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Comment History
jomojosh13
jomojosh13 - - 3 comments @ Elite's Conflict Mod

I'm so glad to hear the TIE scout is no longer in there. They were so useless! And the maulers were incredibly weak. The lancet were a poor attempt by the developer to create a rebel speeder equivalent. But the fact that royal guards are buildable are absolutely awesome! As is the native species (: a few suggestions, perhaps a rebel viscount class star defender for a space unit, it's basically a rebel super star destroyer and looks SO big. Also just one more idea, maybe an AT-DP for the empire! :D

Good karma+2 votes
jomojosh13
jomojosh13 - - 3 comments @ Elite's Conflict Mod

a few questions, im just curious. will this mod have any shadow troopers or shadow guards? will it have royal guard TIE interceptors? or inquisitors? how about the eclipse? will there be more TIE model fighters? and as the rebels, will you be able to build native species as normal soldiers? how about senate guards or senate commandos? imperial commandos? i know its a lot of questions. lol

Good karma+1 vote
jomojosh13
jomojosh13 - - 3 comments @ Expanding The Elite's Conflict Mod Team - 08/20/2015

really looking forward to this mod, it unlocks all the hidden units, and fixes the zann constortium problem i hope. i never really cared for them. i only got the expansion to get new stuff for the empire/rebellion. and with this mod, hopefully it will bring some excitement back to it! (: rather than just having another clone wars mod. there are WAY too many of those.

Good karma+2 votes