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Comment History
jeffsturmann
jeffsturmann - - 13 comments @ Extermination Day

Download Link for the last Beta he released: Mediafire.com

See this thread: Moddb.com

Good karma+10 votes
jeffsturmann
jeffsturmann - - 13 comments @ Foursite 4-in-1 map

ah they're fun to pop using rail guns.

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Brutal Doom Voxel Patch v3.2.1

You need to put each WAD/mod file only one time in ZDL to load. If you're just doing drag'n drop on gzdoom.exe, try to select the BrutalDoom file first.

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ JDUI Brutal Doom (Ultimate Edition)

Whats d difference between this one and Brutal Doom?

Good karma0 votes
jeffsturmann
jeffsturmann - - 13 comments @ Brutal Doom Voxel Patch v3.2.1

Load each addon only one time. Use ZDL instead drag and drop things on gzdoom.

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Brutal Doom Voxel Patch v3.2.1

Yes, i'm using GZDoom 2.1.x. By early Doom WADs you mean older versions of the Doom1.wad and Doom2.wad? It's weird because your mod works perfectly with Project Brutality and all those hundred extra mods i use with it, and i use the exact same Doom WADs with both PB and BDv20b.

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Under Barrel Grenade Launcher v2

I can't make it work. I'm loading it after the PB v2.03 file in ZDL and it's not changing anything, the third fire is still the dual wield. Any idea what i'm doing wrong?

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Under Barrel Grenade Launcher v2

Does it work with the latest builds of PB?

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

One question. Among the files i found "UDV_v1.71_B_ADD_IN_Mod_BDv24.pk3". Is this the module to used with the BDv20b or it's some mod from the future?

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Go to the Settings tab and add the sourceport .exe you are using and give it a name. Then add the IWADs (or PWADs whatever) that are just the Doom I and II WADs. Back to the first tab, on the list on the left click in Add and start to add the WADs, mods, sounds, HUDs, etc you want (If you're going to play Project Brutality read the PDF manual to see the right order to load the files). Choose one of the PWADs in the list on the right. In the Sourceport, select the sourceport you added. On the bottom, click in ZDL and then "Save .zdl", or you will have to do all this crap again everytime you play. Click Launch and the game will start and (if you loaded the things in the right order) run fine.

Use Zandronum 3.x or GZDoom 2.1.x. Older sourceports are outdated and the current mods generally crash with them.

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Brutal Doom Voxel Patch v3.2.1

I am having a serious problem to make the Voxel Patch v3.2.x work with BrutalDoom v20b. The voxels aren't appearing at all. I tried even to load just brutalv20b.pk3 and the voxel patch and it didn't work in PC neither in my cellphone (using D-Touch 4). Any hint about what could it be?

Good karma+1 vote
jeffsturmann
jeffsturmann - - 13 comments @ Project Brutality 2.03

Any prevision of when 2.03 or just another bug fix will be released?

Good karma0 votes