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Zeke is right that you can just save and the only penalty you get is losing points. Otherwise, you can follow the suggestion given in the description above: "...if you wish to "turn them off", you can do so by deleting the two files starting with "Transit" in the operations folder."
Yes, as we mentioned, the naval battles are not polished yet. And mainly they are about getting your transports across the map. The sub (or whatever) is just there for fun. Ty's realism mod definitely makes naval battles work better, but I am not sure any more if it is fully compatible, so use it at your own risk...
New/updated operations (so far) include:
Operation Compass - North Africa 1940
North Africa 1941: Rommel's first offensive - North Africa 1941
North Africa 1941: Operation Crusader
Gazala: Rommel's second offensive - North Africa 1942
Tunisia 1943: Kasserine Pass
Sicily 1943: Operation Husky
The first 4 all use an updated version of the old North Africa operation map, but the last 2 have new operation maps.
We've added lots of new operations (in North Africa and Sicily) and even a new theatre for use with the Italians. They can also go to the Eastern Front. The post-Armistice Italians will continue to be one nation to keep things from becoming too complex, but we will probably have an option to switch sides via the theatre menu.
I'm not sure what you mean - DCG is single player...
Probably sometime this Fall, but we'll definitely release v4.0 before the end of the year. It mostly depends on how fast we can convert the new stuff to AS.
Sorry for the slow reply.
I'm not sure what's going on just from your description... Is this vanilla MoW or Assault Squad? Which version of Windows do you have? Which folder do you have the game installed in? If you pm us your settings.xml file from the xml sub-folder within the mod, that may help us diagnose the problem also...
We'll need more info than that to really help. (See bottom of the news item above for a template of the minimum info to report.) If you are having trouble with the paths, it might help if you PM us the contents of your Settings.xml file (found in the mod folder in a subfolder called xml)...
I can't say for sure, but the first thing I'd check is that you have added something for that nation to each type of xml file. ie. Nations.xml, Vehicles.xml, Squads.xml, and Humans.xml...
Keep up the good work!
Congratulations on your first release of this mod! I can't wait for the flyable versions :)
I especially like the Spitfire and F4U. Thanks!
Hey, good to see you back!
I see you are using EvilleJedi's models which are mostly pretty cool, but I'd like to register a complaint about using the MC80 Liberty Model of his you have pictured. I've always viscerally disliked that model ever since it started showing up in EaW mods. I saw one of the actual winged Calamari models used in the movies once and the resemblance is very poor :P The original EaW version is a lot closer (even if pretty low poly).
If you have any time for new models, please consider getting a better one of those :)
That's just my two cents (I don't mean to be down on your project, which I really like)... Keep up the good work!
Did you only install 4.0? Sometimes you need to install 3.5 also if you have never installed .Net before.
That error says your J# install is faulty. Can you double check that you installed it, and/or try again? (See readme.tx file for details.)
We have reports of some problems with maps. I use 2.05.15 and have no problems, but others seem to have trouble. There are currently three patch installs needed to get to 2.05.15: you must install .13, then .14 on top of it, and finally .15. Maybe some of the problems are due to improper patch installs (out of order, skipped a file, etc). Also, I have a retail version (ie. not Steam), and perhaps the Steam version patching is different. People who have trouble have found workarounds, but we are trying to fix all maps before the next release (DMS keeps making changes to the maps and resources with each version, so it's awfully hard for us to keep up).
Hopefully everything stabilizes by the next version :)
You are under-rating yourself - these are quite good!
I see what's wrong - you tried to fit 2 texture nodes in one. Try this instead:
</texture> <!-- this ends the first texture node -->
<texture> <!-- this starts the next one -->
It should be possible. You have to find your vehicle in the xml file and add the new skin to the textures section, following the pattern.
However, the name of the file matters. It's very dependent on how the skin file was named. You have to see how the other vehicles were done and follow the pattern.
Great news! Thanks for deciding to release the planes one-by-one!
I think mod-feature-creep kills a lot of mods when the author feels like they have to wait until *everything* is done before release, so I'm thrilled to hear you will do lots of small releases instead. In my experience, that means you are more likely to finish the whole thing in the end anyway :D
It is most likely some problem with the install. Can you pm us with the contents of your mods\campaign\xml\settings.xml file so we have something to go on?
In fact DCG was a Faces of War mod up through version 1.7. But we have brought forward (with permission from 1C and DMS) all the interesting resources from Faces of War to the current version. If you really want the VERY old Faces of War version, pm me and I can probably dig it up for you.
Same goes for Condemned Heroes - we have (with permission) brought all the maps into this version.
But if you are aware of something interesting about those games that we neglected to make use of, let us know!
I just re-uploaded this hotfix with Zeke Wolff's map update included.
@Mrawawaw: If you are asking where to activate a mod: just click "Options" on the main menu of Assault Squad and select the "Mods" tab.
Try one of the mirrors in the "Description" below the main download button...
@Whiden: this happens a lot :) - can you tell us why you thought you had it already? Your answer might help us troubleshoot faster...
I see the crate7, too, but it doesn't crash my Assault Squad. As usual, these disappearing assets in Assault Squad are baffling. We will remove the crate7 for the next version.
Can you give more info about the crash? It's really hard to guess what's wrong without a lot more info about the error and its circumstances.