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It's play time no?
I'm still deciding if they should. If they do though I might probably bring back animal disguises for Spies, And removing any proper explanation as to why they would be able to operate Tech Buildings, Require Power to operate their Bases,etc.
However they will play similarly at least to the original with an equivalent of roles per each unit, Structures dedicated to producing units. CnC Style.
Sweet. Looks like a souped up Orca. xD
So far from testing they each fill up individually. If a full one gets blown up the storage seems to be spread out as evenly as it can to the other empty/remaining ones. It also seems to favor whichever structure is nearest to it. (obviously)
It was my voxel. Yes its my Striker Chopper/Mech from RA3 turned into an allied design I didn't finish it as you can see the feet for the mech isn't there yet.
So far we've only seen you post pics from other people's previews when are you going to start posting your own stuff?
The Crystal Alien Faction with wheels?! :O
Yep just for storing ore like in the olden days and like in CC3. Opens up opportunities to increase usage for spies and by extension Floating Disks.
Defeat Epsilon. Save the World.
All we're asking is if you take our pictures at least put a note in it that you took it from where you found it and was made by who.
We want you to put credits where needed.
TBH the suggestion topic is pretty much just a throw it in there place now. Nice place to see drama or what not have you though...
There are plenty of people who watch anime way past that age. Its a medium of entertainment if you can't get past that that's your problem.
People still watch the anime? TBH I only watch the pokemon gaming scene nowadays since thats where they really shine the most.
Ah the GLA Hole system huh.
That 2nd New Variant... Much Nostalgia! xD
I mean taking promo pics/in-game shots yourself instead of blatantly just using the ones other people have posted themselves for their own mods. For example the Sonic Cannon MadHQ made. Which you are using in your mod as Beam Cannon. The Picture is the one I posted for preview in my mod.
Instead of copying assets from other mods why don't you create and upload them yourself.
How about you take your own preview pictures.
This is what I really liked in Generals Engine... I mean aside from more logics and stuff. But little things like having randomized Models helped alot on increasing eye-candy on the game and it helped alot on GLA's whole idea of being an unofficial military superpower so they didn't have a single design on a specific unit.
I honestly prefer the Macgyer Drones than a Laser Weapon tbh...
It only gets Tesla Missiles when it reaches Elite Rank. Before that it's missile is the same as a V3 one exploding via fireball.
Once all the stuff of the original 3 factions are done. From there Colony Stuff will slowly be added till they're a fully fledged faction.
The Default Soviet Naval Voice (The Dreadnought in YR) is being used specifically by the Sea Wolf. Plus there's not much voices available and I like the voice of the RA3 Dreadnought though kinda feels like its a Captain commandeering a weaponized Cruise Ship like the Titanic.
The Apocalypse Tank was also good IMO but atm I haven't decided where to use it yet.
Elite Corp are the Tesla Faction so obviously their Unique Elite Missile Launcher Unit gets a Tesla Missile as well. :P
It uses the RA3 Lines now though. :P
the ones in PPM are more up-to-date. Some might be old ones and some may be just disabled for now.
yep. On elite their missiles are tesla explosions like the Kirov.
"There's no problem fire can't fix!" xD
I've been tweaking its Cruise Missile damage to be on par with the other side's Standard Ships Shore Attacks. And as you said anything with 10+ Destroyers/Sea Scorpions is gonna waste a ground force.
They're also anti-ground similar to the Sea Scorpion, but yeah they're Anti-Air Attacks are like the Aegis Cruiser's but weaker.
I never really read much into WH40k... now that I've seen that... wow thats a pretty close resemblance. xD
Correct. I'm still sorting out how to do 3D and then theres the harder task of doing organic designs so the Colony will progress the last to be finished.
Allies have Robot Tanks and Epsilon have Stingers for Detection.
Its essentially the Battle Bunker with 1 less occupant. Can't be raided (Enemy Infantry can try to swarm it to take it as their own) like the Bunker. It can detect hidden units.
Nice to see some updates. Finally now you don't need to persuade older CnC Players that its called a "Demo Track" :P
Thats because it is the one in Red Alert 3. :P
yes. Magnetrons pull vehicles & metallic units. While these guys can only stop them from moving.
The Machine Guns are mounted on its sides.
To be specific its actually based on the Second Concept Art of the Recon Bike in Tiberian Dawn.
You can't hack a hack... plus do you even believe he can understand how to do MS Visual Studio?
4StarGeneral also made it.
Its supposed to look like the Yuri Infantry but with a Gas Mask attached to it basically. :P
Robot Tanks no longer require building this. You can now build Robot Tanks from the War Factory immediately.
They also gather ore. (Their excuse being they eat it for nutrients) Also the Colony's Miner can burrow in case your wondering how they'll bypass bodies of water. And they have access to more ways to increase their income.
Alot of units are spread around though. For example Soviets still have the Flame Weapons and Allies have the Stealth (Camouflage Equipment) But they do have alot of Nod-inspired Units.
Latter. Along with MCVs and Engineers who are also amphibious now are to help lessen the load of expanding towards Islands.
If you've played Mental Omega 3.0 and notice how Magnetrons can "glue" enemy units on the spot its like that.
Secret Police - Turtling, Nuclear Weapons
Soviet Army - Suicide Units, Pure Firepower
Elite Corp - Tesla Weapons, Cybernetics
Enclave - Psionic Weapons & Anti-Gravity
Cabal - 'Mad Scientist' Weapons
Horde - Unit Spam
Vermin - Enemy Debuff, DoT Weapons
Primal - Unit Buffing, Glass Cannons
Eagle Command - Uses more Traditional Weapons
GDI - Specializes in High Tech Weapons Energy Weapons (Lasers,Chrono)
Talon Ops - Stealthy & most Mobile
Only the Build Up isn't finished yet. The Gatling Units have a more consistent Muzzle Flash too.
They get better stats. Yuri's Infiltrators have the same stats as Initiates.
There are 2 Types of Squids in Colony Wars, the Colossal Squid (The Original one with the Boat Lovin') and the "New" Giant Squid which only Whips enemies
Right in the nostalgia... damn now I need to refinish that game again.
They are just passengers.
typo on my part then. But yeah the Abrams uses Machine Guns only against infantry.
They replace the Stealth Bomber for the Eagle Command. They come equipped with Chain Guns for Vehicles/Infantry and Napalm Bombs for Buildings.
Yeah the Third iteration didn't really get alot of fanfare. Hell the RA3 concept Art even showed RA2 Conscripts & Tesla Tanks not the "Space" Style seem in the release.
Well I thought you meant the PreRelease Units. My bad.
she was? I assumed she was German since she was always employed by that German Commander... It never really was informed of what nationality she is though.
Don't forget the Corkscrew Transport & the Hydrofoil Boat
The Higher Ups don't tell it to the mooks in Yuri's Army that those Soylent Green Meal Packs they're being fed is of course people. To them its basically a tastier MRE though so its a win-win situation for Yuri too. :P
Original GI has been relegated as a unique infantry created by the Airborne Support Power.
Exact remake of the graphics. Gameplay Changes are that its rocket instantly launches like in Red Alert.
Which is why i gave up on it on my Voyager and just made it an expy of the Assault Destroyer.
Cameo stolen from Mental Omega
Sucker Disk... really... O_o
Well the Allies do have a Faction called (Global) Defense Initiative. And Yuri has a faction called the Cabal Order (Which is loosely based on Cabal with shades of Ordos. Such as their Representative for Yuri's Alliance as being an expy of the Executrix from Emperor. :P
Disintegration death laser like in Destroy all Humans
You do know this Cameo was made for MO 3.0?
Nope. As far as I've seen that logic seems to be broken as they never finished it in the build that eventually turned into RA2/YR.
It's the "Heavy" Main Battle Tank as well in Yuri's Factions.
Yep. The Chrono Miner could only carry 500 gold or 1000 gems. While the War Miner could carry 1000 gold or 2000 gems.
Just that. I fixed the underwater part and its buildup (which had no underwater part like the Allied & Soviet Ones)
Colossal Squid is the Original Giant Squid but is:
- Slightly Cheaper now (To encourage production)
- Deals more Damage with the Tentacle Whip
- Can Wrap Boats
The "New" Giant Squid is essentially the Dolphin but has more HP
They're not called TALON Pods for a reason. :P Either way they at least aren't as super big as the one on the IFV. and they're mounted on a reinforced turret.
Oh. I guess Holy_Master might have based the model on that then.
Uhhh what do you mean?
Melee attack only.
They have Armor similar to the Human Tanks for balance purposes. Likewise for other Units that the Colony will have. They are immune to Magnetron Beams though (Since they're organic)
Still working on fixing the kinks on the Entrenched Set. But aside from that aside from the graphical error for its entrenched set its working.
I did some minor touch-ups on the graphics.
They do but its very bare bones compared to the ones available to the original Human Sides.
Amphibious Stealth Melee Unit
Amphibious Transport with Fire Ports and Artillery ability
Amphibious Web Shooter
Giant Ant hurls rocks long distances. So you could consider it a meteorite.
Yes, Its essentially a Mobile Tank Bunker. If you don't put in a tank you can also opt to put in 3 infantry.
Nice the Corkscrew Transport.