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I've cut off a bit on the tail wings. I won't be updating the picture though. It looks better now though in-game.
yeah.. but meh. This along with the "Prism Fortress" are pretty much bored units with minor variations on the original just for the sake of it. :P
Heroes get their own "Elite" insignias.
By that argument a Challenger looks exactly like the Abrams. :P
The original model was a Yak-9 as far as I know so idk its a very common airplane design then.
The Exit is from the rear like like a ramp entrance from the darker area. That Door on the right seems to be for where the pilot enters into the cockpit.
Heavy Retexture. The gun is stylized to look like a mini Grand Cannon. It has an anchor on the front as well now and the details are all less messy.
Recolored and Added Rotor. Overall mostly the same with Destroyer.
Are you sure your PC wasn't already infected or something BEFORE downloading the files?
yep. Their team colors are set on the Suits
- Vulnerable to Anti-Air Weapons
- Has a Mind Control Limit of 5
- Costs 250 more Credits
- It's Stolen Tech (You gotta infiltrate an enemy Syndicate Lab)
Will probably be 2000, The Unit will be slightly faster than Kirov but no faster than the Helicopters.
Passenger Logic with 100% Survivor with Initial Payload.
How about... "Risen Cloning Vats"( ͡° ͜ʖ ͡°)
It's technically more of a Support Power Unit much like the Soviet Balloons. I've been slowly working on some new ideas for each sub-faction. Each of the Core Factories have their own support power set. The First one unlocking once you build them and another unique one for when you build their Sides Tech Building.
The Sensor Buoy is the Support Power unlocked by the Eagle Command for their Naval Port + Tech Bureau while the Talon Ops unlocks the Dolphin Pod (Spawns 5 Dolphins)
Let's you reverse-engineer (as in it consumes infantry you send into it) infantry that you can now train. Like send a GI in and boom you can now train GIs without building the Allied Barracks.
There are numerous T-55 and Abrams Tank Voxels created during the hayday of RA2 modding. How is this any different just that 2 Mods with Soviets in them both have GRUMBLE
The 3D & Audio Assets I'm having help from other people. But Story,Unit Design and most stuff I'm doing it myself.
The Slave Miner is a late-game economy booster similar to say the Nuclear Reactor.They can offer a massive advantage but only if you protect them. And you have to go out of your way to unlock them requiring the Grinder.
The unit got a facelift. Its got some balance tweaks for example you can only build up to 5 max and they can crush smaller vehicles. It's unlocked much later on requiring the Tech Center AND the Grinder and its not armed with a gun anymore.
Seeders gonna Seed.
2) Atomheart replaces the Chinese Science Lab
3) Epsilon will have 3 Aircrafts as well the Third Variant still undecided on the role
Oh quite the opposite. The Mod is still very active. Just lately alot of the updates are very major and would spoil a bit too much information to the public. ;)
Updatus Finalius Arrivus! Arise from the graves.
It "upgrades" into a Tunguska when a Tesla Trooper enters it too.
Yes. Yes it is. :)
Not in the Red Alert Universe they aren't. :P
Yep. The Flying Saucer's are in a way the Syndicate's designs on a Gunship-Class. Their Aircraft resemble Sci-Fi Spaceships. (Most specifically the Rebel Alliance)
Fixed. Sorry I was looking at something else at the time so I might have mixed up the actual ammunition calibers. I've changed the ammo to 12.7mm in the description now to at least better fit it.
One of the units has a wrong palette.
URSA! URSA! URSA!