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Hooray doesn't quite do it! A million times thank you!
Wow, nice work!
You've developed an amazing knack for making textures!
I love the detail on your trucks!
I am running it on Windows 10 and it is working just fine. I did notice that after the big Win 10 update last month I had to reinstall the J# package for the map extraction to work again. With Win 10 being new, it's possible there are issues I haven't discovered yet, but so far it's been working well.
It does appear that when I fixed the AS2 crashes due to the inventory problem that cropped up after the latest patch, it also affected the inventory carry-over for original Men of War DCG. I will plan to release a hotfix in January to remedy this (either I will figure out how to fix both, or I will just release a different version of vMoW DCG.)
There is a (probably incomplete list of changes in the readme). I will try to post the whole list on this site soon.
So you are saying that you can't activate the mod? That sounds kind of like the mod.info file has a different version than your game. Can you post the version number of your AS2 to make sure?
Yes, they should retain their in-game levels. (Though with the amount of changes patch-to-patch, I have trouble keeping up, so let me know if that isn't working.)
Hmm, I've just been testing with the latest AS2 patch (Nov 17th?) and noticed that it badly broke one of the most important mechanisms in DCG (small arms are now referenced separately in the mission file and cause a fatal crash on loading the next mission).
That makes DCG unplayable, so if I can't fix it quick, I may just be forced to upload v4.5 for original Men of War only...stay tuned for more info.
Hi all! I am planning to upload v4.5 for original Men of War and Assault Squad 2 (AS2) this week.
We are a bit uneasy about the AS2 version of this release because AS2 has caused a lot of problems for DCG. Be warned that there may be additional unexpected problems, especially as new patches are released. Also, the v4.5 AS2 will not include the Unit Pack this time (that will wait for v5.0 sometime next year, we think).
I am hoping that by releasing v4.5 for AS2 now, we can learn more about some of the issues and get some ideas for fixing them and also get some notice and help from the AS2 developers to make it a more stable experience when we release v5.0.
That looks very impressive!
I do have Battle of Empires and I do plan to make a DCG for it, but probably not for a while yet due to time constraints.
Obviously we will continue to support the original Men of War, too. Since it's available so cheaply on GOG.com and other places, I hope it continues to have a long life (fancy shaders aren't everything :))
<unitsbasemin>5</unitsbasemin> in Settings.xml modifies the basic allowance (multiples of 8). It also increases the AI count, so proceed with caution. Too many units can kind of overwhelm the smaller maps, so you have to watch out for that, too.
Well, building damage already carries over. I guess the trick would be to make the supply maps really hard to capture, maybe with overlays. I tried to do something a little like that with El Alamein on the North Africa operations.
I think most of the AS2 bugs are sorted out now, but we are still waiting for them to fix the minimap.
That looks superb!
Looking forward to having Marines!
This is excellent! Great work again!
Yes, it is amazing you are able to do this with minimal references! Great work!
You can do infiltration missions which are practically the same. Just select a square that is behind the enemy lines on the operation map. DCG will only allow you to select infantry for that mission.
The losing tank due to broken track option is doable, but there are a lot of other higher priority items. Maybe a better fix for you would be to increase the amount of repair kits? You could do that now in the vehicles.xml file or in a number of other ways.
Awesome, thank you! The details and texture are really good!
Just copy this version into the mods folder on top of MotE and run it from there - see the included readme_MotE.txt file.
Be sure to deactivate regular DCG (if you have it installed also) when you activate MotE.
I made the MotE DCG to go in the same folder as the MotE demo, so it does not conflict with regular DCG.
HOWEVER: you can only have one of them activated inside Men of War at a time, so be sure to deactivate regular DCG when you play MotE and vice-versa.
Thanks. I removed it from the DCG site now. Well, my hope is that by releasing it now, I will be directly helping by providing a mission framework, so you can concentrate on other aspects of the mod, and/or that it will bring some extra eyes to the project so you guys attract some other help.
I uploaded the DCG version for Men of the Emperor to the regular DCG site for now: moddb.com/mods/dynamic-campaign-generator-dcg (find it at the top of the downloads area)
Sorry if the disclaimer sounds strict - I'm just trying to discourage people posting Baneblade bugs to the DCG comment areas. ;)
Chompster and Luthorian, please feel free to reupload the MotE DCG version here and/or modify, expand, etc. it in any way you see fit.
Hey guys, I've got a DCG build for Men Of The Emperor ready to go. Would you be willing to open up the download settings to allow non-team members (ie. me) to upload here?