I´m someone who loves to play computer games in his free time and often thinks about designing an own game. But I know only a few about creating a game, so I restrict it to constructive ideas. Hello from Germany!

Comment History  (0 - 30 of 114)
John_Harrison Mar 12 2015, 5:10pm says:

This looks great! I'm a huge fan of the old school camera angle.

+1 vote   article: 3rd News: Them & Us new zombies and weapons, IN-GAME and 3d animations
John_Harrison Feb 1 2014, 6:42am says:

Great! I like it very much, especially the beginning.

+4 votes   media: The Clock Tower Theme
John_Harrison Feb 1 2014, 6:35am says:

Nice doors. I honestly cannot remember where they are.

+2 votes   media: More New Doors!
John_Harrison Jan 9 2014, 3:41pm says:

Nice! I like it.

+2 votes   media: Resident Evil 3 Environmental Graphics Mod V2.0
John_Harrison Dec 25 2013, 2:41pm says:

On my PC (Vista 64) the game crashes when I reach a certain point in the first hallway.

+1 vote   download: Surreal System Demo Version 2 (Newest)
John_Harrison Dec 13 2013, 8:20am says:

If you do what you described in this text I think the game is going to be great!

+2 votes   article: What The Player Doesn't Know
John_Harrison Dec 7 2013, 6:04am says:

The Screenshots look like it is going to be a great game!

+2 votes   media: Red mist
John_Harrison Dec 5 2013, 4:40pm replied:

Agree, but more tending to 3.

+1 vote   media: Hart Design Process
John_Harrison Oct 28 2013, 11:54am says:

This one looks great.

+1 vote   media: Image
John_Harrison Oct 18 2013, 8:10am says:

Nice concept.

+1 vote   article: From the dev blog: The Infection
John_Harrison Sep 19 2013, 10:46am says:

I would say option 1. It is an alpha, so nothing has to be perfect, not even all features have to to be implemented. You get feedback and bug reports. Negative reviews can happen (they should not because it is an alpha), I would not give anything about trolls or hates.
In the end it is your choice, but I would like to play the alpha :)

+1 vote   article: Monthly Update #2 You Get To Play...Maybe
John_Harrison Sep 16 2013, 10:48am says:

I like the Health system. Feels more like the older series. God work!

+4 votes   media: re 3.5 contamination mod. zombies jump on Leon (te
John_Harrison Jun 28 2013, 4:29am replied:

I think it would be hard to balance, since you have to disable vehicles for the survivors.

+1 vote   media: The Hospital (More Shots)
John_Harrison Jun 27 2013, 1:04pm replied:

Oh, sorry. I misunderstood this because of the German Scientists part.

+2 votes   media: WALL13
John_Harrison Jun 26 2013, 4:18pm replied:

SA means "Sturmabteilung" (Assault Division) and was a paramilitary fighting group of the NSDAP.

+2 votes   media: WALL13
John_Harrison Jun 10 2013, 10:24am says:

I found this tutorial about changing fonts and colour and so on:
This one I do not understand, but maybe it helps:

The first one cannot bring an RE style HUD, but I think it´s a start. For example in my opinion the aux power bar damages the atmosphere.
I hope I could help a bit.

+1 vote   media: Resident Evil Fall of Raccoon City
John_Harrison Jun 9 2013, 6:51am says:

I do not know much about modding in HL2, but it would be nice if you change the health HUD somehow.

+3 votes   media: Resident Evil Fall of Raccoon City
John_Harrison Jun 9 2013, 6:48am says:

Did you model the zombie yourself? It looks great.

+1 vote   media: Resident Evil Fall of Raccoon City
John_Harrison Jun 5 2013, 12:00pm says:

I like that message! I am looking forward to this.

+2 votes   media: Downside Evil - Reboot
John_Harrison Jun 2 2013, 5:08am replied:

Thanks, I thought I missed the gun. I will try the new version soon.

+1 vote   download: BlackSoul Demo v1.0.1
John_Harrison Jun 1 2013, 8:28am says:

I did not play the latest version, and I did not finish yet.
Some things I noticed (not latest version, as said):
1. Sound of walking on forest ground can be better, walking on carpet sounds bad (if it is not my pc messing up).
2. I got trapped by the zombie on the first floor, but it did not attack me.
3. Flashlight A and D key direction seem to be inverted (mouse not).
Some Suggestions:
1. Loading screen is good, if possible I would like one like in the old resident evil parts (great for atmosphere)
2. The background music sometimes could have been longer before starting again (just my opinion).
3. It would be good if read documents can be found in the 'documents' section of the inventory, not only pick up ones.
That is what I wanted to say so far, I will continue to test the game when I have time again.
4. Maybe add some dialogues for pictures on the wall, statues and so on. It betters up the envoirement.
Last thing, I did not manage to find a gun (I'm at the cemetery keeper's house). Did I miss it, and if yes, can you tell me where I can find it? I cannot move on without a weapon.
You are doing a great job, besides little possibilities of improvement.
Keep up the good work!

+1 vote   download: BlackSoul Demo v1.0.1
John_Harrison May 17 2013, 6:55pm says:

Maybe you should explan what "needed potential" means. Do you need a coder, a mapper,etc. ? I unfortunately have no skills in modding at all, otherwise I would have helped out a bit.

+5 votes   article: "Survival Project 13"
John_Harrison May 17 2013, 6:50pm says:

Thinking about that one question arose:
How will NPCs behave towards "related" corpses? If a patrol finds a dead guard, will they loot, or will they be alerted. They cannot attack you if they find the corpse ten minutes later, so what will they do?

+2 votes   media: The Hunters
John_Harrison May 17 2013, 3:07am says:

So can you leave an unlooted corpse as a trap for other NPCs?

+3 votes   media: The Hunters
John_Harrison May 16 2013, 12:59pm says:

Please pay attention to the NPCs inventory if possible. Hunting animals everyday and looting might easyly overload them. Maybe you already took care of that, but I wanted to make sure I do not cross an NPC with a 300 kg bag.

+4 votes   media: The Hunters
John_Harrison May 9 2013, 6:40am says:

The corridor at 0:30 reminds me of the Resident Evil REmake. First time I played I ran this corridor several times with no ammo and 3 zombies. Sweet memories... Very nice work! I am waiting for this eagerly.

+2 votes   media: BlackSoul - Trailer
John_Harrison May 6 2013, 7:58am says:

Nette Idee, ich hoffe ihr schafft das!

+2 votes   game: Mirror's Edge 2 "Shutdown"
John_Harrison Apr 8 2013, 12:06pm says:

I did not understand the text on your website. If I do Alpha fund, do I get the full game when it is released?

+1 vote   article: ALL NEW Screenshots
John_Harrison Apr 8 2013, 11:37am replied:

If you click on HD and zoom a bit in you can see that it is hanging on the wall. It confused me at first, too.

+2 votes   media: Fog
John_Harrison Mar 7 2013, 10:44am says:

Uroborus is based of the iron maiden, isn´t it?

+1 vote   media: re3.5 mod uroboros
John_Harrison May 12 2012, 9:32am says:

I can´t find any words for the awesomeness of this!

+2 votes   media: Main Theme Preview
John_Harrison May 12 2012, 9:29am says:

WOW! It looks great.

+4 votes   media: Katherine Evans
John_Harrison May 12 2012, 9:27am says:

I like arm 01, 03 and 04 most. Great work!

+2 votes   media: Arms VFX concept
John_Harrison Jan 29 2012, 4:35am says:

I spent half an hour with downloading (slow internet). The game is fun, but I lost connection every 10 minutes.

+1 vote   article: HUGE Play Session Tomorrow (Saturday) at 19.00 UTC
John_Harrison Dec 16 2011, 3:02pm says:

Canalyst - Into the shadows
Canalyst - Roads of corruption
Canalyst - Shattering news
Canalyst - Redemption
Canalyst - Little hope
Canalyst - Violent company
Canalyst - Unforgotten
Canalyst - Disillusion

+1 vote   article: We need you!
John_Harrison Nov 27 2011, 2:02pm says:


+3 votes   media: Ether Fields - Developers Diary "3"
John_Harrison Nov 25 2011, 3:21pm says:

The position of the hand looks a little bit unrealistic, but all in all nice work!

+1 vote   media: Screenshot
John_Harrison Aug 3 2011, 5:11am says:

Nice! Gute Arbeit^^

+2 votes   article: Added Script to the Terrainmap
John_Harrison May 21 2011, 6:46pm says:

Looks very good.

+4 votes   media: Ingame Screenshot with Bots still Work in Progress
John_Harrison May 18 2011, 1:37pm says:

The hand looks a little bit strange. I agree with Koen about the sound. It gives atmosphere first, but if you must solve riddles and use the elevator often, it will get on your nerves.

+1 vote   media: Elevator Gameplay
John_Harrison Apr 23 2011, 6:30pm says:

I´m glad reapers end is back.

0 votes   download: Reapers End 2
John_Harrison Mar 31 2011, 4:09pm says:

I imagine going down the street, looking right,left, behind me, no monster in sight. I let down my guard, and suddenly, a horrible creature JUMPS OUT OF THIS CONTAINER!!!!!! Nice work.
EDIT: Sorry EvilAngel, I missed the great comment button. I really like it!

+2 votes   media: Container
John_Harrison Feb 9 2011, 2:24pm says:

Looks like a real horror path. Just the picture scares me :D

+2 votes   media: First Level Re-Designed
John_Harrison Feb 6 2011, 5:32pm says:

Wow, I´m lookinng forward to this game!

+1 vote   media: Sub Characters
John_Harrison Feb 1 2011, 2:18pm says:

Good for the beginning. For the moment I think it´s funny, even if it´s only one room. The enemies remember me of Killing floor, except the Reaper. He looks great and is very strong. I used my whole shotgun for him. But I found no way to buy ammo (maybe I´m silly). The NPC´s are as brainless as they look like, running in walls or just staying around and not moving. For me it´s a great start, but if it should be played by more people you must work. Good luck!

+1 vote   game: Reapers End 1
Offline Since
Mar 29, 2015
Germany Germany
Member Watch
Track this member
Comment Statistics
Posts per day