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Comment History
jonny_bass
jonny_bass - - 10 comments @ The Nameless Mod: 2.0 - ABI Update

Looking at the changes list, this latest update seems to cover the last stages of the game, through to the end...is the plan still to release a unified TNM 2.0 update with all changes? And assuming that it is...is there a rough estimate of when it might arrive? Really looking forward to playing an updated TNM, but I'd like to hold on until it's "done" if we're expecting that, say, any time this year :-)

Good karma+2 votes
jonny_bass
jonny_bass - - 10 comments @ Deus Ex: Apocalypse Inside

Liking the look of this mod, but there doesn't seem to have been much news in the last six months or so...I know there's a ton of work goes into mods like this, and it can be slow going without the resources of a full-time professional studio behind you, so forgive my asking: is it still alive? I hope so :-)

Good karma+3 votes
jonny_bass
jonny_bass - - 10 comments @ Release: DXN - Deus Ex: Nihilum

The thanks are ours/mine - this is one of my favourite DX mods, along with TNM, 2027 and GMDX :-)

Good karma+2 votes
jonny_bass
jonny_bass - - 10 comments @ Release: DXN - Deus Ex: Nihilum

Looking forward to dusting this off again :-)

Quick question: does the Epilogue DLC follow on from a specific ending? If so, which one? At a guess I want to say the "Sacrifice" ending but just wanted to check :-)

Good karma+2 votes
jonny_bass
jonny_bass - - 10 comments @ Announcement: Epilogue DLC

Looking forward to dusting this off again, especially with the new content...great mod :-)

Quick question: which ending does the Epilogue DLC carry on from? I'm guessing the "Sacrifice" ending, but just wanted to check ;-)

Good karma+2 votes
jonny_bass
jonny_bass - - 10 comments @ GMDX

Not to be a moaning Minnie (not intentionally anyway...), but I've also found that the "halve ammo carrying capacity" option doesn't seem to be working. Again, very minor, but thought it might be useful info for any future updates :-)

Good karma+2 votes
jonny_bass
jonny_bass - - 10 comments @ GMDX

Also - I haven't come across the UMP7.62 in v9 yet; has it been moved, or did you take it out? I appreciate that a fully modded UMP makes the rifle skill more or less redundant, as it can do basically everything the Assault Rifle does (albeit with slight tradeoffs eg damage, ROF etc) while taking up less inventory room :-)

Good karma+1 vote
jonny_bass
jonny_bass - - 10 comments @ GMDX

The thanks are all mine/ours :-)

I did a little messing around, and I think I found the problem - and its fix.

How good am I? lol. Anyway, for those who are interested (all three of you)...

I typically play with Toggle Crouch = Disabled. With that as a starting point:

- go to the menu, change Toggle Crouch to Enabled.
- press (eg) C to crouch.
- while crouched, go to the menu, change Toggle Crouch to Disabled.
- press C again to stand.

Voila! Aug-free silent walking!

To fix/undo:

- go to the menu, change Toggle Crouch to Enabled.
- simply press C to crouch, then C again to stand back up.

JC is his usual heavy-footed self once more.

TL;DR - I suppose it's akin to the bug where you could press 'walk forward' while the game was saving to glide through laser tripwires. Like I said, most people won't be affected and thus won't care, but I thought you might like to know :-)

Good karma+1 vote
jonny_bass
jonny_bass - - 10 comments @ GMDX

Just updated to v9.0.3, still love your work - GMDX fixes SO MANY of the little things that bugged me about vanilla DX - but I have noticed one minor bug that wasn't there in v8. When JC is walking normally, if I can see myself in a mirror, JC appears in the mirror to be crouched down; also, when entering a cutscene, he pops up from a crouched position, even if I was already stood upright. Anybody else found this, or is it just me?

Good karma+2 votes
jonny_bass
jonny_bass - - 10 comments @ GMDX v9.0 Delayed

Love the GMDX mod, fixes so many of the original's immersion-breaking issues. Looking forward to v9 :-)

Good karma+1 vote