Mission To capture the digital dreams of tomorrow as we storm the summit of the industry. Who are we? We are an independent development studio based out of sunny and hot Tempe, AZ. We have a penchant for making games that are fun and engaging. We are a small team that values working together to create the best possible product, while also allowing for creative minds to flow. What we do. We love developing and releasing games for XBOX360 and PC. We are looking to expand our market to iPad, Android, PS3, and Wii. We are constantly pushing ourselves to explore the limits of the hardware and software at our disposals.

Games
Illuna's Nightmare

Illuna's Nightmare Illuna's Nightmare Indie

Updated 1 week ago TBD Single Player Arcade

Dying does some strange things to a person's mind. At that boundary between life and death a mind can wander. When you're 15-year-old Illuna, the oddest...

Revenge of the Sammich 2

Revenge of the Sammich 2 Revenge of the Sammich 2 Indie

Updated 6 months ago Released Oct 1, 2012 Single Player Arcade

Welcome to the coninuting adventures of lunch time combat in Revenge of the Sammich. Take control of an intrepid Carrot facing off against a hoard of...

The Theseus Effect

The Theseus Effect The Theseus Effect Indie

Updated 1 week ago TBD Single Player Adventure

Lost in a dimensional rift the fighter ship Theseus seeks its escape. Armed only a tactical sonar system to guide them, players navigate a dangerous maze...

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GrimzBlood
GrimzBlood Dec 21 2012, 1:32am says:

We are hoping to have some new stuff to put up and are so far on target to get a small alpha started by the first. Please keep an eye on here as we are working through the holidays to get more content out for you guys.

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GrimzBlood
GrimzBlood Dec 14 2012, 12:48am says:

Alright we are starting a sign up sheet for our alpha testing Phase one. We are hoping for the start of January for our initial testing which would include game play testing and balancing.

Docs.google.com

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GrimzBlood
GrimzBlood Dec 8 2012, 4:43am says:

We have gotten the main character laid out and she ready to be animated and character sprite sheet. The Spiders are going through final designs while being animate and the game is starting to look creepier.

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GrimzBlood
GrimzBlood Dec 1 2012, 6:35pm says:

Just letting everyone know we are going to be looking for alpha testers soon for our very first version of the alpha. It is ment to help us ballance the game out and to get some feed back on the game play. So keep an eye open as we will be sending out registrations for it soon

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GrimzBlood
GrimzBlood Nov 30 2012, 10:10am says:

After a great thanks giving we have been back in working order. At this time we are on our way to getting our first alpah up and ready for testing which means we will be looking for some people willing to test a really rough alpha version of our game in the next comming weeks. Keep watching as we will put an update on here soon about it.

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GrimzBlood
GrimzBlood Nov 13 2012, 2:56pm says:

We are busy working on our new title and are hoping to have a demo before Christmas time. At that time we will be looking for alpha testers to help us fix some issues in the core mechanics of the game.
So please keep watching as we develop this game.

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GrimzBlood
GrimzBlood Nov 11 2012, 11:32pm says:

Hello everyone and welcome to the (almost) very first blog post from Jacob's Ladder Entertainment. We’re busy working on what scares you the most right now. So don’t mind the jars of brains, cawing birds, and raspberry jam on our toast. At least, we hope that’s jam.

Oh, but first you might be asking just who the heck we are here. The primary team at Jacob’s Ladder consists of:
•Jake - President and Evil Overlord
•Jeff - Partner and Programmer
•Harold - Lead Programmer
•Neko (Kate) - Part-time Programmer
•Dan - Sound engineering
•Mike - Research, Design, and whatever else he’s up for doing
•Chase - Lead Art
•Nate - Intern Artist
•Josh - 3D Modeling/Animation
•Meg and EL - Concept Art
•Eric - Storywriter

Now for our next game we have dug deep into our own fears and realities and have come up with a few of our scariest thoughts. Here is a small list of what we have so far.
•Spiders
•Skulls
•Shadow
•Ghostly Figures
Now mind you we can’t just reach into your own fears. We have to really also bring you close to your own deathbed, so there will be a surprise for you around the middle of our newest game.

*Suddenly the vicious boom of thunder fills the air as you see a scraggly haired gentlemen peeks up from a computer screen, looking worried*

So, where were we again? Oh yes, surprises. We’re being intentionally vague as we don’t want to spoil the storyline. Will there be death? Yes, at least for enemies on screen. However, “All that glitters is not gold” would be an apt phrase in the game. Teasing, are we? Of course! Ok ok ok, we’re teasing a bit much. So here’s some more info.

*Lightning is seen through the windows*

Or maybe we save that for later?

*lightning stops*

Ok, just the right level of information then. We’re expecting to be able to tell you, and more importantly show you, more in the coming weeks. We do hope we’ve piqued your interested. Have a wonderful evening, wherever you are!

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Nov 1, 2012
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Tempe, AZ 85283
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Twitter

Latest tweets from @jacobsladderent

Tomorrow morning, a video will be posted on our game The Theseus Effect!

May 23 2013, 6:15pm

Hello everyone! We're excited to announce that we'll be at Phoenix Comicon! Join us!

May 22 2013, 11:48pm

This is our new logo after 3 years. We have spent some time on an updated Image for our selfs. T.co

May 10 2013, 12:14am

Well, it was a busy week for everyone. There may be some good news in the future.

Apr 27 2013, 9:39pm

A version of our updated title screen!! T.co

Apr 20 2013, 2:27am

we are reworking the ship for the game to make it look better and nicer. Hopeing in a week we can show you the new version.

Apr 12 2013, 1:22pm

music being added in, story being written game starting to be polished up and special effects in the game being worked on.

Apr 11 2013, 10:26am

After 3 weeks of bug testing 1 bug we finaly are able to move forward again. Setting up a schedual for the next deadline.

Apr 4 2013, 3:23am

After a long discussion we have went back to re look over how we are building our maps. Due to a bug that has not... T.co

Mar 30 2013, 12:28am

After a long discussion we have went back to re look over how we are building our maps. Due to a bug that has not... T.co

Mar 30 2013, 12:27am

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