This the patch 1.3 for the Final 1.2. Read the details for install instructions and changelog.
Patch 1.3
Credits:
Baal
Colonel Steven Caldwell
Installation:
Deutsch
Entpacke das Archiv irgendwohin und kopiere das GameData Verzeichnis in dein Empire at War Hauptverzeichnis, standardmäßig C/programs/Lucas Arts/Star Wars Empire at War/.
Überschreibe alle existierenden Dateien.
English
Extract the file anywhere and copy the GameData folder into your Empire at War root directory, usually C/programs/Lucas Arts/Star Wars Empire at War/.
Overwrite all existing files.
Changelog
Deutsch
- Pegasus-GE-Event "Midway-Station" funktioniert
- Bug Lade der Wahrheit auf Asuras baubar gefixt
- Fehler auf einer Standard-Pegasus-Map korrigiert
- Raumschiff "General Hammond" - spawnt 2 Jumper
- kaputte Fähigkeit "Raketenfeuer" bei der General Hammond entfernt
- Gefechtskarte "Letzte Schlacht von Asuras" korrigiert
- Kaputte Mission "Supergate erobern" in der Ori-GE entfernt
- Kaputte Mission "Tegalus" in der Ori-GE entfernt
- Commandbar-Bug behoben
- Versionsnummer in Startbildschirm
- McKay Fähigkeit "Forschen" entfernt
- Pegasus-GE Planet "Arche" neue Map
English
- Pegasus-GC-Event "Midway-Station" is working now
- Bug "Ark of Truth buildable on Asuras" fixed
- Bug in a standard Pegasus map fixed
- Ship "General Hammond": now spawns 2 Jumper
- Ship "General Hammond": damaged ability "Missile Attack" removed
- Skirmish map "Last battle of Asuras" fixed
- broken Mission "conquer the Supergate" in the Ori-GC removed
- broken Mission "Tegalus" in the Ori-GC removed
- Commandbar-Bug fixed
- Version number at the splashscreen
- McKay ability "research" removed
- Pegasus-GE Planet "Arc" new Map
The Midway event isn't fixed. It still shows me the icon to build the station but I can't press it! Please fix it !
That isn't actually a bug. You have to restart the GC, then you will be able to build the Midway station at the correct point in the story.
In the pegasus campaign, I tried to start the gc but, when its started i can't build anything. The building and space station stay at 0 %. I don't know if someone else has the problem to.
Was there a movie at the beginning?
No, there wasn't. I installed the patch on 2 pc's and I have the same problem with both.
Baal, the creator of Patch 1.3 will care about it.
New file!
The problems should be solved!
you will have to reinstall the whole game and the mod.
Hi
I have the 1.1 with the 1.2 patch. Is it enough if I download and install this patch or should I download the full 1.3 version and reinstall the whole thing?
Anaria
Oh no sorry. Just install the patch 1.3 and everything should work. If you don't have the 1.3 yet there should be no problems.
Great game overall, but still a lot about it that lost potential. For example, during battles, the fighting enemy once near defeat likes to start to run all over the map, especially in space, mainly left over enemy fighters and you have to chase them down in order finish and this is a greatly annoying and very timing consuming thing especially when all you attacked with was puddle jumpers and you have wraith darts flying around like moron making a simple 10 min battle last half an hour! And if you try to auto resolve at this point it doesn't calculate the fact the enemy is near dead, and spread out over them map, 21 jumpers vs 6-7 wraith darts already previous damaged in battle and jumpers lose?
And i seem to of had a problem with part of the story line in stargate universe GC season 6 and up. Ive gotten to atlantis, had a few wraith fleets destroyed already managed to keep my ancient satalite in one piece and built a mini fleet for 20 jumpers and had another wraith fleet approach, the one rite after they contact earth to let them know they are safe. But when battle comes, you have to fight it, and the entire fleet I built doesn't show up, so I got a handful of fighters from my station, no match for them, but i manage to take out of action 2 of 3 wraith capitals and destroy 2 of their cruisers but now they have fled and ive been staring at this space battle for an hour waiting for them to come back because i have NO ships left to send at them just my space station...
Just like too add one thing. WTF IS WRONG WITH PEOPLE! why the hell would you program the enemy to run around like a bloody ******* moron in battles when there are near defeat? I dun wanna chase the ******* guys around every single map every single battle that is BULL ****.
I think someone should create an add on where you can play as the lantians in the war with the wraith before they got wiped out, annd one that allows to build ancient ships and ori ships in a possible Ancient- ORI battle on a GC. Both of these maps would be a grreat tribute as a prequel and a sequel to what could of been and what the lantians were really like! As I am a huge fan i know this never happened in the series but like someone said it is a game and if you made it exactly like the series it would b to easy. Id do it myself if I knew had to mod and design.
Just an idea for the future! A Couple new GC maps and ancient ships. Maybe incorp startgate universes ship as a capital ship?
A bit late, but yeh whatever.
You need to show a little more respect.. Please, go ahead, make your own mod.. Everyone know SG: EaW is not perfect, but the AI is the fault of the vanilla game and engine, not SG: EaW in itself.
This is why TPC is not released as a whole because we want to avoid bugs that can be avoided. If you haven't you should read the two latest news articles.
If you want to make a mod like that, go make it. XML is not hard to learn, replace some models here and there, tweak the already existing projectiles, hardpoints and ship files etc. Or download Spino's Reality mod...
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dosent work wen i star the game it says data/xml/guidialogs.xml:file has syntax error im copying the data into the stargate mod why dose it not work ...