Flix interactive produces the highest quality digital content, offering its services to SME's and games development studios worldwide. Services include game and website development, bespoke media design, corporate app solutions, mobile applications, consultancy and staffing solutions, all aspects of 3D character and asset creation and subcontracted audio services. The company tailors its full spectrum of support to suit a clients project needs.

Comment History  (0 - 30 of 103)
Jonny_T
Jonny_T Feb 26 2015, 5:44pm replied:

Thanks Thaiauxn,

It's great getting Universities and Colleges involved - a lot of the students we have the pleasure of meeting are incredible and are already developing great content - couldn't recommend it more and it benefits all involved!

Thanks again for your support

+1 vote   article: Supporting Early Access - Community Vanguard Day - Winner Announced!
Jonny_T
Jonny_T Feb 26 2015, 5:25pm replied:

It's already sorted in the NEXT update :P Sorry it didn't make it in this one, hopefully the additional firepower that they have (as a temp fix) now will help in the meantime - the next build should also include Energy Turrets (Aka "Laser" turrets - Youtube.com ) and LAZER wallz... All adding to gameplay.

Thanks again for your support!

+1 vote   article: Update v0.0.3 - Hotfix
Jonny_T
Jonny_T Feb 5 2015, 9:24am replied:

Thanks for being awesome Greag :)

You can check out the public Trello board for the roadmap and proposed features :: Trello.com

Thanks for the question!

+1 vote   article: Community Spotlight - 'Pioneer Log' by Gregg Bond
Jonny_T
Jonny_T Jan 31 2015, 4:05am replied:

Hi Jet, it's early days still so there's no map yet, however if you look on the cumpass at the top of the screen, there will be a bright yellow marker that shows where your Eden Kit is!

At the start of the game there is a short placeholder Cutscene that shows debris falling through the atmosphere - follow the pillar of smoke :) you'll find it. There may also be a few other places to check also...

+2 votes   game: Eden Star
Jonny_T
Jonny_T Jan 23 2015, 7:21pm replied:

Hi Wookienator,

It's still being finalised but should be around £15/$23 for the first stage of release.

Thanks for your support!

J

+5 votes   article: Eden Star - Early Access Release Date!
Jonny_T
Jonny_T Jan 23 2015, 6:14pm replied:

Hi Emiya,

If you have the UE3 demo you will have access to the UE4 builds and beyond! Although we cannot guarantee that it will work on all systems at this stage, if the Radeon HD7800 is equivelant to the Nvidia GTX650 then it is a card we will aim to support as soon as possible. The rest of your spec should be more than capable as we are currently run a minimum of i5 with 8GB of Ram.

+1 vote   game: Eden Star
Jonny_T
Jonny_T Jan 13 2015, 11:43pm says:

Inspired! Love it. Good luck with the game and this is a great article.

+2 votes   article: The 5 Most Important Lessons I've Learned from Game Development
Jonny_T
Jonny_T Jan 9 2015, 8:46pm replied:

Free to play is something that we have always been massively into as a concept! The whole team can understand that free to play has its place in core gaming after seeing he success of DOTA and others, our main concern would always be that it's fair to pay and that the gamer is getting something that they want for their money when they do pay.

Truth be told... There is actually a full free to play component that was designed for Eden Star and has been pitched to major publishers, however to put something like this in place it costs greatly and we would therefore not be the owners of the world. So, Early Access with a lower up-front cost gives us both the flexibility to hear and act on our communities collective requests, but also gives Flix the control over making the game the best it can be, which in-turn helps build community and therefore, one day (if we make enough money to pump back into the game) attempt the crazy free to play idea! (Server costs alone are a HUGE commitment, plus data protection, hack protection etc.)

How would you like to see free to play implemented? (Other than the game being free to initially play, do you have suggestions as to how you would be happy for it to make money whilst you play? Eg. Skins that don't affect gameplay or new gameplay/areas to explore for those who pay Etc. ?)

+1 vote   game: Eden Star
Jonny_T
Jonny_T Dec 23 2014, 3:16pm says:

Massive thanks for the Honouable Mention guys!!! :)

+4 votes   article: Indie of the Year 2014 - Editors Choice
Jonny_T
Jonny_T Dec 11 2014, 9:14am replied:

Thanks 56er, do you have any references for the darker/sluggish anims so that we can take a look and see if we can scope what you and Jetcutter are looking at? Any youtube vids etc. are really appreciated.

Thanks for the feedback!

+1 vote   article: Eden Star Weapons : AS Rifle Blueprint
Jonny_T
Jonny_T Dec 11 2014, 9:12am replied:

ok - so those are all games I love :) FEAR... hmmmmmm... Anyone fancy a game? :P

+1 vote   article: Eden Star Weapons : AS Rifle Blueprint
Jonny_T
Jonny_T Dec 11 2014, 9:10am replied:

Definitely needs camera shake and balancing, we also want to introduce spread on movement and greater accuracy with ADS/crouching etc. within reason.

We are toying with the idea of also removing the standard reticule entirely and adding a level of auto aim, similar to the old Goldeneye (weapon turns slightly to aim at target etc.) for when we update the enemies to have targeted/hit-box specific 'weak spots', i.e. head/exposed, fleshy areas. The trade-off then being that you can aim down sight at a reduction to your movement speed.

+1 vote   article: Eden Star Weapons : AS Rifle Blueprint
Jonny_T
Jonny_T Nov 15 2014, 5:03am replied:

Just replied, please let us know if you have already got it working - the main thing to check is your drivers and post us your computer sprec so that we can make sure it's able to run on your rig. Also - what version of windows you are running :)

Thanks again Jet

+1 vote   game: Eden Star
Jonny_T
Jonny_T Nov 15 2014, 4:32am replied:

It's getting there Shakes :)

We are going into local tests very soon, but there are many bugs at the moment that need squashing and so we are getting as many sorted as possible before release! We are soon to announce a private test day held at the Epic Games Lab at Staffordshire University with 70+ people to see how it plays and to check for bugs. We will then a announce when the intended release date is for the soft-launch of the early access game via Steam. We have a LONG way to go before Eden Star is truly the vision that we want it to be, but that needs to be shaped by the people who have invested their time and money (you!) into the embryonic state of the Eden Star universe. That's what we always intended and what we want to see through.

After release we will be attempting to support as many people as possible in order to get the game running on as many systems as possible, any crashes crushed, bugs squashed and the game a little optimised to keep the framerate up. After that, it's where the real fun starts :)

+2 votes   game: Eden Star
Jonny_T
Jonny_T Nov 15 2014, 4:21am replied:

Massive thank you Jetcutter for your support, the team are working extremely hard to try and get our early access release as solid as possible. Please share your feedback and what you want to see most in Eden Star.

Thanks again

+2 votes   article: Eden Star - The Dark Night
Jonny_T
Jonny_T Nov 11 2014, 9:20pm replied:

Thanks Shakes, you RuleS. (Yes, you got a capital 'S'. Don't question it. It's special, as are you).

J

+3 votes   article: Eden Star Weapons : FL Mk9 Pistol Blueprint
Jonny_T
Jonny_T Nov 11 2014, 7:03pm says:

Orac, you are a beautiful person :) Thanks for your support!

+4 votes   article: Eden Star Weapons : FL Mk9 Pistol Blueprint
Jonny_T
Jonny_T Nov 11 2014, 6:46pm replied:

Hey Shock, it's Unreal 4 but heavily modified physics and our own custom destruction system - feel free to tweet us any questions and we will try and get back to you asap.

Thanks again for your interest.

J

+1 vote   game: Eden Star
Jonny_T
Jonny_T Sep 28 2014, 5:36am says:

Perfect feedback timmy! Exactly what is on the card for this task currently - we'll also take out the blue neon on the barrel too for a more realistic/believable feel. Thanks for your support!

+3 votes   article: Eden Star Upgrades : The Gauss Gun
Jonny_T
Jonny_T Jul 31 2014, 5:04pm says:

Where's the sodding "like" button?!?!? :P

Can't wait to see this one do well! Nice wok guys.

+3 votes   article: Dex @ Indie MEGABOOTH, Gamescom 2014!
Jonny_T
Jonny_T Jul 19 2014, 2:07pm replied:

Hey Shakes - did you purchase the Tech Demo? If so, you'll be getting an email this week coming to inform you of progress, a release date update and access to our roadmap :)

The tech demo is a proof of concept for the complete re-build within UE4 and I'm VERY happy to say that it's looking to be a great decision to move to the new engine. The video above is actually a few months old now and we're looking forward to showing you what comes next, we're just really wary of showing too much too soon as we want to deliver the best experience that we can whilst also delivering a true "early access" version ASAP.

There's still work to do but the main thing I can confirm, is that we're more likely to let you know if there are any major issues that will hold us up, rather than shouting about progress at this stage, simply because we want to focus as much time as possible to get the first "minimum viable" build to you, and make a worthy reveal!

Thanks again for your support!

+3 votes   article: Eden Star - Construction Update
Jonny_T
Jonny_T Mar 27 2014, 7:14pm says:

Awesome TKAzA - see you there! :)

+1 vote   article: Eden Star - EGX Rezzed & GDC
Jonny_T
Jonny_T Mar 9 2014, 8:48pm replied:

This is a great write-up, I could add our own when we are finished along with pitch material and (if you were happy to) link the articles as a guide to others, with a rundown of reflective feedback when the responses are given?

+1 vote   article: The dirty business of funding
Jonny_T
Jonny_T Mar 9 2014, 7:03pm says:

Hey Zoombapup, great write-up, may I ask what funding body you are applying to if it's UK based? If you are UK based, the Creative England "games lab" fund is currently open for Grant funding - I presume that you are going for the SMART TSB fund? If so, good luck and I hope you are successful as the game is looking great.

+1 vote   article: The dirty business of funding
Jonny_T
Jonny_T Mar 5 2014, 8:38am replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote   game: Eden Star
Jonny_T
Jonny_T Mar 3 2014, 7:49am replied:

ITS AWESOME! :P The guys at Hello Games are pushing the boat-out with No Mans Sky, the team at Flix are really excited to see how it progresses and more so; we want to get our hands on it too! It's a great time for indie games and developers and for fans who want to see something new and different!

+1 vote   game: Eden Star
Jonny_T
Jonny_T Mar 2 2014, 8:11pm replied:

Alas, I fear the imagination will always be wanting more... However when complete, this may just blow your mind in ways that will enable your imagination to flow free from the shackles of "if only" and start to set you on the path of "what if...?". or not. But either way, watch this space Naik, I'm looking forward to playing that badass mishmash-game one day too! In the meantime we may have Infinity: The Quest for Earth, Mount and Blade, EVE online, StarCitizen and one day... Eden Star :)

+2 votes   game: Eden Star
Jonny_T
Jonny_T Feb 26 2014, 8:01pm says:

Awesome work guys! Well done :)

+2 votes   article: Renegade X - Download Today!
Jonny_T
Jonny_T Feb 23 2014, 8:40pm replied:

Many thanks Sparrow!

+1 vote   game: Eden Star
Jonny_T
Jonny_T Feb 22 2014, 9:08pm replied:

Thanks gty14 :)

+2 votes   article: Eden Star - Speed-painting Pharus 7
Jonny_T
Jonny_T Feb 10 2014, 7:57pm says:

Watched the video - really sorry to hear that you and brother fell out, causing such distress - business and passion for developing something amazing vs ownership, ambition and pride can be extremely difficult to deal with. I personally admire you and the team for pushing through with this, it takes a huge amount of grit to see a project through to completion, and then further determination to improve it to the extent that this game has been. Amazing work guys, keep it up.

+4 votes   article: The Orion Project | Announced!
Jonny_T
Jonny_T Dec 21 2013, 12:32pm says:

The game has been designed to work for both mouse and keyboard and pad, certain components of the final controls will be re-definable. Thanks again for your support!

+4 votes   article: Eden Star Combat Tech Demo release!
Jonny_T
Jonny_T Sep 7 2013, 7:02am replied:

That's the final goal - to allow ultimate self customization with a base/minimal difference in alignment to a specific class or archetype :) - we are keeping development simple and focusing on the gameplay currently; the differentiation between play-styles and customization will come down the line when the core gameplay has been refined and parameterised in order for us to balance and expand upon the potential combat/defense/building trade off that the player will be able to control.

What do you think, sound good?

+3 votes   article: Eden Star: Modeling of the Pioneer - Player Character
Jonny_T
Jonny_T Jul 13 2013, 3:59am replied:

Thanks BlahDog - Crit like this is really appreciated, we use the word "innovation" tentatively, but with this combat approch being an innovation (as we see it) of a genre, the community's input in tweaking designs and ideas is paramount to making the game fun and polished. The thing we need more than ever is for people to make suggestions and - if you can - tell us how you think the controls should work and how it should feel, even before we release the tech demo, so that we can keep a committed dialogue open with the people who genuinely want to be a part of making the game that they want to play - in short; help us make it your game of choice!

+4 votes   article: Combat gameplay video - You ain't seen nothing yet!
Jonny_T
Jonny_T Jun 29 2013, 7:01pm says:

LittleHelper - not got a clue at all... You guys are completely justified in selling the game whenever you like - it's funny that people want to lambaste you for telling the truth about the fact it's not finished, just because you want to be honest with your fans and give people the opportunity to be a part of the development - this is admirable!

I wonder where this has been done before... LittleHelper - fancy going to post this on the Minecraft forums...??? Grow up.

Good luck with the game guys!

+2 votes   article: Gloria Victis Game update v.0.0.3.3
Jonny_T
Jonny_T Jun 7 2013, 8:02pm says:

Thanks 0rpheus :)

+2 votes   article: Website Launch
Jonny_T
Jonny_T May 13 2013, 4:32pm replied:

Matrix Sentinels, Langoliers, Squid... For these creatures we took inspiration from multiple sources!

+3 votes   article: First Look: Ika Character Model
Jonny_T
Jonny_T Mar 10 2013, 11:38pm says:

Fully real-time and fully playable :) As with all of these things, it's pre-alpha footage and we are looking to further modify the physics in order to allow us to interact in specific ways with the broken chunks (we can't say too much more on that yet though...) but it's solid and works hand in hand with modified Apex destruction and PhysX rigidbody simulation.

+5 votes   article: Combo mechanic: chained smash
Jonny_T
Jonny_T Dec 9 2011, 8:46pm says:

This game looked awesome a few years back at the London Eurogamer event - an amazing concept that I'm really looking forward to seeing complete - good luck guys.

+2 votes   article: Tiny and Big Tool and Gadgets
Jonny_T
Jonny_T Dec 5 2010, 7:08am says:

This is increadible - great work guys, I would personally love to know more about how far you are along with the development. Good luck.

+1 vote   media: REFUSION - Environment Render Engine Preview 2010
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