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jan302
jan302 Dec 19 2012, 10:07am replied:

Go into Steam to Star Wars Empire At War Gold Edition, rightclick and click "Properties", click "Set Launch Options" and then type in swfoc MODPATH=Mods\Stargate. You should be able to start the mod then.

+1 vote     download: Stargate - Empire at War: Pegasus Chronicles
jan302
jan302 Dec 16 2012, 4:22pm says:

How can you play with atlantis?

+2 votes     download: Stargate - Empire at War: Pegasus Chronicles
jan302
jan302 Jan 28 2012, 4:32pm says:

The mother ship from the Pegasus-Cyborgs, i think it because of the side of the ship

+1 vote     media: Guess the ship V3
jan302
jan302 Nov 17 2011, 12:45pm replied:

Put the stargate mod in steam=> steamapps => common => star wars empire at war => gamedate => mods
The batch file must be in steam=> steamapps => common => star wars empire at war => gamedate

+1 vote     download: Stargate EaW - Final 1.3 (Complete version)
jan302
jan302 Nov 7 2011, 1:26pm replied:

If you just started the gc it's normal. You can start building them when you receved the daedalus.

+1 vote     download: Stargate EaW - Final 1.3 (Complete version)
jan302
jan302 Nov 6 2011, 11:06am replied:

In which gc ?

+1 vote     download: Stargate EaW - Final 1.3 (Complete version)
jan302
jan302 Oct 9 2011, 11:47am says:

Does anyone know where and what you have to change so that the drones follow the target in stead of flying by

+1 vote     download: Stargate Mod by Christ
jan302
jan302 Oct 9 2011, 8:05am replied:

Factions

+1 vote     download: Stargate EaW - Final 1.3 (Complete version)
jan302
jan302 Aug 31 2011, 2:11am replied:

You can download the final 1.3, it is ok. There is one problem with the pegasus galaxy.

+1 vote     download: Stargate EaW - Final 1.3 (Complete version)
jan302
jan302 Aug 31 2011, 2:11am replied:

You can download the final 1.3, it is ok. There is one problem with the pegasus galaxy.

+1 vote     download: Stargate EaW - Final 1.3 (Complete version)
jan302
jan302 Aug 30 2011, 2:29am replied:

But about the hard points, maybe there should be a few. Because if baal or anubis fires their proton beam they destroy the entire ship

+1 vote     download: Stargate Mod by Christ
jan302
jan302 Aug 29 2011, 3:31am replied:

I agree that the drones should be the ones from the original patch. And the unit cap should be higher. But the unit cap is easy to fix.

+1 vote     download: Stargate Mod by Christ
jan302
jan302 Aug 29 2011, 3:29am replied:

Thanks, I found it

+1 vote     download: Stargate Mod by Christ
jan302
jan302 Aug 28 2011, 3:13pm says:

Does anyone know in wich xml file you can adjust the unit cap

+3 votes     download: Stargate Mod by Christ
jan302
jan302 Aug 28 2011, 11:28am replied:

But the destruction of ships, railguns of the x-303. The speed of the ships of earth or much better

+1 vote     download: Stargate Mod by Christ
jan302
jan302 Aug 28 2011, 5:38am replied:

No, there wasn't. I installed the patch on 2 pc's and I have the same problem with both.

+1 vote     download: Patch 1.3
jan302
jan302 Aug 26 2011, 12:09pm replied:

In the pegasus campaign, I tried to start the gc but, when its started i can't build anything. The building and space station stay at 0 %. I don't know if someone else has the problem to.

+1 vote     download: Patch 1.3
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