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Jason1_
Jason1_ Jan 18 2015, 2:37pm says:

Just copy this version into the mods folder on top of MotE and run it from there - see the included readme_MotE.txt file.

Be sure to deactivate regular DCG (if you have it installed also) when you activate MotE.

+1 vote   download: DCG v4.0 for Men of the Emperor: Burning Horizon
Jason1_
Jason1_ Jan 18 2015, 2:33pm replied:

I made the MotE DCG to go in the same folder as the MotE demo, so it does not conflict with regular DCG.

HOWEVER: you can only have one of them activated inside Men of War at a time, so be sure to deactivate regular DCG when you play MotE and vice-versa.

+1 vote   mod: Men Of The Emperor:Burning Horizon
Jason1_
Jason1_ Jan 18 2015, 11:13am replied:

Thanks. I removed it from the DCG site now. Well, my hope is that by releasing it now, I will be directly helping by providing a mission framework, so you can concentrate on other aspects of the mod, and/or that it will bring some extra eyes to the project so you guys attract some other help.

+1 vote   mod: Men Of The Emperor:Burning Horizon
Jason1_
Jason1_ Jan 17 2015, 6:28pm says:

I uploaded the DCG version for Men of the Emperor to the regular DCG site for now: moddb.com/mods/dynamic-campaign-generator-dcg (find it at the top of the downloads area)

Sorry if the disclaimer sounds strict - I'm just trying to discourage people posting Baneblade bugs to the DCG comment areas. ;)

Chompster and Luthorian, please feel free to reupload the MotE DCG version here and/or modify, expand, etc. it in any way you see fit.

+1 vote   mod: Men Of The Emperor:Burning Horizon
Jason1_
Jason1_ Jan 16 2015, 4:43pm says:

Nifty!

+1 vote   media: Bren Mk. II AA
Jason1_
Jason1_ Jan 15 2015, 5:18pm says:

Hey guys, I've got a DCG build for Men Of The Emperor ready to go. Would you be willing to open up the download settings to allow non-team members (ie. me) to upload here?

+1 vote   mod: Men Of The Emperor:Burning Horizon
Jason1_
Jason1_ Jan 14 2015, 1:13am replied:

We keep trying to improve how the battles work, so that may help. Usually, the best way to reduce the amount of enemy forces is to retreat (ie. save early and lose a battle). It is possible to mess with the settings.xml and reduce the force sizes, too (just be aware that this will limit your own max force size as well).

+1 vote   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Jan 14 2015, 1:02am replied:

Cool. It didn't take very long actually. I tried to follow your FAQ and made two sides, Cadia and Chaos, and one planet, Cadia. The Cadians have plenty of troops for a few squad types, but Chaos has just one squad since it doesn't have many types and they still look like Germans :P

I gave both sides the same vehicle sets and used your maps. In dusk environments they look very moody and nice.

I played a couple of battles: both times I purchased a Leman Russ - the first time, I had some allied Chimeras running around and the enemy had some too along with some support weapons (lascannons or something) - then a platoon of enemy Leman Russ tanks showed up and disabled me. The second time, my allies and the enemy were all infantry; once I realized that, I just drove around and let the side turrets blast them, since the enemy had eliminated most of my infantry already.

There are two big immediate problems for me: one, you don't have minimaps for your maps (unfortunately, I'm not the DCG person who makes those, so I don't know how). Second, the functionality of the tanks is missing alot - they drive and shoot great for the most part, but the damage model and vision aren't really working (as you probably know), and I don't know how to fix that myself.

Anyway, what's there is fun enough, so I'll release it along with our regular DCG release sometime in the next few months...

(if you'd like to see or approve it before I release it, pm me)

+2 votes   mod: Men Of The Emperor:Burning Horizon
Jason1_
Jason1_ Jan 12 2015, 9:09pm says:

Woohoo! Nice ones!

+1 vote   media: Yet more new small arms...
Jason1_
Jason1_ Jan 12 2015, 9:08pm says:

Many thanks and kudos for actually releasing what you have done instead of just going dark! You guys deserve a big round of applause for that!

The stuff you've done so far is incomplete as you say, but it's still pretty cool!

If I can figure it out (no promises), would you mind if I uploaded a DCG version based on your stuff sometime?

+3 votes   mod: Men Of The Emperor:Burning Horizon
Jason1_
Jason1_ Jan 2 2015, 12:00am says:

You've become a master at doing these small arms!

+1 vote   media: Another batch of new small arms
Jason1_
Jason1_ Nov 23 2014, 11:05pm replied:

It looks like your AS is out of date (2.05.0 instead of 2.05.15) Did you try updating?

+1 vote   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Nov 23 2014, 11:03pm says:

Nice model! That will be fun!

+1 vote   media: S.I.A. m.1918
Jason1_
Jason1_ Sep 14 2014, 12:19am replied:

I'd expect a new version with AS2 support before the end of the year.

+2 votes   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Sep 12 2014, 9:02pm replied:

It sounds like you do not have the latest patch for MoW:Vietnam. Be sure to upgrade.

If you still have problems, you can fix it by removing all references to 2.pat in the settings.xml file.

+1 vote   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Sep 12 2014, 8:59pm says:

Awesome! Your textures are getting really good!

+2 votes   media: Sd.Kfz.250/1 Ausf. A "Alt"
Jason1_
Jason1_ Jul 30 2014, 6:34pm says:

Awesome!

+1 vote   media: Textured Leman Russ
Jason1_
Jason1_ Jul 17 2014, 9:03pm says:

Nice work!

+1 vote   media: Bunker
Jason1_
Jason1_ Jul 12 2014, 12:30am replied:

It is possible to limit the allowed vehicle categories for "divisions" using only the operation xml files. The next version overhauls how this is done, so it will be somewhat easier, plus there will be some new options for customizing the "divisions"...

+5 votes   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Jul 12 2014, 12:19am replied:

I love the new US MGs, thanks!

+1 vote   media: New shells for the other nations as well
Jason1_
Jason1_ Apr 4 2014, 8:41pm says:

Very nice! The textures are excellent!

+1 vote   media: Sd.Kfz. 250/1 Ausf. B "Neu"
Jason1_
Jason1_ Apr 4 2014, 8:40pm says:

Awesome screenshot!

+2 votes   media: Hammer of the Emperor, to war!
Jason1_
Jason1_ Apr 2 2014, 8:12pm replied:

We will release a version of DCG for Assault Squad 2 with the v4.5 release, but that will not be until the fall at the earliest.

Right now, Assault Squad 2 is still in an "Early Access" phase, but when it its release is official, we may consider a mini-release of DCG to tide everyone over until v4.5.

+1 vote   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Mar 7 2014, 10:39pm replied:

It sounds to me like you are missing a patch -- I think the initial release did not have mod support, so grab the latest MoW:Vietnam patch and try again...

+1 vote   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Mar 7 2014, 10:35pm replied:

I have to say: for making it to a release, once again, you rock!

+1 vote   mod: Resident Evil : Alternative Chronicles
Jason1_
Jason1_ Mar 1 2014, 11:56am says:

Cool, thanks Lisa!

+1 vote   article: vMOW Native Voices for Russia and Germany
Jason1_
Jason1_ Mar 1 2014, 11:53am replied:

There is an easy solution if you don't like skipping them by saving right away (it's explained in the readme.txt file, but I admit it's kind of hidden): if you wish to disable this feature, simply delete the xml files beginning with the word "Transit" in the "operations" sub-folder.

Try that and let us know if you have any more problems...

+1 vote   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Mar 1 2014, 11:44am replied:

Tarman and Zeke: A place for AARs is an awesome idea, guys! I think they are great and really show us what people are experiencing and what they like which helps make the mod better (also check out Ty2903's "After Action Report #1" in the features section). I don't have any clever ideas, though: should we just add a new forum topic for AARs? Here's a related community question: the forum seems deserted to me partly because there are just too many topics -- should we delete several topics (if possible) and narrow it down to just 2 or 3 key topics?

+1 vote   mod: Dynamic Campaign Generator (DCG)
Jason1_
Jason1_ Feb 27 2014, 6:35pm replied:

Cool!

+3 votes   mod: Men Of The Emperor:Burning Horizon
Jason1_
Jason1_ Feb 12 2014, 10:07pm says:

Nice new video!

+1 vote   mod: Resident Evil : Alternative Chronicles
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