Flix interactive produces the highest quality digital content, offering its services to SME's and games development studios worldwide. Services include game and website development, bespoke media design, corporate app solutions, mobile applications, consultancy and staffing solutions, all aspects of 3D character and asset creation and subcontracted audio services. The company tailors its full spectrum of support to suit a clients project needs.

Comment History  (0 - 30 of 112)
Jonny_T Jul 21 2015, 9:38am replied:

Trist is a HUGE part of what we do, just not this week :)

+1 vote   news: July Development Update 3
Jonny_T Jul 15 2015, 2:50pm replied:

We should also note that our custom system allows for multiplayer and complete destruction! Which is great fun :)

+1 vote   news: July Development Update 2
Jonny_T Jul 14 2015, 11:03am says:

Hey Jet,

So sorry for the delay in getting back to you, 3rd person is on the list of todo's but it's not a priority quite yet as we have a LOT of content to go through matey. Please keep an eye on the updates though as we will let you know as soon as progress is made!

Thanks again for your support

+1 vote   news: v0.0.8 Released!
Jonny_T Jun 30 2015, 5:19pm replied:

Hey Shakes!

It's something that we think we have some really cool ideas for but we may need to look at something special in order to deliver the full experience that we want to... All I'll say is that exploration will begin with a FAR greater sized world map, a reason to explore and re-explore, and fresh yet natural objectives (as skyrim style - "fetch this" or "protect that" missions won't keep the game fresh for long and will be too much to put into the game along with all of the other content we have planned). There should be something that has a procedural, or at least random, generation involved.

Because this is still in the design phase I don't want to say too much yet, only because the design may need to change dependant on progress with multiplayer. Thanks again for your support!


+1 vote   news: June Development Update 3
Jonny_T Jun 26 2015, 4:05pm replied:

Huge thanks Erayser!

We have a big update later this year with the launch of Multiplayer and much more content including the final mechanics that are yet to be revealed... We would love to work with the community and sites of IndieDB and ModDB to announce it and deliver a little extra to the community and staff that we owe a great game to :)

Thanks again for the support!

+1 vote   game: Eden Star
Jonny_T Apr 30 2015, 4:22pm says:

Thanks Wookie!

+1 vote   news: v0.0.5 Hotfix - Released!
Jonny_T Apr 4 2015, 10:20am replied:

Massive thanks for the feedback -

Please spread the word and check out the steam forums :: Steamcommunity.com

And also our regularly updated Trello board :: Trello.com

We're taking suggestions with feedback so any support is really appreciated!

+2 votes   game: Eden Star
Jonny_T Mar 19 2015, 11:53am replied:

Hi Lord_Midas, many thanks good sir! :)

'Twas an awesome weekend at Rezzed and we can't wait to populate the world further either! Thanks again for your support, keep an eye on Trello for progress as the next one's a much meatier update with some nice additions and changes.

Thanks again!

+1 vote   game: Eden Star
Jonny_T Mar 8 2015, 8:51pm replied:

Thanks SLAYER!

Looking forward to the next update, it'll have far more to do in it and a lot more balanced AI.

Share your thoughts and suggestions in the forums!

+1 vote   game: Eden Star
Jonny_T Feb 26 2015, 5:44pm replied:

Thanks Thaiauxn,

It's great getting Universities and Colleges involved - a lot of the students we have the pleasure of meeting are incredible and are already developing great content - couldn't recommend it more and it benefits all involved!

Thanks again for your support

+1 vote   news: Supporting Early Access - Community Vanguard Day - Winner Announced!
Jonny_T Feb 26 2015, 5:25pm replied:

It's already sorted in the NEXT update :P Sorry it didn't make it in this one, hopefully the additional firepower that they have (as a temp fix) now will help in the meantime - the next build should also include Energy Turrets (Aka "Laser" turrets - Youtube.com ) and LAZER wallz... All adding to gameplay.

Thanks again for your support!

+1 vote   news: Update v0.0.3 - Hotfix
Jonny_T Feb 5 2015, 9:24am replied:

Thanks for being awesome Greag :)

You can check out the public Trello board for the roadmap and proposed features :: Trello.com

Thanks for the question!

+1 vote   news: Community Spotlight - 'Pioneer Log' by Gregg Bond
Jonny_T Jan 31 2015, 4:05am replied:

Hi Jet, it's early days still so there's no map yet, however if you look on the cumpass at the top of the screen, there will be a bright yellow marker that shows where your Eden Kit is!

At the start of the game there is a short placeholder Cutscene that shows debris falling through the atmosphere - follow the pillar of smoke :) you'll find it. There may also be a few other places to check also...

+2 votes   game: Eden Star
Jonny_T Jan 23 2015, 7:21pm replied:

Hi Wookienator,

It's still being finalised but should be around £15/$23 for the first stage of release.

Thanks for your support!


+5 votes   news: Eden Star - Early Access Release Date!
Jonny_T Jan 23 2015, 6:14pm replied:

Hi Emiya,

If you have the UE3 demo you will have access to the UE4 builds and beyond! Although we cannot guarantee that it will work on all systems at this stage, if the Radeon HD7800 is equivelant to the Nvidia GTX650 then it is a card we will aim to support as soon as possible. The rest of your spec should be more than capable as we are currently run a minimum of i5 with 8GB of Ram.

+1 vote   game: Eden Star
Jonny_T Jan 13 2015, 11:43pm says:

Inspired! Love it. Good luck with the game and this is a great article.

+2 votes   news: The 5 Most Important Lessons I've Learned from Game Development
Jonny_T Jan 9 2015, 8:46pm replied:

Free to play is something that we have always been massively into as a concept! The whole team can understand that free to play has its place in core gaming after seeing he success of DOTA and others, our main concern would always be that it's fair to pay and that the gamer is getting something that they want for their money when they do pay.

Truth be told... There is actually a full free to play component that was designed for Eden Star and has been pitched to major publishers, however to put something like this in place it costs greatly and we would therefore not be the owners of the world. So, Early Access with a lower up-front cost gives us both the flexibility to hear and act on our communities collective requests, but also gives Flix the control over making the game the best it can be, which in-turn helps build community and therefore, one day (if we make enough money to pump back into the game) attempt the crazy free to play idea! (Server costs alone are a HUGE commitment, plus data protection, hack protection etc.)

How would you like to see free to play implemented? (Other than the game being free to initially play, do you have suggestions as to how you would be happy for it to make money whilst you play? Eg. Skins that don't affect gameplay or new gameplay/areas to explore for those who pay Etc. ?)

+1 vote   game: Eden Star
Jonny_T Dec 23 2014, 3:16pm says:

Massive thanks for the Honouable Mention guys!!! :)

+4 votes   feature: Indie of the Year 2014 - Editors Choice
Jonny_T Dec 11 2014, 9:14am replied:

Thanks 56er, do you have any references for the darker/sluggish anims so that we can take a look and see if we can scope what you and Jetcutter are looking at? Any youtube vids etc. are really appreciated.

Thanks for the feedback!

+1 vote   news: Eden Star Weapons : AS Rifle Blueprint
Jonny_T Dec 11 2014, 9:12am replied:

ok - so those are all games I love :) FEAR... hmmmmmm... Anyone fancy a game? :P

+1 vote   news: Eden Star Weapons : AS Rifle Blueprint
Jonny_T Dec 11 2014, 9:10am replied:

Definitely needs camera shake and balancing, we also want to introduce spread on movement and greater accuracy with ADS/crouching etc. within reason.

We are toying with the idea of also removing the standard reticule entirely and adding a level of auto aim, similar to the old Goldeneye (weapon turns slightly to aim at target etc.) for when we update the enemies to have targeted/hit-box specific 'weak spots', i.e. head/exposed, fleshy areas. The trade-off then being that you can aim down sight at a reduction to your movement speed.

+1 vote   news: Eden Star Weapons : AS Rifle Blueprint
Jonny_T Nov 15 2014, 5:03am replied:

Just replied, please let us know if you have already got it working - the main thing to check is your drivers and post us your computer sprec so that we can make sure it's able to run on your rig. Also - what version of windows you are running :)

Thanks again Jet

+1 vote   game: Eden Star
Jonny_T Nov 15 2014, 4:32am replied:

It's getting there Shakes :)

We are going into local tests very soon, but there are many bugs at the moment that need squashing and so we are getting as many sorted as possible before release! We are soon to announce a private test day held at the Epic Games Lab at Staffordshire University with 70+ people to see how it plays and to check for bugs. We will then a announce when the intended release date is for the soft-launch of the early access game via Steam. We have a LONG way to go before Eden Star is truly the vision that we want it to be, but that needs to be shaped by the people who have invested their time and money (you!) into the embryonic state of the Eden Star universe. That's what we always intended and what we want to see through.

After release we will be attempting to support as many people as possible in order to get the game running on as many systems as possible, any crashes crushed, bugs squashed and the game a little optimised to keep the framerate up. After that, it's where the real fun starts :)

+2 votes   game: Eden Star
Jonny_T Nov 15 2014, 4:21am replied:

Massive thank you Jetcutter for your support, the team are working extremely hard to try and get our early access release as solid as possible. Please share your feedback and what you want to see most in Eden Star.

Thanks again

+2 votes   news: Eden Star - The Dark Night
Jonny_T Nov 11 2014, 9:20pm replied:

Thanks Shakes, you RuleS. (Yes, you got a capital 'S'. Don't question it. It's special, as are you).


+3 votes   news: Eden Star Weapons : FL Mk9 Pistol Blueprint
Jonny_T Nov 11 2014, 7:03pm says:

Orac, you are a beautiful person :) Thanks for your support!

+4 votes   news: Eden Star Weapons : FL Mk9 Pistol Blueprint
Jonny_T Nov 11 2014, 6:46pm replied:

Hey Shock, it's Unreal 4 but heavily modified physics and our own custom destruction system - feel free to tweet us any questions and we will try and get back to you asap.

Thanks again for your interest.


+1 vote   game: Eden Star
Jonny_T Sep 28 2014, 5:36am says:

Perfect feedback timmy! Exactly what is on the card for this task currently - we'll also take out the blue neon on the barrel too for a more realistic/believable feel. Thanks for your support!

+3 votes   news: Eden Star Upgrades : The Gauss Gun
Jonny_T Jul 31 2014, 5:04pm says:

Where's the sodding "like" button?!?!? :P

Can't wait to see this one do well! Nice wok guys.

+3 votes   news: Dex @ Indie MEGABOOTH, Gamescom 2014!
Jonny_T Jul 19 2014, 2:07pm replied:

Hey Shakes - did you purchase the Tech Demo? If so, you'll be getting an email this week coming to inform you of progress, a release date update and access to our roadmap :)

The tech demo is a proof of concept for the complete re-build within UE4 and I'm VERY happy to say that it's looking to be a great decision to move to the new engine. The video above is actually a few months old now and we're looking forward to showing you what comes next, we're just really wary of showing too much too soon as we want to deliver the best experience that we can whilst also delivering a true "early access" version ASAP.

There's still work to do but the main thing I can confirm, is that we're more likely to let you know if there are any major issues that will hold us up, rather than shouting about progress at this stage, simply because we want to focus as much time as possible to get the first "minimum viable" build to you, and make a worthy reveal!

Thanks again for your support!

+3 votes   news: Eden Star - Construction Update
Offline Since
Jul 30, 2015
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day