My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)

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Starting to look good. Nothing makes a map come alive like lighting. Here is a screenshot.

So much work to do still. Detailing all of the houses with windows and trim, blending the textures so there are no straight lines in the gravel alley, terrain height, and then Hynes Elementary.

G-Maw's House

G-Maw's House

jmcnary Blog
Changing games again

Changing games again

jmcnary Blog
Back again

Back again

jmcnary Blog
Playable White Room

Playable White Room

jmcnary Blog
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Level Design Group

Level Design Group

655 members Hobbies & Interests

Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...

Source Developers

Source Developers

1,111 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

Unreal Tournament 3 Mod Developers

Unreal Tournament 3 Mod Developers

224 members Fans & Clans

The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

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