yes
I will try to implement the infantry square. I don't know how to do it for cavalry ... it's very difficult to script it.
Hi ho
I've been sick last days, but i'm back
I started yesterday to work on the v1.1b bugfixing.
Cheers
Official thread:
Forums.taleworlds.com
Pls, from now, if you need to know something or make a question, go to the related official thread.
Thx
Imo, von Tilly was a better general than Wallenstein.
And what about the ambient? I think is pretty similar to EIF :)
You can stablish it as your home: it has a chest ... and yes, it's mainly for flavour ...
Freelancer is bugged, i'm working on it, sorry.
it doesn't. But send your recruiters from the sergeant to hire men to the villages
hay did you notice the fat soldier on the left? :P
Well, i can't understand anything.
I tested 5 times the Merchant Quest and was ok. NOw, it fails again :S
Hi, are you using Beta 1.1?
Hi Rawl
Please read the articles about the Military system. You will find there the answer to your questions.
Moddb.com
But for the present question: in EIF, your capacity is done by your military rank, not by your "native" skills.
-what do you mean by porting it to a new MS?
Means leave Freelancer, Diplomacy and maybe PBOD and re-script all the whole module for having a free-errors game (or much less) than now.
a partial hotfix will be avalaible for download tomorrow
I'm already working in a fast hotfix for the most of the issues; pls, continue noticing the bugs.
Jatynski
joined
This member has provided no bio about themself...