About me?... I love to create animations/music and develop games,

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JDB_Artist
JDB_Artist @ Blades of Ascension Online

An update will come either October or November

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JDB_Artist
JDB_Artist @ Blades of Ascension Online

Replied to your chat.

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JDB_Artist
JDB_Artist @ Blades of Ascension Online

Definitely overdue, but you know... like a good wine, the longer its overdue, the better it gets... ;)

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JDB_Artist
JDB_Artist @ September Update

@damianturnbull thank you for your support and your kind words.

We have an Oculus Rift here and are testing VR Support from the start, it will be tightly integrated later on.

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

The project is currently in the process of being upgraded to Unity 5. As many new features as it brings, it also takes a lot of time to fine tune and adjust the results of physical accurate shaders.

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

Not nearly half done with the Singleplayer! Currently upgrading the entire project and so far it's like 5% that I would consider to be final.

Gonna finish Kejim and then see for the rest.

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

As I said you may use the assets of this project (upon completion) to achieve similar or better results with your engine of choice.

Our own code is not compatible with the OpenJK project.

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

yes, we are slowly getting the level design done. Then we need to focus on the UI, then the character/weapon design

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

And so we set sail, through the sea of mod and stars with a new loyal member on board! Far far away, progress is made! ;)

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

Quite specific your question ;) well then, regarding the entire project I would say 1%, regarding the first sp level I would say 70%

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

OUr plan is to finish the primary mechanics and the Kejim level, after that we will see.

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

Working on new shader system, waiting for engine updates, modeling weapons and props, nothing worth showing yet.

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JDB_Artist
JDB_Artist @ New Shading + Postprocessing

Keep the nit-picking coming! Always helps to find issues and stuff that needs to be fixed!

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

It is a full remake not a texture update. Hence the reason it takes so much more time, also I am doing this in my spare time and last month I wasn't given a single day off work ;)

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

if you were to make a playthrough in crystal clear HD of every single room/mission with an entertaining commentary then sure why not :)

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

Would you like me to post an art update, a release or a comment stating: Yep, things are taking their time but it is still active ;)

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JDB_Artist
JDB_Artist @ Blades of Ascension Online

It is still in the making :)

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JDB_Artist
JDB_Artist @ Blades of Ascension Online

Well you can try to press Enter or Return on your keyboard :)

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JDB_Artist
JDB_Artist @ New Logo

Jon took a moment to update the logo, is it now living up to your expectations? :)

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JDB_Artist
JDB_Artist @ Jedi Knight 2: Reborn

Xbox 360 controller (for PC) could be supported easily.

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JDB_Artist
JDB_Artist @ Boss design

So you followed us from the very beginning! :)

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JDB_Artist
JDB_Artist @ Blades of Ascension Online

We are alive. ;)

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JDB_Artist
JDB_Artist @ A few answers to your questions

C#, thanks for asking I will add it to the FAQ.

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JDB_Artist
JDB_Artist @ A few answers to your questions

wow, thank you! I am delighted!:)

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JDB_Artist
JDB_Artist @ A few answers to your questions

Thank you for your kind words! Your support is appreciated!

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JDB_Artist
JDB_Artist @ A few answers to your questions

Altureus, I currently only own JK2 Outcast, that's the main reason I focus on this one instead of the others. :)

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JDB_Artist
JDB_Artist @ A few answers to your questions

I would appreciate it! :)

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JDB_Artist
JDB_Artist @ Little Update

this will be handled when dealing with the actual animation, I will see what I can do (yes I share your experience, the original sword combat felt a bit stiff sometimes).

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JDB_Artist
JDB_Artist @ Yavin Comparison Shot

Promise!

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