I am an aspiring games designer currently studying in Newport, Wales!
A player guide detailing how to setup and play the Wayward Ventures alpha! This post will tell you everything you need to know about how to setup and...
wayward ventures alpha build december 2017
It's now been exactly a year since my last news post here - I thought now would be a good time to post what I've been up to. Wayward Ventures is not dead...
wayward ventures - yearly recap
Recap #17! Featuring a new sailable ship, a playtesting video, as well as new models and textures.
wayward ventures - monthly recap #17
It's been a relatively quiet month for us - work continues though! Including a new island tileset and a new ship.
wayward ventures - monthly recap #16
Update number 15! New menus, new islands, and new models! Our work continues at a steady rate.
wayward ventures - monthly recap #15
The fourteenth monthly recap 14 for Wayward Ventures! February has seen some fantastic contributions from our team - sword fighting, updates to our cannons...
wayward ventures - monthly recap #14
Kicking off 2016 with a look at some more models, some animation work, and improvements to our sky system.
wayward ventures - monthly recap #13
The final monthly recap for 2015, a whole year of development! Featuring some environment effects, weapons, new models, and more.
tempest - monthly recap #12
Welcome to our monthly recap for November! This month's progress includes World curvature, UI, ships, terrain, islands, and a health & stamina system.
tempest - monthly recap #11
New Screenshots, a review of our trip to GameCity, some updates about our monthly progress, and an announcement about potential name changes!
tempest - monthly recap #10
Modular houses, our first island WIP, a look at some weapon animations and an announcement about our plans for October
tempest - monthly recap #9
Our eighth monthly recap includes: wearable hats, a look at our early inventory & shop system, and an early multiplayer prototype!
tempest - monthly recap #8
Hello and welcome to our seventh monthly update! This month we've seen some new additions to our team, networking & interaction progress, some new ships...
tempest - monthly recap #7
Our sixth monthly recap! Our first update from our switch to Unreal 4 engine. A look at a new ship, some early cannon prototyping, and our plans for what...
tempest - monthly recap #6
A (mostly!) playable release of our Cryengine alpha build. Some information about developments over the last month, and more importantly, our plans for...
tempest - monthly recap #5
New trailer, volcanic eruptions, create your own flag, rum drinking, and more!
tempest - monthly recap #4
Lots of updates to report this month. Including: A new playable ship, two new islands, a rework of our storm system, and more!
tempest - monthly recap #3
Lots to report on for this month! Drawable maps, new weapons, islands, a new ship, and more!
tempest - monthly recap #2
Some WIP Images from the new French port being worked on - and some additional information about the ports themselves.
update: new port images & information
Our first recap. Hopefully of many! Detailing our intentions for this project, what we have achieved so far, and where we hope to be in the future.
tempest - monthly recap #1
Hi IndieDb! We recently created our page here, and in addition to the download on our blog, will be making Nix available to download from IndieDb as well...
hello indiedb ! - an important note about our game
Information about our new forums, progress report, and a new screenshot!
forums online
The mod moves forward, slowly but surley. This update: transportation from the air and on the ground.
some progress
An update for you guys on what we've been up to, and a look at the road ahead.
our work in progress continues
Progress report, SCARS, some concept, and a preview of a WiP.
small update
Well we've made it to update number next. Ingame screenshots and some new renders.
second update!
May 24th, it can only go down from here! Introduction to the mod and such.
the mod is go!
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