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An explanation about the new military system works

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EUROPE IN FLAMES: EnEx - Dev Blog

New Military system:

The new military system regulates many functions that affect to the player and troops.

Recruitment:
If you don't join a faction, you only will able to recruit farmers from villages and mercenaries.

You can join a faction as mercenary (same than EIF 1.0): for renewable 30 days periods, or as a Lord. You'll able to recruit militia from villages (of your faction) and mercenaries.

note: Only mercenary cavalry is avalaible. No artillery.

Ranks:
There are eight military ranks, based on renown and leadership: soldier, sergeant, captain, major, colonel, lt.general, general and field-marshall.
Each rank regulates the size of the player's party, and are independent of belonging a faction or not.

If you are a Lord of a faction, having a fief and if your rank is captain or higher, you can form a regiment.

Regiments:
Regiments let you to have access to new features: the artillery, faction cavalry, and recruit profesional volunteer soldiers from villages (the normal troop tree). The sergeant major at your HQ will give you new options: form and name your regiment, give you staff troops and train your new recruits, etc.

Staff: now you can recruit standard bearers; they will encourage your troops in battle and gives regiment troops a litle morale extra daily bonus. Military chaplains will add a bigger morale bonus, but they are weak and can die easily.


note: faction cavalry and artillery avalaible.

Combat Improvement Buildings:
Both the player and AI now have avalaible the Combat Improvement Buildings, as Military Academy, Shoot range, stables, etc, wich improve the combat abilities of troops.

Military Medals and Awards:
Some achievements will give you medals and awards, increasing your renown and honor.

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Confessions System

A simple religion mini-mod is also implemented.

At the creation character menu, you must join a confession: (Your choice will affect your relations with the factions).

Catholic
Protestant
Orthodox
Muslim

A cleric character will be placed at the Capitals, and you can interactuate with him, giving you the options of grow or decrease your relation with that faction/confession.

If you create your own kingdom, you will must select a confession for it aswell.


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Other features:
Now villages have a Manor hall's scene, and you can place your court/HQ there. Also, villages has manageable garrisons.
Foraging skill implemented.


More info and screenshots: Forums.taleworlds.com

Post comment Comments
josen
josen - - 8 comments

NICE

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Dothraven
Dothraven - - 82 comments

The regiment mechanic looks really cool, I can't wait to see how it plays :D

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Guest
Guest - - 689,221 comments

I read through, but howcome i can only have a max of 25 units?

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Tasse05
Tasse05 - - 117 comments

"There are eight military ranks, based on renown and leadership: soldier, sergeant, captain, major, colonel, lt.general, general and field-marshall.
Each rank regulates the size of the player's party, and are independent of belonging a faction or not"

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,221 comments

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