Fixed: AI Tesla Tanks had too many hitpoints.
- Fixed: The gas animation didn't appear on the "It Came From DTA" Co-Op map if Scrap Debris was enabled.
- Fixed: Spectators are no longer counted when checking whether the amount of players doesn't exceed a map's max players (Credits: Rampastring).
- Fixed: The game will no longer crash when the Phase Tank becomes elite.
Aw darn, I was hoping that wretched bug with the GDI AI bypassing their build limits would be fixed. >.<
That's an engine-related issue. The AI is simply unable to interpret any kind of build limit and the only control we have is over the chance that the AI will build a certain unit.
We need more maps with low bridges!
Feel free to make some :P
more skirmish maps are highly appreciated:) this mod is fantastic!Iove it a lot
it seems that the mod is not playable in Windows8
Try going to options and make sure that the renderer is set to TS-DDRAW.
And if it still doesn't work with TS-DDRAW, please tell us your system specs. We might apply another compatibility fix in the future that will hopefully solve all potentially remaining issues with Windows 8.
still can't play, the game is running very slow and I can't click the option buttom while playing, my OS is win8.1 Pro
What grpahics card are you using?
Also see if enabling/disabling "Back buffer in video memory" makes a difference.
my graghics card is nvidia GTX760 thanks a lot for your patience!I love this mod very much and it played well in win7,I 've updated to 8.1 recently and found the mod could not play,which made me very upset
I'll upload a new update in several minutes from now. This update will contain several new compatibility fixes that'll most most likely make the game playable gain for you and other Windows 8 or Windows 10 users (I recommend to to still check with which renderer the game runs best after updating).
Thanks a million!! you are a so great man!