Well, I graduated from Full Sail University in September of 2008 with my BS in Game Development. After not being able to find a job for months I decided I should do something on my own. I began working with a friend and fellow graduate at Full Sail on the game Turba for PC back in March 2009. It originally began as a game for the Android phone, but that lasted about a week after we realized we knew how to do nothing with their platform and were more comfortable with C++ :D. I am hoping our game does well so that we can continue making indie games and make our own studio. We have a lot of neat ideas ;).
Somehow we've seem to have forgotten about our page here and forgotten to update in a while!
whoops! been a while since the last update.
Head on over to the downloads section and try out the game!
2nd playable beta ready
We are getting close to the next beta and wanted to replace the old media with some new stuff.
new screens and new hd video
If you would like to help some young indie developers enter the IGF, read on :).
our kickstarter project is now live!
A rundown of the busy month ahead for us. (another beta included) :D
the plan for the next month
Just a small update on how things are going. Anyone out there still? >_>
getting things done...however slowly
Here is the other laser design we came up with. Any thoughts?
alternate laser design
We have decided to make some changes to descend mode to give the excitement ascend brings us :).
an update: some changes to descend mode
Beta over...for now at least. If you had fun and want to play more, you may have another chance :D.
beta closing sunday. another possible in the future. ;)
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