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KillaKsM
KillaKsM - - 5 comments @ Maelstrom Rebellion v1.04 R3

Currently W7 64b OS with 8 gigs of ram and a AMD Radeon HD 6800 series card.

I also lowered graphics to the lowest possible and that same save had minidumps in the same amount of time.

And I wasn't aware there was an additional patch that came with the mod, I'll have a look.

Also, any estimates on R4 for Rebellion with the Replicators? I'm lookin' forward to stomping all life in the cosmos out with their Titan :P

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KillaKsM
KillaKsM - - 5 comments @ Maelstrom Rebellion v1.04 R3

Also, I forgot to throw this out there, but the capital ship that is capable of boarding and if the boarded ship is destroyed it comes under your control; I intentionally wanted to see if I could board and control one of the several pirate constructors (Factory, Building, Defensive) and I successfully gained control of the Factory and Defensive ones. Is that intended? They had two abilities named "no string," each having one that was 9999 seconds long, I believe the factory one had a 666 seconds long second ability and the defensive one had a 1000 seconds long second ability, I managed to use the short ones twice and I was supplied with at least 4 Pirate Corsair, 2 Pirate Reapers, and 4 Pirate Bloodletters (if thats not the name I forgot the other frigate type ship they get). I waited to use the 9999 second cooldown ability and it just auto-destroyed both the constructors I had boarded to control and also gave me what I mentioned above.

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KillaKsM
KillaKsM - - 5 comments @ Maelstrom Rebellion v1.04 R3

Was a Random Huge (multi), cause you get the experience the new planets and what-not better through that, I figure it's a problem with there being just too much computing going in to the AI or something along those lines. I gave it a few more tests with a bit more patience, it would continuously minidump between 1 hour 22 - 30 minutes as I said before and I wouldn't have to move a single unit.

This game had;
Myself as TEC Loyalists
1 Normal Fortifier Vasari Rebel
1 Normal Aggressive Vasari Loyalist
2 Hard Aggressive TEC Rebels
1 Normal Aggressive Trade Alliance Rebels
1 Hard Researcher Advent Rebels

I started a new game with a Random Large (multi) with only 4 other factions as opposed to 6, kept them all at normal difficulty, and had the fleet sizes setting at normal size, and I went through that game flawlessly without a single mini-dump, albeit a butt load of lag due to my fleet of 200+ ships planet hopping and destroying multiple pirate bases. XD

Simply put, I think the AI could be causing the dumps, that or too many AI's inadvertently cause the RAM use to shoot through the roof through computing their building pathing, ships pathing, research pathing, and/or combined through all 6 factions + myself having a decent sized fleet each making the game run in overtime to try and handle all of our fleet sizes and movements.

Good karma+1 vote
KillaKsM
KillaKsM - - 5 comments @ Maelstrom Rebellion v1.04 R3

The dumps are happening consistently when I move a fleet of about 18 ships to a dwarf planet, roughly 1 hour 22 - 30 minutes into the game. Checked multiple times, sat there to see if it was just time causing the dump then moved to a dwarf planet and bam, dump. It's odd, since in this same game I've colonized 3 dwarf planets already..

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KillaKsM
KillaKsM - - 5 comments @ Maelstrom

Just a confirmation for those that might be wondering, Maelstrom R3 works with the Rebellion 1.1 patch that came out a couple days ago, you just have to install the mod to the new 1.1 mods folder as you did with the 1.041 mod folder.

So far I've seen no issues pop up that you would assume happen if using a mod intended for a older patch, so you will not have to down-patch at all to continue playing. I assume R4 will be out soon and tuned for 1.1 anyway, so even if issues pop up we won't have to wait long. I assume a month at least, given that it's holidays next week and so far each Rebellion version has come out roughly a month at a time.

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