Level 34 Human, Level 10 IT Tech, Level 4 programmer, Level 2 Game Producer, Level 1 Business Owner.

RSS My Blogs

A little over a year ago I introduced to XNA in a proper,
school taught way. I had bandied around in the framework a small amount on my
own buy never really got a feel for it on my own. What was funny was in school I
was show, to my amazement, that XNA could do 3D. I’m not sure why I was
surprised, given Microsoft’s foothold in graphics (DirectX to be specific). All
I saw was before this was spritebatch this or texture2d that. Now I was looking
at what I though should do flat images and seeing a spaceship I could rotate
and move. I would link to the work, but as I found out a few months ago
Microsoft saw it fit remove all their XNA tutorials.

Anyways my point is I find it funny now, while I’m using
Unity3D , that I’ve made primarily 2D games with it. I’ve gone from being
amazed that a 2D framework can do 3D to forcing a 3D engine to do my bidding in
2D. I’m not saying that I’m limiting myself either: Quite a lot of the
scripting work I now do in Unity requires calculations done with 3D vector

The last time I tried to shoehorn a gamestyle into an
existing engine did not fair nearly as well. A project at my school, working directly
with the developers, was to push the limits of the StarCraft II editor and game
engine (Yes, that means I got to work with Blizzard :P ). We tried to recreate the old graphing calculator game Avalanche. Here’s the problem with that: There’s no dumb fire,
on collision test attacks in the game. The Protoss Photon Cannon, the unit
chosen to attack the player, HAS to have a target. And before you ask, it wasn’t
possible to gain access to the ship in the Lost Viking game. To make a long
story short, our goal of “pushing the engine” was met way too early in the
project. Not that the engine is bad. We just found, by chance, a game type that
was incompatible that could easily be made elsewhere.

Funny how things flip around like that: between having an
engine just flexible enough to work how you want it verses hitting a brick wall
with others.

Start a group Groups
Unity Devs and Gamers

Unity Devs and Gamers

1,764 members Hobbies & Interests

For all Unity developers and developers-to-be, both beginners and professionals!

Jacob's Ladder Entertainment

Jacob's Ladder Entertainment

3 members Developer

Mission To capture the digital dreams of tomorrow as we storm the summit of the industry. Who are we? We are an independent development studio based out...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Last Online
United States United States
Become friends
Member watch
30,146 of 657,904
2,930 (1 today)
Time Online
10 minutes
Activity Points
Site visits
Send Message
zapoqx Online