This member has provided no bio about themself...

Comment History
jan302
jan302 @ Stargate - Empire at War: Pegasus Chronicles [old]

Go into Steam to Star Wars Empire At War Gold Edition, rightclick and click "Properties", click "Set Launch Options" and then type in swfoc MODPATH=Mods\Stargate. You should be able to start the mod then.

Good karma+1 vote
jan302
jan302 @ Stargate - Empire at War: Pegasus Chronicles [old]

How can you play with atlantis?

Good karma+2 votes
jan302
jan302 @ Guess the ship V3

The mother ship from the Pegasus-Cyborgs, i think it because of the side of the ship

Good karma+1 vote
jan302
jan302 @ Stargate EaW - Final 1.3 (Complete version)

Put the stargate mod in steam=> steamapps => common => star wars empire at war => gamedate => mods
The batch file must be in steam=> steamapps => common => star wars empire at war => gamedate

Good karma+1 vote
jan302
jan302 @ Stargate EaW - Final 1.3 (Complete version)

If you just started the gc it's normal. You can start building them when you receved the daedalus.

Good karma+1 vote
jan302
jan302 @ Stargate Mod by Christ

Does anyone know where and what you have to change so that the drones follow the target in stead of flying by

Good karma+1 vote
jan302
jan302 @ Stargate EaW - Final 1.3 (Complete version)

You can download the final 1.3, it is ok. There is one problem with the pegasus galaxy.

Good karma+1 vote
jan302
jan302 @ Stargate EaW - Final 1.3 (Complete version)

You can download the final 1.3, it is ok. There is one problem with the pegasus galaxy.

Good karma+1 vote
jan302
jan302 @ Stargate Mod by Christ

But about the hard points, maybe there should be a few. Because if baal or anubis fires their proton beam they destroy the entire ship

Good karma+1 vote
jan302
jan302 @ Stargate Mod by Christ

I agree that the drones should be the ones from the original patch. And the unit cap should be higher. But the unit cap is easy to fix.

Good karma+1 vote
jan302
jan302 @ Stargate Mod by Christ

Thanks, I found it

Good karma+1 vote
jan302
jan302 @ Stargate Mod by Christ

Does anyone know in wich xml file you can adjust the unit cap

Good karma+3 votes
jan302
jan302 @ Stargate Mod by Christ

But the destruction of ships, railguns of the x-303. The speed of the ships of earth or much better

Good karma+1 vote
jan302
jan302 @ Patch 1.3

No, there wasn't. I installed the patch on 2 pc's and I have the same problem with both.

Good karma+1 vote
jan302
jan302 @ Patch 1.3

In the pegasus campaign, I tried to start the gc but, when its started i can't build anything. The building and space station stay at 0 %. I don't know if someone else has the problem to.

Good karma+1 vote