My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)
These are pictures of maps that I created in UT2003.
- Beachball was a map that emulated an alien beach scene inspired by the movie Contact.
- BloodG was a map (very loosly) inspired by the Halo Game's map blood gulch. It was a barren canyon with two bases with goals in it.
- BadNeighbors was just a quick port for my friends to play a UT99 map on UT2k3
- preview01 is of a BR arena style map for BR called Jynx that got played a bit on some servers.